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diff --git a/docs/doxygen/nel/patch_8h.html b/docs/doxygen/nel/patch_8h.html new file mode 100644 index 00000000..950bb060 --- /dev/null +++ b/docs/doxygen/nel/patch_8h.html @@ -0,0 +1,487 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD><IMG width=6 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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>patch.h File Reference</h1><File description>. +<a href="#_details">More...</a> +<p> +<code>#include "<a class="el" href="types__nl_8h-source.html">nel/misc/types_nl.h</a>"</code><br> +<code>#include "<a class="el" href="vector_8h-source.html">nel/misc/vector.h</a>"</code><br> +<code>#include "<a class="el" href="vector__2f_8h-source.html">nel/misc/vector_2f.h</a>"</code><br> +<code>#include "<a class="el" href="tessellation_8h-source.html">3d/tessellation.h</a>"</code><br> +<code>#include "<a class="el" href="aabbox_8h-source.html">nel/misc/aabbox.h</a>"</code><br> +<code>#include "<a class="el" href="bsphere_8h-source.html">nel/misc/bsphere.h</a>"</code><br> +<code>#include "<a class="el" href="triangle_8h-source.html">nel/misc/triangle.h</a>"</code><br> +<code>#include "<a class="el" href="geom__ext_8h-source.html">nel/misc/geom_ext.h</a>"</code><br> +<code>#include "<a class="el" href="tile__element_8h-source.html">3d/tile_element.h</a>"</code><br> +<code>#include "<a class="el" href="tile__color_8h-source.html">3d/tile_color.h</a>"</code><br> +<code>#include "<a class="el" href="tess__block_8h-source.html">3d/tess_block.h</a>"</code><br> +<code>#include "<a class="el" href="tile__light__influence_8h-source.html">3d/tile_light_influence.h</a>"</code><br> +<code>#include "<a class="el" href="point__light__influence_8h-source.html">nel/3d/point_light_influence.h</a>"</code><br> + +<p> +<a href="patch_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Namespaces</h2></td></tr> +<tr><td nowrap align=right valign=top>namespace </td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr> +<tr><td colspan=2><br><h2>Defines</h2></td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a0">NL_MAX_TILES_BY_PATCH_EDGE_SHIFT</a> 4</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a> (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a2">NL_PATCH_FAR0_ROTATED</a> 0x1</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a3">NL_PATCH_FAR1_ROTATED</a> 0x2</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a> 0x2</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a> 0x3c</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a6">NL_LUMEL_BY_TILE_SHIFT</a> 2</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> (1<<NL_LUMEL_BY_TILE_SHIFT)</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a8">NL_BLOCK_LUMEL_COMPRESSED_SIZE</a> 8</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a> 4</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a> (NL_PATCH_BLOCK_MAX_QUAD+1)</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a11">NL3D_NOISE_MAX</a> 1</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a12">NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT</a> 1</td></tr> +<tr><td nowrap align=right valign=top>#define </td><td valign=bottom><a class="el" href="patch_8h.html#a13">NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK</a> (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<File description>. +<p> + <dl compact><dt><b> +Id: </b><dd> + patch.h,v 1.32 2002/08/26 13:01:42 berenguier Exp </dl> +<p> +<dl compact><dt><b> +<a class="el" href="todo.html#_todo000007">Todo: </a></b><dd> +yoyo: - "UV correction" infos. - NOISE, or displacement map (ptr/index).</dl> +<p> + +<p> +Definition in file <a class="el" href="patch_8h-source.html">patch.h</a>.<hr><h2>Define Documentation</h2> +<a name="a11" doxytag="patch.h::NL3D_NOISE_MAX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_NOISE_MAX 1 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00086">86</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch_8cpp-source.html#l00214">NL3D::CPatch::buildBBoxFromBezierPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">NL3D::CZone::computeBBScaleBias</a>, and <a class="el" href="patch__noise_8cpp-source.html#l00136">NL3D::CPatch::computeDisplaceRawInteger</a>. </td> + </tr> +</table> +<a name="a13" doxytag="patch.h::NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00095">95</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, and <a class="el" href="patch__vegetable_8cpp-source.html#l00293">NL3D::CPatch::createVegetableBlock</a>. </td> + </tr> +</table> +<a name="a12" doxytag="patch.h::NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT 1 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00094">94</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, and <a class="el" href="patch__vegetable_8cpp-source.html#l00293">NL3D::CPatch::createVegetableBlock</a>. </td> + </tr> +</table> +<a name="a8" doxytag="patch.h::NL_BLOCK_LUMEL_COMPRESSED_SIZE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_BLOCK_LUMEL_COMPRESSED_SIZE 8 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00059">59</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l00657">NL3D::CPatch::computeTileLightmapEdgePrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00691">NL3D::CPatch::computeTileLightmapPixelPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00623">NL3D::CPatch::getTileLumelmapPixelPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01220">NL3D::CPatch::packShadowMap</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>. </td> + </tr> +</table> +<a