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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_attrib_maker_iterators.h</h1><a href="ps__attrib__maker__iterators_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_ATTRIB_MAKER_ITERATORS_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_ATTRIB_MAKER_ITERATORS_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__attrib_8h.html">3d/ps_attrib.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00031
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00042 <font class="keyword">template</font> &lt;<font class="keyword">typename</font> TBaseIter&gt;
+<a name="l00043"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html">00043</a> <font class="keyword">struct </font>CPSBaseIterator
+00044 {
+<a name="l00045"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">00045</a> TBaseIter <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>;
+<a name="l00047"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">00047</a> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>() {}
+<a name="l00048"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a1">00048</a> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>(TBaseIter it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>(it) {}
+<a name="l00049"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a2">00049</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get(); }
+<a name="l00050"></a><a class="code" href="structNL3D_1_1CPSBaseIterator.html#a3">00050</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a3">advance</a>() { <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.advance(); }
+00051 };
+00052
+00057 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00058"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html">00058</a> <font class="keyword">struct </font>CVectNormIterator : CPSBaseIterator&lt;TBaseIter&gt;
+00059 {
+<a name="l00060"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html#a0">00060</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CVectNormIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get().norm(); }
+<a name="l00061"></a><a class="code" href="structNL3D_1_1CVectNormIterator.html#a1">00061</a> <a class="code" href="structNL3D_1_1CVectNormIterator.html#a1">CVectNormIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>&lt;TBaseIter&gt;(it) {}
+00062 };
+00063
+<a name="l00068"></a><a class="code" href="structNL3D_1_1CRandomIterator.html">00068</a> <font class="keyword">struct </font>CRandomIterator
+00069 {
+<a name="l00070"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a0">00070</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> float(rand() * (1 / <font class="keywordtype">double</font>(RAND_MAX))); } <font class="comment">// this may be optimized with a table...</font>
+<a name="l00071"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a1">00071</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a1">advance</a>() {}
+<a name="l00072"></a><a class="code" href="structNL3D_1_1CRandomIterator.html#a2">00072</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CRandomIterator.html#a1">advance</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> quantity) {}
+00073 };
+00074
+<a name="l00076"></a><a class="code" href="structNL3D_1_1CDecalIterator.html">00076</a> <font class="keyword">struct </font>CDecalIterator
+00077 {
+<a name="l00078"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#m0">00078</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#m0">Value</a>;
+<a name="l00079"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a0">00079</a> <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a0">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#m0">Value</a>; }
+<a name="l00080"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a1">00080</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a1">advance</a>() {}
+<a name="l00081"></a><a class="code" href="structNL3D_1_1CDecalIterator.html#a2">00081</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CDecalIterator.html#a1">advance</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> quantity) {}
+00082 };
+00083
+00085 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00086"></a><a class="code" href="structNL3D_1_1CDistIterator.html">00086</a> <font class="keyword">struct </font>CDistIterator : CPSBaseIterator&lt;TBaseIter&gt;
+00087 {
+<a name="l00088"></a><a class="code" href="structNL3D_1_1CDistIterator.html#m0">00088</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a>;
+<a name="l00089"></a><a class="code" href="structNL3D_1_1CDistIterator.html#m1">00089</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>;
+<a name="l00090"></a><a class="code" href="structNL3D_1_1CDistIterator.html#a0">00090</a> <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CPSBaseIterator.html#a0">CPSBaseIterator</a>&lt;TBaseIter&gt;(it) {}
+00091 };
+00092
+00093
+00095 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00096"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html">00096</a> <font class="keyword">struct </font>CFDot3AddIterator : CDistIterator&lt;TBaseIter&gt;
+00097 {
+00098 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a>
+<a name="l00099"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a0">00099</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font>
+00100 <font class="keyword"> </font>{
+00101 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = fabsf(<a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>);
+00102 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &gt; <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00103 }
+<a name="l00104"></a><a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a1">00104</a> <a class="code" href="structNL3D_1_1CFDot3AddIterator.html#a1">CFDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>&lt;TBaseIter&gt;(it) {}
+00105 };
+00106
+00108 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00109"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html">00109</a> <font class="keyword">struct </font>CFSquareDot3AddIterator : CDistIterator&lt;TBaseIter&gt;
+00110 {
+<a name="l00111"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a0">00111</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font>
+00112 <font class="keyword"> </font>{
+00113 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>;
+00114 <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> *= <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00115 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &gt; <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00116 }
+<a name="l00117"></a><a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a1">00117</a> <a class="code" href="structNL3D_1_1CFSquareDot3AddIterator.html#a1">CFSquareDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>&lt;TBaseIter&gt;(it) {}
+00118 };
+00119
+00121 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00122"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html">00122</a> <font class="keyword">struct </font>CFClampDot3AddIterator : CDistIterator&lt;TBaseIter&gt;
+00123 {
+00124 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a>
+<a name="l00125"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a0">00125</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font>
+00126 <font class="keyword"> </font>{
+00127 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>;
+00128 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &lt; 0.f) <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a>;
+00129 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &gt; <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00130 }
+<a name="l00131"></a><a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a1">00131</a> <a class="code" href="structNL3D_1_1CFClampDot3AddIterator.html#a1">CFClampDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>&lt;TBaseIter&gt;(it) {}
+00132 };
+00133
+00134
+00136 <font class="keyword">template</font> &lt;<font class="keyword">class</font> TBaseIter&gt;
+<a name="l00137"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html">00137</a> <font class="keyword">struct </font>CFClampSquareDot3AddIterator : CDistIterator&lt;TBaseIter&gt;
+00138 {
+00139 <a class="code" href="ps__iterator_8h.html#a0">GET_INLINE</a>
+<a name="l00140"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a0">00140</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a0">get</a>()<font class="keyword"> const </font>
+00141 <font class="keyword"> </font>{
+00142 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> = <a class="code" href="structNL3D_1_1CPSBaseIterator.html#m0">Iter</a>.get() * <a class="code" href="structNL3D_1_1CDistIterator.html#m0">V</a> + <a class="code" href="structNL3D_1_1CDistIterator.html#m1">Offset</a>;
+00143 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &lt; 0) <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a>;
+00144 <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> *= <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00145 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a> &gt; <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> ? <a class="code" href="namespaceNL3D.html#a186">MaxInputValue</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a246">r</a>;
+00146 }
+<a name="l00147"></a><a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a1">00147</a> <a class="code" href="structNL3D_1_1CFClampSquareDot3AddIterator.html#a1">CFClampSquareDot3AddIterator</a>(<font class="keyword">const</font> TBaseIter &amp;it) : <a class="code" href="structNL3D_1_1CDistIterator.html#a0">CDistIterator</a>&lt;TBaseIter&gt;(it) {}
+00148 };
+00149
+00150
+00151 }
+00152
+00153
+00154 <font class="preprocessor">#endif</font>
+</pre></div>
+
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