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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>water_shape.h</h1><a href="water__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_WATER_SHAPE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_SHAPE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="polygon_8h.html">nel/misc/polygon.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00037
+00038
+00039
+00040
+00041
+00042
+00043
+00044 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00045 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00046 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00047
+00048 <font class="preprocessor">#include &lt;memory&gt;</font>
+00049
+00050 <font class="keyword">namespace </font>NL3D {
+00051
+00052 <font class="comment">// defines</font>
+00053 <font class="keyword">const</font> CVertexBuffer::TValue <a class="code" href="namespaceNL3D.html#a308">WATER_VB_POS</a> = CVertexBuffer::Position;
+00054 <font class="keyword">const</font> CVertexBuffer::TValue <a class="code" href="namespaceNL3D.html#a309">WATER_VB_DX</a> = CVertexBuffer::TexCoord0;
+00055
+00056
+00057
+00058 <font class="comment">// class id for water</font>
+00059 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a310">WaterModelClassId</a> = <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x41a0732e, 0x6c664506);
+00060
+00061 <font class="comment">// class id for wave maker</font>
+00062 <font class="keyword">const</font> NLMISC::CClassId <a class="code" href="namespaceNL3D.html#a311">WaveMakerModelClassId</a> = NLMISC::CClassId(0x16da3356, 0x7dec65fd);
+00063
+<a name="l00079"></a><a class="code" href="classNL3D_1_1CWaterShape.html">00079</a> <font class="keyword">class </font>CWaterShape : <font class="keyword">public</font> IShape
+00080 {
+00081 <font class="keyword">public</font>:
+00082 <a class="code" href="classNL3D_1_1CWaterShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>);
+00083
+00085
+00086
+00087 <a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>();
+00088
+00090 <a class="code" href="classNL3D_1_1CWaterShape.html#z912_1">~CWaterShape</a>();
+00091
+00092
+00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z912_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00096
+00097
+00099 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CWaterShape.html#a1">createInstance</a>(CScene &amp;scene);
+00100
+00102 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix);
+00103
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a3">00105</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {}
+00106
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a4">00108</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const </font>{ bbox = <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>; }
+00109
+00111 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00112
+00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a6">flushTextures</a> (IDriver &amp;driver);
+00115
+00116
+00118
+00119
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; }
+<a name="l00121"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">00121</a> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">getWaterPoolID</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>; }
+00123 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_7">setScreenGridSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00125 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_8">setGridBorderSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">00126</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">getScreenXGridSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; }
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">00127</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">getScreenYGridSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>; }
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">00128</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">getXGridBorder</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>; }
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">00129</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">getYGridBorder</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>; }
+00130
+00131
+00132 <font class="comment">// set a polygon that represent this shape. It must be a 2d polygon, with z kzpt to 0 everywhere</font>
+00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_2">setShape</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &amp;poly);
+00134
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">00136</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">getShape</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>; }
+00137
+00139 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_4">getShapeInWorldSpace</a>(<a class="code" href="classNLMISC_1_1CPolygon.html">NLMISC::CPolygon</a> &amp;poly) <font class="keyword">const</font>;
+00140
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">00142</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">setWaveHeightFactor</a>(<font class="keywordtype">float</font> f) { <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a> = f; }
+00143
+<a name="l00145"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">00145</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">getWaveHeightFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>; }
+00146
+00148
+00149
+00151
+00152 <font class="comment">// set the environment reflected by water. Index should be 0 for the above texture and 1 for the below texture</font>
+00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_0">setEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, ITexture *envMap);
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">00154</a> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; 2); <font class="keywordflow">return</font> (ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];}
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_2">00155</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; 2); <font class="keywordflow">return</font> (<font class="keyword">const</font> ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];}
+00156
+00160 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_3">setHeightMap</a>(uint k, ITexture *hm);
+00161 ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k);
+00162 <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k) <font class="keyword">const</font>;
+00163 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_6">setHeightMapScale</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;scale);
+00164 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_7">getHeightMapScale</a>(uint k) <font class="keyword">const</font>;
+00165 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_8">setHeightMapSpeed</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed); <font class="comment">// speed given in texture units</font>
+00166 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_9">getHeightMapSpeed</a>(uint k) <font class="keyword">const</font>;
+00167
+00168
+00169
+00170 <font class="comment">// set a color map</font>
+00171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_10">setColorMap</a>(ITexture *map);
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">00172</a> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; }
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_12">00173</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; }
+00174 <font class="comment">// set A 2x3 matrix used to compute position in colormap, from the x and y coordinates in world space</font>
+00175 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_13">setColorMapMat</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column1, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
+00176 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_14">getColorMapMat</a>(<a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column0, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;column1, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
+00178
+00180
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">00181</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">setTransitionRatio</a>(<font class="keywordtype">float</font> percent) { <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a> = percent; }
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">00182</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">getTransitionRatio</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>; }
+00184
+00186 <font class="comment">// @{</font>
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">00187</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">getDefaultPos</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>;}
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">00188</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">getDefaultScale</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>;}
+<a name="l00189"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">00189</a> CTrackDefaultQuat* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">getDefaultRotQuat</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>;}
+00190
+00191 <font class="comment">// @}</font>
+00192
+00194 <font class="comment">// @{</font>
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a7">00196</a> <font class="comment"> void enableLightMapping(bool enable = true) { _ComputeLightmap = enable; }</font>
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a8">00197</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a8">isLightMappingEnabled</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>; }
+00198
+00199 <font class="keyword">private</font>:
+<a name="l00200"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l0">00200</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterShape.html#l0">CWaterModel</a>;
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l1">00201</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterShape.html#l1">CWaterRenderObs</a>;
+00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c0">computeBBox</a>();
+00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c1">envMapUpdate</a>();
+00204 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c2">updateHeightMapNormalizationFactors</a>();
+00205 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#f0">initVertexProgram</a>();
+00206 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#f1">setupVertexBuffer</a>();
+00207 <font class="keyword">private</font>:
+<a name="l00208"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o0">00208</a> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>; <font class="comment">// computed from the poly</font>
+<a name="l00209"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o1">00209</a> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>;
+<a name="l00210"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o2">00210</a> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>;
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o3">00211</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[2];
+<a name="l00212"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o4">00212</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o4">_BumpMap</a>[2];
+<a name="l00213"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o5">00213</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>;
+00214
+<a name="l00215"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o6">00215</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o6">_HeightMapScale</a>[2];
+<a name="l00216"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o7">00216</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o7">_HeightMapSpeed</a>[2];
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o10">00217</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o8">_ColorMapMatColumn0</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o9">_ColorMapMatColumn1</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o10">_ColorMapMatPos</a>;
+00218
+<a name="l00219"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o11">00219</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>;
+<a name="l00220"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o12">00220</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>;
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o13">00221</a> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>;
+<a name="l00222"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o14">00222</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>;
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o15">00223</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>;
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o16">00224</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>;
+<a name="l00225"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o17">00225</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o17">_HeightMapTouch</a>[2];
+<a name="l00226"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o18">00226</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o18">_HeightMapNormalizationFactor</a>[2];
+00227
+00228 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; <font class="comment">// size with y rotation = 0</font>
+00229 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>;
+00230 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r2">_MaxGridSize</a>; <font class="comment">// size with max rotation around y (without borders)</font>
+00231 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>;
+00232 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>;
+00233
+00234 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CWaterShape.html#r5">_VB</a>;
+00235 <font class="keyword">static</font> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r6">_IBUpDown</a>;
+00236 <font class="keyword">static</font> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r7">_IBDownUp</a>;
+00237 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r8">_GridSizeTouched</a>;
+00238 <font class="comment">//</font>
+00239 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r9">_VertexProgramBump1</a>;
+00240 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r10">_VertexProgramBump2</a>;
+00241 <font class="comment">//</font>
+00242 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r11">_VertexProgramBump1Diffuse</a>;
+00243 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r12">_VertexProgramBump2Diffuse</a>;
+00244 <font class="comment">//</font>
+00245 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r13">_VertexProgramNoBump</a>;
+00246 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CWaterShape.html#r14">_VertexProgramNoBumpDiffuse</a>;
+00247 };
+00248
+00249
+<a name="l00251"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html">00251</a> <font class="keyword">class </font>CWaveMakerShape : <font class="keyword">public</font> IShape
+00252 {
+00253 <font class="keyword">public</font>:
+00254 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>);
+00256
+00257
+00258 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>();
+00259
+00261 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_1">~CWaveMakerShape</a>();
+00262
+00263
+00265 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00267
+00268
+00270 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CWaveMakerShape.html#a1">createInstance</a>(CScene &amp;scene);
+00271
+00273 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix);
+00274
+<a name="l00276"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">00276</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {}
+00277
+00279 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
+00280
+<a name="l00282"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">00282</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance) { <font class="keywordflow">return</font> 0; }
+00283
+<a name="l00285"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">00285</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">flushTextures</a> (IDriver &amp;driver) {}
+00286
+00287
+<a name="l00289"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">00289</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">setPeriod</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> period) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a> = period; }
+<a name="l00290"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">00290</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">getPeriod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>; }
+00291
+<a name="l00293"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">00293</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">setIntensity</a>(<font class="keywordtype">float</font> intensity) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a> = intensity; }
+<a name="l00294"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">00294</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">getIntensity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>; }
+00295
+<a name="l00297"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">00297</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">setRadius</a>(<font class="keywordtype">float</font> radius) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a> = radius; }
+<a name="l00298"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">00298</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">getRadius</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>; }
+00299
+<a name="l00301"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">00301</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; }
+<a name="l00302"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">00302</a> uint32 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">getWaterPoolID</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>; }
+00303
+<a name="l00305"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">00305</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">setImpulsionMode</a>(<font class="keywordtype">bool</font> on = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a> = on; }
+<a name="l00306"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">00306</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">getImpulsionMode</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>; }
+00307
+<a name="l00308"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">00308</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">getDefaultPos</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>;}
+00309 <font class="keyword">private</font>:
+<a name="l00310"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">00310</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">CWaveMakerDetailObs</a>;
+<a name="l00311"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">00311</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>;
+<a name="l00312"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">00312</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>;
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">00313</a> uint32 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>;
+<a name="l00314"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">00314</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>;
+<a name="l00315"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">00315</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>;
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">00316</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>;
+00317 };
+00318
+00319
+00320 } <font class="comment">// NL3D</font>
+00321
+00322
+00323 <font class="preprocessor">#endif // NL_WATER_SHAPE_H</font>
+00324 <font class="preprocessor"></font>
+00325 <font class="comment">/* End of water_shape.h */</font>
+</pre></div>
+
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