name="a7" doxytag="patch.h::NL_LUMEL_BY_TILE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_LUMEL_BY_TILE (1<<NL_LUMEL_BY_TILE_SHIFT) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00058">58</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l01707">NL3D::CPatch::addTileLightmapEdgeWithTLI</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01688">NL3D::CPatch::addTileLightmapWithTLI</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00817">NL3D::CPatch::computeNearBlockLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00510">NL3D::CPatch::computeTileLightmapAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00524">NL3D::CPatch::computeTileLightmapEdgeAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00752">NL3D::CPatch::computeTileLightmapPixelAroundCorner</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00554">NL3D::CPatch::computeTileLightmapPixelAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01452">NL3D::CPatch::getLumel</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00461">NL3D::CPatch::modulateTileLightmapEdgeWithTileColors</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00441">NL3D::CPatch::modulateTileLightmapWithTileColors</a>, <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01220">NL3D::CPatch::packShadowMap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01337">NL3D::CPatch::resetCompressedLumels</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>. </td> + </tr> +</table> +<a name="a6" doxytag="patch.h::NL_LUMEL_BY_TILE_SHIFT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_LUMEL_BY_TILE_SHIFT 2 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00057">57</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l00817">NL3D::CPatch::computeNearBlockLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00752">NL3D::CPatch::computeTileLightmapPixelAroundCorner</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01452">NL3D::CPatch::getLumel</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>. </td> + </tr> +</table> +<a name="a1" doxytag="patch.h::NL_MAX_TILES_BY_PATCH_EDGE"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_MAX_TILES_BY_PATCH_EDGE (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00051">51</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, and <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>. </td> + </tr> +</table> +<a name="a0" doxytag="patch.h::NL_MAX_TILES_BY_PATCH_EDGE_SHIFT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT 4 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00050">50</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="patch.h::NL_PATCH_BLOCK_MAX_QUAD"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_BLOCK_MAX_QUAD 4 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00062">62</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch_8cpp-source.html#l00507">NL3D::CPatch::addPatchBlocksInBBoxRecurs</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">NL3D::CLandscapeCollisionGrid::build</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, and <a class="el" href="patch_8cpp-source.html#l00453">NL3D::CPatch::fillPatchQuadBlock</a>. </td> + </tr> +</table> +<a name="a10" doxytag="patch.h::NL_PATCH_BLOCK_MAX_VERTEX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_BLOCK_MAX_VERTEX (NL_PATCH_BLOCK_MAX_QUAD+1) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00063">63</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">NL3D::CLandscapeCollisionGrid::build</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, <a class="el" href="visual__collision__entity_8cpp-source.html#l00600">NL3D::CVisualCollisionEntity::displayDebugGrid</a>, and <a class="el" href="patch_8cpp-source.html#l00453">NL3D::CPatch::fillPatchQuadBlock</a>. </td> + </tr> +</table> +<a name="a2" doxytag="patch.h::NL_PATCH_FAR0_ROTATED"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_FAR0_ROTATED 0x1 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00052">52</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, and <a class="el" href="patch__render_8cpp-source.html#l00982">NL3D::CPatch::fillFar0VertexVB</a>. </td> + </tr> +</table> +<a name="a3" doxytag="patch.h::NL_PATCH_FAR1_ROTATED"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_FAR1_ROTATED 0x2 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00053">53</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, and <a class="el" href="patch__render_8cpp-source.html#l01058">NL3D::CPatch::fillFar1VertexVB</a>. </td> + </tr> +</table> +<a name="a5" doxytag="patch.h::NL_PATCH_SMOOTH_FLAG_MASK"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_SMOOTH_FLAG_MASK 0x3c + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00055">55</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">NL3D::CZone::retrieve</a>, and <a class="el" href="patch_8cpp-source.html#l01560">NL3D::CPatch::serial</a>. </td> + </tr> +</table> +<a name="a4" doxytag="patch.h::NL_PATCH_SMOOTH_FLAG_SHIFT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL_PATCH_SMOOTH_FLAG_SHIFT 0x2 + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="patch_8h-source.html#l00054">54</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. +<p> +Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="patch_8h-source.html#l00580">NL3D::CPatch::getSmoothFlag</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">NL3D::CZone::retrieve</a>, and <a class="el" href="patch_8h-source.html#l00568">NL3D::CPatch::setSmoothFlag</a>. </td> + </tr> +</table> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |