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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>visual_collision_manager.cpp</h1><a href="visual__collision__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="visual__collision__manager_8h.html">3d/visual_collision_manager.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="visual__collision__entity_8h.html">3d/visual_collision_entity.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="misc_2common_8h.html">nel/misc/common.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 <font class="comment">// ***************************************************************************</font> +00039 <font class="comment">// Those blocks size are computed to be approximatively one block for 10 entities.</font> +00040 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="namespaceNL3D.html#a292">TileDescNodeAllocatorBlockSize</a>= 40000; +00041 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="namespaceNL3D.html#a293">PatchQuadBlockAllocatorBlockSize</a>= 160; +00042 +00043 +00044 <font class="comment">// ***************************************************************************</font> +<a name="l00045"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a0">00045</a> CVisualCollisionManager::CVisualCollisionManager() : +00046 _TileDescNodeAllocator(<a class="code" href="namespaceNL3D.html#a292">TileDescNodeAllocatorBlockSize</a>), +00047 _PatchQuadBlockAllocator(<a class="code" href="namespaceNL3D.html#a293">PatchQuadBlockAllocatorBlockSize</a>) +00048 { +00049 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= NULL; +00050 +00051 <font class="comment">// Default.</font> +00052 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a5">setSunContributionPower</a>(0.5f); +00053 } +00054 <font class="comment">// ***************************************************************************</font> +<a name="l00055"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a1">00055</a> CVisualCollisionManager::~CVisualCollisionManager() +00056 { +00057 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= NULL; +00058 } +00059 +00060 +00061 <font class="comment">// ***************************************************************************</font> +<a name="l00062"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a2">00062</a> <font class="keywordtype">void</font> CVisualCollisionManager::setLandscape(CLandscape *landscape) +00063 { +00064 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= landscape; +00065 } +00066 +00067 +00068 <font class="comment">// ***************************************************************************</font> +<a name="l00069"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a3">00069</a> CVisualCollisionEntity *CVisualCollisionManager::createEntity() +00070 { +00071 <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#l0">CVisualCollisionEntity</a>(<font class="keyword">this</font>); +00072 } +00073 +00074 +00075 <font class="comment">// ***************************************************************************</font> +<a name="l00076"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a4">00076</a> <font class="keywordtype">void</font> CVisualCollisionManager::deleteEntity(CVisualCollisionEntity *entity) +00077 { +00078 <font class="keyword">delete</font> entity; +00079 } +00080 +00081 +00082 <font class="comment">// ***************************************************************************</font> +<a name="l00083"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c0">00083</a> CVisualTileDescNode *CVisualCollisionManager::newVisualTileDescNode() +00084 { +00085 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a>.allocate(); +00086 } +00087 +00088 <font class="comment">// ***************************************************************************</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c1">00089</a> <font class="keywordtype">void</font> CVisualCollisionManager::deleteVisualTileDescNode(CVisualTileDescNode *ptr) +00090 { +00091 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a>.free(ptr); +00092 } +00093 +00094 <font class="comment">// ***************************************************************************</font> +<a name="l00095"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c2">00095</a> CPatchQuadBlock *CVisualCollisionManager::newPatchQuadBlock() +00096 { +00097 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a>.allocate(); +00098 } +00099 +00100 <font class="comment">// ***************************************************************************</font> +<a name="l00101"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c3">00101</a> <font class="keywordtype">void</font> CVisualCollisionManager::deletePatchQuadBlock(CPatchQuadBlock *ptr) +00102 { +00103 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a>.free(ptr); +00104 } +00105 +00106 +00107 <font class="comment">// ***************************************************************************</font> +<a name="l00108"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a5">00108</a> <font class="keywordtype">void</font> CVisualCollisionManager::setSunContributionPower(<font class="keywordtype">float</font> power) +00109 { +00110 <a class="code" href="namespaceNLMISC.html#a190">NLMISC::clamp</a>(power, 0.f, 1.f); +00111 +00112 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i<256; i++) +00113 { +00114 <font class="keywordtype">float</font> f= i/255.f; +00115 f= powf(f, power); +00116 <a class="code" href="types__nl_8h.html#a12">sint</a> uf= (sint)floor(255*f); +00117 <a class="code" href="namespaceNLMISC.html#a190">NLMISC::clamp</a>(uf, 0, 255); +00118 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o3">_SunContributionLUT</a>[i]= uf; +00119 } +00120 +00121 } +00122 +00123 +00124 +00125 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |