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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_attrib_maker_iterators.h</h1><a href="ps__attrib__maker__iterators_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_ATTRIB_MAKER_ITERATORS_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_ATTRIB_MAKER_ITERATORS_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__attrib_8h.html">3d/ps_attrib.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font> +00031 +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00042 <font class="keyword">template</font> <<font class="keyword">typename</font> TBaseIter> +<a name="l00043"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html">00043</a> <font class="keyword">struct </font>CPSBaseIterator +00044 { +<a name="l00045"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">00045</a> TBaseIter <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>; +<a name="l00047"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">00047</a> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>() {} +<a name="l00048"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a1">00048</a> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>(TBaseIter it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>(it) {} +<a name="l00049"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a2">00049</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get(); } +<a name="l00050"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a3">00050</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a3">advance</a>() { <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.advance(); } +00051 }; +00052 +00057 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00058"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html">00058</a> <font class="keyword">struct </font>CVectNormIterator : CPSBaseIterator<TBaseIter> +00059 { +<a name="l00060"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html#a0">00060</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CVectNormIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get().norm(); } +<a name="l00061"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html#a1">00061</a> <a class="code" href="structNL3D_1_1CVectNormIterator.html#a1">CVectNormIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a><TBaseIter>(it) {} +00062 }; +00063 +<a name="l00068"></a><a class="code" href="structNL3D_1_1CRandomIterator.html">00068</a> <font class="keyword">struct </font>CRandomIterator +00069 { +<a name="l00070"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a0">00070</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> float(rand() * (1 / <font class="keywordtype">double</font>(RAND_MAX))); } <font class="comment">// this may be optimized with a table...</font> +<a name="l00071"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a1">00071</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a1">advance</a>() {} +<a name="l00072"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a2">00072</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a1">advance</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> quantity) {} +00073 }; +00074 +<a name="l00076"></a><a class="code" href="structNL3D_1_1CDecalIterator.html">00076</a> <font class="keyword">struct </font>CDecalIterator +00077 { +<a name="l00078"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#m0">00078</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#m0">Value</a>; +<a name="l00079"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a0">00079</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#m0">Value</a>; } +<a name="l00080"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a1">00080</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a1">advance</a>() {} +<a name="l00081"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a2">00081</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a1">advance</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> quantity) {} +00082 }; +00083 +00085 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00086"></a><a class="code" href="structNL3D_1_1CDistIterator.html">00086</a> <font class="keyword">struct </font>CDistIterator : CPSBaseIterator<TBaseIter> +00087 { +<a name="l00088"></a><a class="code" href="structNL3D_1_1CDistIterator.html#m0">00088</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a>; +<a name="l00089"></a><a class="code" href="structNL3D_1_1CDistIterator.html#m1">00089</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>; +<a name="l00090"></a><a class="code" href="structNL3D_1_1CDistIterator.html#a0">00090</a> <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a><TBaseIter>(it) {} +00091 }; +00092 +00093 +00095 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00096"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html">00096</a> <font class="keyword">struct </font>CFDot3AddIterator : CDistIterator<TBaseIter> +00097 { +00098 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> +<a name="l00099"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a0">00099</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font> +00100 <font class="keyword"> </font>{ +00101 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = fabsf(<a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>); +00102 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> > <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00103 } +<a name="l00104"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a1">00104</a> <a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a1">CFDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a><TBaseIter>(it) {} +00105 }; +00106 +00108 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00109"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html">00109</a> <font class="keyword">struct </font>CFSquareDot3AddIterator : CDistIterator<TBaseIter> +00110 { +<a name="l00111"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a0">00111</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font> +00112 <font class="keyword"> </font>{ +00113 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>; +00114 <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> *= <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00115 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> > <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00116 } +<a name="l00117"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a1">00117</a> <a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a1">CFSquareDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a><TBaseIter>(it) {} +00118 }; +00119 +00121 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00122"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html">00122</a> <font class="keyword">struct </font>CFClampDot3AddIterator : CDistIterator<TBaseIter> +00123 { +00124 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> +<a name="l00125"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a0">00125</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font> +00126 <font class="keyword"> </font>{ +00127 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>; +00128 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> < 0.f) <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a>; +00129 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> > <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00130 } +<a name="l00131"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a1">00131</a> <a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a1">CFClampDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a><TBaseIter>(it) {} +00132 }; +00133 +00134 +00136 <font class="keyword">template</font> <<font class="keyword">class</font> TBaseIter> +<a name="l00137"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html">00137</a> <font class="keyword">struct </font>CFClampSquareDot3AddIterator : CDistIterator<TBaseIter> +00138 { +00139 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> +<a name="l00140"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a0">00140</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font> +00141 <font class="keyword"> </font>{ +00142 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>; +00143 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> < 0) <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a>; +00144 <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> *= <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00145 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> > <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>; +00146 } +<a name="l00147"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a1">00147</a> <a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a1">CFClampSquareDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a><TBaseIter>(it) {} +00148 }; +00149 +00150 +00151 } +00152 +00153 +00154 <font class="preprocessor">#endif</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |