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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/patch_8h.html
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+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>patch.h File Reference</h1>&lt;File description&gt;.
+<a href="#_details">More...</a>
+<p>
+<code>#include "<a class="el" href="types__nl_8h-source.html">nel/misc/types_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="vector_8h-source.html">nel/misc/vector.h</a>"</code><br>
+<code>#include "<a class="el" href="vector__2f_8h-source.html">nel/misc/vector_2f.h</a>"</code><br>
+<code>#include "<a class="el" href="tessellation_8h-source.html">3d/tessellation.h</a>"</code><br>
+<code>#include "<a class="el" href="aabbox_8h-source.html">nel/misc/aabbox.h</a>"</code><br>
+<code>#include "<a class="el" href="bsphere_8h-source.html">nel/misc/bsphere.h</a>"</code><br>
+<code>#include "<a class="el" href="triangle_8h-source.html">nel/misc/triangle.h</a>"</code><br>
+<code>#include "<a class="el" href="geom__ext_8h-source.html">nel/misc/geom_ext.h</a>"</code><br>
+<code>#include "<a class="el" href="tile__element_8h-source.html">3d/tile_element.h</a>"</code><br>
+<code>#include "<a class="el" href="tile__color_8h-source.html">3d/tile_color.h</a>"</code><br>
+<code>#include "<a class="el" href="tess__block_8h-source.html">3d/tess_block.h</a>"</code><br>
+<code>#include "<a class="el" href="tile__light__influence_8h-source.html">3d/tile_light_influence.h</a>"</code><br>
+<code>#include "<a class="el" href="point__light__influence_8h-source.html">nel/3d/point_light_influence.h</a>"</code><br>
+
+<p>
+<a href="patch_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a0">NL_MAX_TILES_BY_PATCH_EDGE_SHIFT</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a2">NL_PATCH_FAR0_ROTATED</a>&nbsp;&nbsp;&nbsp;0x1</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a3">NL_PATCH_FAR1_ROTATED</a>&nbsp;&nbsp;&nbsp;0x2</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>&nbsp;&nbsp;&nbsp;0x2</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>&nbsp;&nbsp;&nbsp;0x3c</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a6">NL_LUMEL_BY_TILE_SHIFT</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_LUMEL_BY_TILE_SHIFT)</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a8">NL_BLOCK_LUMEL_COMPRESSED_SIZE</a>&nbsp;&nbsp;&nbsp;8</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>&nbsp;&nbsp;&nbsp;(NL_PATCH_BLOCK_MAX_QUAD+1)</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a12">NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="patch_8h.html#a13">NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK</a>&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+&lt;File description&gt;.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ patch.h,v 1.32 2002/08/26 13:01:42 berenguier Exp </dl>
+<p>
+<dl compact><dt><b>
+<a class="el" href="todo.html#_todo000007">Todo: </a></b><dd>
+yoyo: - "UV correction" infos. - NOISE, or displacement map (ptr/index).</dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="patch_8h-source.html">patch.h</a>.<hr><h2>Define Documentation</h2>
+<a name="a11" doxytag="patch.h::NL3D_NOISE_MAX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_NOISE_MAX&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00086">86</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch_8cpp-source.html#l00214">NL3D::CPatch::buildBBoxFromBezierPatch</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00098">NL3D::CZone::computeBBScaleBias</a>, and <a class="el" href="patch__noise_8cpp-source.html#l00136">NL3D::CPatch::computeDisplaceRawInteger</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="patch.h::NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00095">95</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, and <a class="el" href="patch__vegetable_8cpp-source.html#l00293">NL3D::CPatch::createVegetableBlock</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="patch.h::NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00094">94</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, and <a class="el" href="patch__vegetable_8cpp-source.html#l00293">NL3D::CPatch::createVegetableBlock</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="patch.h::NL_BLOCK_LUMEL_COMPRESSED_SIZE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_BLOCK_LUMEL_COMPRESSED_SIZE&nbsp;&nbsp;&nbsp;8
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00059">59</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l00657">NL3D::CPatch::computeTileLightmapEdgePrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00691">NL3D::CPatch::computeTileLightmapPixelPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00623">NL3D::CPatch::getTileLumelmapPixelPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01220">NL3D::CPatch::packShadowMap</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="patch.h::NL_LUMEL_BY_TILE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_LUMEL_BY_TILE&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_LUMEL_BY_TILE_SHIFT)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00058">58</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l01707">NL3D::CPatch::addTileLightmapEdgeWithTLI</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01688">NL3D::CPatch::addTileLightmapWithTLI</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00817">NL3D::CPatch::computeNearBlockLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00510">NL3D::CPatch::computeTileLightmapAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00524">NL3D::CPatch::computeTileLightmapEdgeAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00752">NL3D::CPatch::computeTileLightmapPixelAroundCorner</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00554">NL3D::CPatch::computeTileLightmapPixelAutomatic</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01452">NL3D::CPatch::getLumel</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00461">NL3D::CPatch::modulateTileLightmapEdgeWithTileColors</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00441">NL3D::CPatch::modulateTileLightmapWithTileColors</a>, <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01220">NL3D::CPatch::packShadowMap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01337">NL3D::CPatch::resetCompressedLumels</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="patch.h::NL_LUMEL_BY_TILE_SHIFT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_LUMEL_BY_TILE_SHIFT&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00057">57</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch__lightmap_8cpp-source.html#l00817">NL3D::CPatch::computeNearBlockLightmap</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00752">NL3D::CPatch::computeTileLightmapPixelAroundCorner</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00631">NL3D::CPatch::computeTileLightmapPrecomputed</a>, <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01452">NL3D::CPatch::getLumel</a>, and <a class="el" href="patch__lightmap_8cpp-source.html#l00603">NL3D::CPatch::getTileLumelmapPrecomputed</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="patch.h::NL_MAX_TILES_BY_PATCH_EDGE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_MAX_TILES_BY_PATCH_EDGE&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_TILES_BY_PATCH_EDGE_SHIFT)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00051">51</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, and <a class="el" href="texture__far_8cpp-source.html#l01193">NL3D_expandLightmap</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="patch.h::NL_MAX_TILES_BY_PATCH_EDGE_SHIFT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00050">50</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="patch.h::NL_PATCH_BLOCK_MAX_QUAD"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_BLOCK_MAX_QUAD&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00062">62</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch_8cpp-source.html#l00507">NL3D::CPatch::addPatchBlocksInBBoxRecurs</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">NL3D::CLandscapeCollisionGrid::build</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, and <a class="el" href="patch_8cpp-source.html#l00453">NL3D::CPatch::fillPatchQuadBlock</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="patch.h::NL_PATCH_BLOCK_MAX_VERTEX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_BLOCK_MAX_VERTEX&nbsp;&nbsp;&nbsp;(NL_PATCH_BLOCK_MAX_QUAD+1)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00063">63</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">NL3D::CLandscapeCollisionGrid::build</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, <a class="el" href="visual__collision__entity_8cpp-source.html#l00600">NL3D::CVisualCollisionEntity::displayDebugGrid</a>, and <a class="el" href="patch_8cpp-source.html#l00453">NL3D::CPatch::fillPatchQuadBlock</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="patch.h::NL_PATCH_FAR0_ROTATED"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_FAR0_ROTATED&nbsp;&nbsp;&nbsp;0x1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00052">52</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, and <a class="el" href="patch__render_8cpp-source.html#l00982">NL3D::CPatch::fillFar0VertexVB</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="patch.h::NL_PATCH_FAR1_ROTATED"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_FAR1_ROTATED&nbsp;&nbsp;&nbsp;0x2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00053">53</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, and <a class="el" href="patch__render_8cpp-source.html#l01058">NL3D::CPatch::fillFar1VertexVB</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="patch.h::NL_PATCH_SMOOTH_FLAG_MASK"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_SMOOTH_FLAG_MASK&nbsp;&nbsp;&nbsp;0x3c
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00055">55</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">NL3D::CZone::retrieve</a>, and <a class="el" href="patch_8cpp-source.html#l01560">NL3D::CPatch::serial</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="patch.h::NL_PATCH_SMOOTH_FLAG_SHIFT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_PATCH_SMOOTH_FLAG_SHIFT&nbsp;&nbsp;&nbsp;0x2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_8h-source.html#l00054">54</a> of file <a class="el" href="patch_8h-source.html">patch.h</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="patch_8h-source.html#l00580">NL3D::CPatch::getSmoothFlag</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00283">NL3D::CZone::retrieve</a>, and <a class="el" href="patch_8h-source.html#l00568">NL3D::CPatch::setSmoothFlag</a>. </td>
+ </tr>
+</table>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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