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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>visual_collision_manager.cpp</h1><a href="visual__collision__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="visual__collision__manager_8h.html">3d/visual_collision_manager.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="visual__collision__entity_8h.html">3d/visual_collision_entity.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="misc_2common_8h.html">nel/misc/common.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// Those blocks size are computed to be approximatively one block for 10 entities.</font>
+00040 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="namespaceNL3D.html#a292">TileDescNodeAllocatorBlockSize</a>= 40000;
+00041 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="namespaceNL3D.html#a293">PatchQuadBlockAllocatorBlockSize</a>= 160;
+00042
+00043
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a0">00045</a> CVisualCollisionManager::CVisualCollisionManager() :
+00046 _TileDescNodeAllocator(<a class="code" href="namespaceNL3D.html#a292">TileDescNodeAllocatorBlockSize</a>),
+00047 _PatchQuadBlockAllocator(<a class="code" href="namespaceNL3D.html#a293">PatchQuadBlockAllocatorBlockSize</a>)
+00048 {
+00049 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= NULL;
+00050
+00051 <font class="comment">// Default.</font>
+00052 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a5">setSunContributionPower</a>(0.5f);
+00053 }
+00054 <font class="comment">// ***************************************************************************</font>
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a1">00055</a> CVisualCollisionManager::~CVisualCollisionManager()
+00056 {
+00057 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= NULL;
+00058 }
+00059
+00060
+00061 <font class="comment">// ***************************************************************************</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a2">00062</a> <font class="keywordtype">void</font> CVisualCollisionManager::setLandscape(CLandscape *landscape)
+00063 {
+00064 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a>= landscape;
+00065 }
+00066
+00067
+00068 <font class="comment">// ***************************************************************************</font>
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a3">00069</a> CVisualCollisionEntity *CVisualCollisionManager::createEntity()
+00070 {
+00071 <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#l0">CVisualCollisionEntity</a>(<font class="keyword">this</font>);
+00072 }
+00073
+00074
+00075 <font class="comment">// ***************************************************************************</font>
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a4">00076</a> <font class="keywordtype">void</font> CVisualCollisionManager::deleteEntity(CVisualCollisionEntity *entity)
+00077 {
+00078 <font class="keyword">delete</font> entity;
+00079 }
+00080
+00081
+00082 <font class="comment">// ***************************************************************************</font>
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c0">00083</a> CVisualTileDescNode *CVisualCollisionManager::newVisualTileDescNode()
+00084 {
+00085 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a>.allocate();
+00086 }
+00087
+00088 <font class="comment">// ***************************************************************************</font>
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c1">00089</a> <font class="keywordtype">void</font> CVisualCollisionManager::deleteVisualTileDescNode(CVisualTileDescNode *ptr)
+00090 {
+00091 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a>.free(ptr);
+00092 }
+00093
+00094 <font class="comment">// ***************************************************************************</font>
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c2">00095</a> CPatchQuadBlock *CVisualCollisionManager::newPatchQuadBlock()
+00096 {
+00097 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a>.allocate();
+00098 }
+00099
+00100 <font class="comment">// ***************************************************************************</font>
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#c3">00101</a> <font class="keywordtype">void</font> CVisualCollisionManager::deletePatchQuadBlock(CPatchQuadBlock *ptr)
+00102 {
+00103 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a>.free(ptr);
+00104 }
+00105
+00106
+00107 <font class="comment">// ***************************************************************************</font>
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CVisualCollisionManager.html#a5">00108</a> <font class="keywordtype">void</font> CVisualCollisionManager::setSunContributionPower(<font class="keywordtype">float</font> power)
+00109 {
+00110 <a class="code" href="namespaceNLMISC.html#a190">NLMISC::clamp</a>(power, 0.f, 1.f);
+00111
+00112 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i&lt;256; i++)
+00113 {
+00114 <font class="keywordtype">float</font> f= i/255.f;
+00115 f= powf(f, power);
+00116 <a class="code" href="types__nl_8h.html#a12">sint</a> uf= (sint)floor(255*f);
+00117 <a class="code" href="namespaceNLMISC.html#a190">NLMISC::clamp</a>(uf, 0, 255);
+00118 <a class="code" href="classNL3D_1_1CVisualCollisionManager.html#o3">_SunContributionLUT</a>[i]= uf;
+00119 }
+00120
+00121 }
+00122
+00123
+00124
+00125 } <font class="comment">// NL3D</font>
+</pre></div>
+
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