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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>water_shape.h</h1><a href="water__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_WATER_SHAPE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_SHAPE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="polygon_8h.html">nel/misc/polygon.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font> +00037 +00038 +00039 +00040 +00041 +00042 +00043 +00044 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00045 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00046 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00047 +00048 <font class="preprocessor">#include <memory></font> +00049 +00050 <font class="keyword">namespace </font>NL3D { +00051 +00052 <font class="comment">// defines</font> +00053 <font class="keyword">const</font> CVertexBuffer::TValue <a class="code" href="namespaceNL3D.html#a308">WATER_VB_POS</a> = CVertexBuffer::Position; +00054 <font class="keyword">const</font> CVertexBuffer::TValue <a class="code" href="namespaceNL3D.html#a309">WATER_VB_DX</a> = CVertexBuffer::TexCoord0; +00055 +00056 +00057 +00058 <font class="comment">// class id for water</font> +00059 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a310">WaterModelClassId</a> = <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x41a0732e, 0x6c664506); +00060 +00061 <font class="comment">// class id for wave maker</font> +00062 <font class="keyword">const</font> NLMISC::CClassId <a class="code" href="namespaceNL3D.html#a311">WaveMakerModelClassId</a> = NLMISC::CClassId(0x16da3356, 0x7dec65fd); +00063 +<a name="l00079"></a><a class="code" href="classNL3D_1_1CWaterShape.html">00079</a> <font class="keyword">class </font>CWaterShape : <font class="keyword">public</font> IShape +00080 { +00081 <font class="keyword">public</font>: +00082 <a class="code" href="classNL3D_1_1CWaterShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>); +00083 +00085 +00086 +00087 <a class="code" href="classNL3D_1_1CWaterShape.html#z912_0">CWaterShape</a>(); +00088 +00090 <a class="code" href="classNL3D_1_1CWaterShape.html#z912_1">~CWaterShape</a>(); +00091 +00092 +00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z912_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00096 +00097 +00099 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CWaterShape.html#a1">createInstance</a>(CScene &scene); +00100 +00102 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix); +00103 +<a name="l00105"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a3">00105</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {} +00106 +<a name="l00108"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a4">00108</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const </font>{ bbox = <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>; } +00109 +00111 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance); +00112 +00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a6">flushTextures</a> (IDriver &driver); +00115 +00116 +00118 +00119 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_0">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; } +<a name="l00121"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">00121</a> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_1">getWaterPoolID</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>; } +00123 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_7">setScreenGridSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00125 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_8">setGridBorderSize</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +<a name="l00126"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">00126</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_9">getScreenXGridSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; } +<a name="l00127"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">00127</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_10">getScreenYGridSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>; } +<a name="l00128"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">00128</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_11">getXGridBorder</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>; } +<a name="l00129"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">00129</a> <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#z913_12">getYGridBorder</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>; } +00130 +00131 +00132 <font class="comment">// set a polygon that represent this shape. It must be a 2d polygon, with z kzpt to 0 everywhere</font> +00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_2">setShape</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &poly); +00134 +<a name="l00136"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">00136</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> &<a class="code" href="classNL3D_1_1CWaterShape.html#z913_3">getShape</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>; } +00137 +00139 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_4">getShapeInWorldSpace</a>(<a class="code" href="classNLMISC_1_1CPolygon.html">NLMISC::CPolygon</a> &poly) <font class="keyword">const</font>; +00140 +<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">00142</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_5">setWaveHeightFactor</a>(<font class="keywordtype">float</font> f) { <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a> = f; } +00143 +<a name="l00145"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">00145</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z913_6">getWaveHeightFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>; } +00146 +00148 +00149 +00151 +00152 <font class="comment">// set the environment reflected by water. Index should be 0 for the above texture and 1 for the below texture</font> +00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_0">setEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, ITexture *envMap); +<a name="l00154"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">00154</a> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < 2); <font class="keywordflow">return</font> (ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];} +<a name="l00155"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_2">00155</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_1">getEnvMap</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < 2); <font class="keywordflow">return</font> (<font class="keyword">const</font> ITexture *) <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];} +00156 +00160 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_3">setHeightMap</a>(uint k, ITexture *hm); +00161 ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k); +00162 <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_4">getHeightMap</a>(uint k) <font class="keyword">const</font>; +00163 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_6">setHeightMapScale</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &scale); +00164 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_7">getHeightMapScale</a>(uint k) <font class="keyword">const</font>; +00165 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_8">setHeightMapSpeed</a>(uint k, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &speed); <font class="comment">// speed given in texture units</font> +00166 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_9">getHeightMapSpeed</a>(uint k) <font class="keyword">const</font>; +00167 +00168 +00169 +00170 <font class="comment">// set a color map</font> +00171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_10">setColorMap</a>(ITexture *map); +<a name="l00172"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">00172</a> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; } +<a name="l00173"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z914_12">00173</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CWaterShape.html#z914_11">getColorMap</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; } +00174 <font class="comment">// set A 2x3 matrix used to compute position in colormap, from the x and y coordinates in world space</font> +00175 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_13">setColorMapMat</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &column0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &column1, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos); +00176 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z914_14">getColorMapMat</a>(<a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &column0, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &column1, <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos); +00178 +00180 +<a name="l00181"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">00181</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z915_0">setTransitionRatio</a>(<font class="keywordtype">float</font> percent) { <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a> = percent; } +<a name="l00182"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">00182</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#z915_1">getTransitionRatio</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>; } +00184 +00186 <font class="comment">// @{</font> +<a name="l00187"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">00187</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_0">getDefaultPos</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>;} +<a name="l00188"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">00188</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_1">getDefaultScale</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>;} +<a name="l00189"></a><a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">00189</a> CTrackDefaultQuat* <a class="code" href="classNL3D_1_1CWaterShape.html#z916_2">getDefaultRotQuat</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>;} +00190 +00191 <font class="comment">// @}</font> +00192 +00194 <font class="comment">// @{</font> +<a name="l00196"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a7">00196</a> <font class="comment"> void enableLightMapping(bool enable = true) { _ComputeLightmap = enable; }</font> +<a name="l00197"></a><a class="code" href="classNL3D_1_1CWaterShape.html#a8">00197</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#a8">isLightMappingEnabled</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>; } +00198 +00199 <font class="keyword">private</font>: +<a name="l00200"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l0">00200</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterShape.html#l0">CWaterModel</a>; +<a name="l00201"></a><a class="code" href="classNL3D_1_1CWaterShape.html#l1">00201</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterShape.html#l1">CWaterRenderObs</a>; +00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c0">computeBBox</a>(); +00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c1">envMapUpdate</a>(); +00204 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#c2">updateHeightMapNormalizationFactors</a>(); +00205 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#f0">initVertexProgram</a>(); +00206 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterShape.html#f1">setupVertexBuffer</a>(); +00207 <font class="keyword">private</font>: +<a name="l00208"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o0">00208</a> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o0">_BBox</a>; <font class="comment">// computed from the poly</font> +<a name="l00209"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o1">00209</a> <a class="code" href="classNLMISC_1_1CPolygon2D.html">NLMISC::CPolygon2D</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o1">_Poly</a>; +<a name="l00210"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o2">00210</a> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#o2">_WaterPoolID</a>; +<a name="l00211"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o3">00211</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> <a class="code" href="classNL3D_1_1CWaterShape.html#o3">_EnvMap</a>[2]; +<a name="l00212"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o4">00212</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> <a class="code" href="classNL3D_1_1CWaterShape.html#o4">_BumpMap</a>[2]; +<a name="l00213"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o5">00213</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> <a class="code" href="classNL3D_1_1CWaterShape.html#o5">_ColorMap</a>; +00214 +<a name="l00215"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o6">00215</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o6">_HeightMapScale</a>[2]; +<a name="l00216"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o7">00216</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o7">_HeightMapSpeed</a>[2]; +<a name="l00217"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o10">00217</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CWaterShape.html#o8">_ColorMapMatColumn0</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o9">_ColorMapMatColumn1</a>, <a class="code" href="classNL3D_1_1CWaterShape.html#o10">_ColorMapMatPos</a>; +00218 +<a name="l00219"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o11">00219</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaterShape.html#o11">_DefaultPos</a>; +<a name="l00220"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o12">00220</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaterShape.html#o12">_DefaultScale</a>; +<a name="l00221"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o13">00221</a> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CWaterShape.html#o13">_DefaultRotQuat</a>; +<a name="l00222"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o14">00222</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o14">_TransitionRatio</a>; +<a name="l00223"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o15">00223</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o15">_WaveHeightFactor</a>; +<a name="l00224"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o16">00224</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o16">_ComputeLightmap</a>; +<a name="l00225"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o17">00225</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o17">_HeightMapTouch</a>[2]; +<a name="l00226"></a><a class="code" href="classNL3D_1_1CWaterShape.html#o18">00226</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterShape.html#o18">_HeightMapNormalizationFactor</a>[2]; +00227 +00228 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r0">_XScreenGridSize</a>; <font class="comment">// size with y rotation = 0</font> +00229 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r1">_YScreenGridSize</a>; +00230 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r2">_MaxGridSize</a>; <font class="comment">// size with max rotation around y (without borders)</font> +00231 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r3">_XGridBorder</a>; +00232 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CWaterShape.html#r4">_YGridBorder</a>; +00233 +00234 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CWaterShape.html#r5">_VB</a>; +00235 <font class="keyword">static</font> std::vector<uint32> <a class="code" href="classNL3D_1_1CWaterShape.html#r6">_IBUpDown</a>; +00236 <font class="keyword">static</font> std::vector<uint32> <a class="code" href="classNL3D_1_1CWaterShape.html#r7">_IBDownUp</a>; +00237 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterShape.html#r8">_GridSizeTouched</a>; +00238 <font class="comment">//</font> +00239 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r9">_VertexProgramBump1</a>; +00240 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r10">_VertexProgramBump2</a>; +00241 <font class="comment">//</font> +00242 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r11">_VertexProgramBump1Diffuse</a>; +00243 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r12">_VertexProgramBump2Diffuse</a>; +00244 <font class="comment">//</font> +00245 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r13">_VertexProgramNoBump</a>; +00246 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CWaterShape.html#r14">_VertexProgramNoBumpDiffuse</a>; +00247 }; +00248 +00249 +<a name="l00251"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html">00251</a> <font class="keyword">class </font>CWaveMakerShape : <font class="keyword">public</font> IShape +00252 { +00253 <font class="keyword">public</font>: +00254 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>); +00256 +00257 +00258 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_0">CWaveMakerShape</a>(); +00259 +00261 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_1">~CWaveMakerShape</a>(); +00262 +00263 +00265 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#z918_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00267 +00268 +00270 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CWaveMakerShape.html#a1">createInstance</a>(CScene &scene); +00271 +00273 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a2">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix); +00274 +<a name="l00276"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">00276</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a3">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) {} +00277 +00279 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) <font class="keyword">const</font>; +00280 +<a name="l00282"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">00282</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a5">getNumTriangles</a> (<font class="keywordtype">float</font> distance) { <font class="keywordflow">return</font> 0; } +00283 +<a name="l00285"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">00285</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a6">flushTextures</a> (IDriver &driver) {} +00286 +00287 +<a name="l00289"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">00289</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a7">setPeriod</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> period) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a> = period; } +<a name="l00290"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">00290</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a8">getPeriod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>; } +00291 +<a name="l00293"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">00293</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a9">setIntensity</a>(<font class="keywordtype">float</font> intensity) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a> = intensity; } +<a name="l00294"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">00294</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a10">getIntensity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>; } +00295 +<a name="l00297"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">00297</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a11">setRadius</a>(<font class="keywordtype">float</font> radius) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a> = radius; } +<a name="l00298"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">00298</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a12">getRadius</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>; } +00299 +<a name="l00301"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">00301</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a13">setWaterPoolID</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; } +<a name="l00302"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">00302</a> uint32 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a14">getWaterPoolID</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>; } +00303 +<a name="l00305"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">00305</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a15">setImpulsionMode</a>(<font class="keywordtype">bool</font> on = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a> = on; } +<a name="l00306"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">00306</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a16">getImpulsionMode</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>; } +00307 +<a name="l00308"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">00308</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CWaveMakerShape.html#a17">getDefaultPos</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>;} +00309 <font class="keyword">private</font>: +<a name="l00310"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">00310</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaveMakerShape.html#l0">CWaveMakerDetailObs</a>; +<a name="l00311"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">00311</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o0">_Period</a>; +<a name="l00312"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">00312</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o1">_Radius</a>; +<a name="l00313"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">00313</a> uint32 <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o2">_PoolID</a>; +<a name="l00314"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">00314</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o3">_Intensity</a>; +<a name="l00315"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">00315</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o4">_ImpulsionMode</a>; +<a name="l00316"></a><a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">00316</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CWaveMakerShape.html#o5">_DefaultPos</a>; +00317 }; +00318 +00319 +00320 } <font class="comment">// NL3D</font> +00321 +00322 +00323 <font class="preprocessor">#endif // NL_WATER_SHAPE_H</font> +00324 <font class="preprocessor"></font> +00325 <font class="comment">/* End of water_shape.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |