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+<hr><h1>main_dlg.cpp</h1><a href="main_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font>
+00029 <font class="preprocessor">#include &lt;<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>&gt;</font>
+00030
+00031 <font class="preprocessor">#ifdef _DEBUG
+</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
+</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
+</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
+00035 <font class="preprocessor">#endif
+</font>00036 <font class="preprocessor"></font>
+00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
+00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
+00039
+00041 <font class="comment">// CMainDlg dialog</font>
+00042
+00043
+<a name="l00044"></a><a class="code" href="class_CMainDlg.html#a0">00044</a> <a class="code" href="class_CMainDlg.html#a0">CMainDlg::CMainDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
+00045 : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>::IDD, pParent)
+00046 {
+00047 <font class="comment">//{{AFX_DATA_INIT(CMainDlg)</font>
+00048 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
+00049 <font class="comment">//}}AFX_DATA_INIT</font>
+00050 Main=main;
+00051 }
+00052
+00053
+<a name="l00054"></a><a class="code" href="class_CMainDlg.html#b0">00054</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b0">CMainDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
+</font>00055 <font class="keyword"></font>{
+00056 CDialog::DoDataExchange(pDX);
+00057 <font class="comment">//{{AFX_DATA_MAP(CMainDlg)</font>
+00058 <font class="comment">// NOTE: the ClassWizard will add DDX and DDV calls here</font>
+00059 <font class="comment">//}}AFX_DATA_MAP</font>
+00060 }
+00061
+00062
+00063 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
+00064 <font class="comment">//{{AFX_MSG_MAP(CMainDlg)</font>
+00065 ON_WM_DESTROY()
+00066 <font class="comment">//}}AFX_MSG_MAP</font>
+00067 END_MESSAGE_MAP()
+00068
+00070 <font class="comment">// CMainDlg message handlers</font>
+00071
+00072 BOOL <a class="code" href="class_CMainDlg.html#b1">CMainDlg::OnInitDialog</a>()<font class="keyword">
+</font>00073 <font class="keyword"></font>{
+00074 CDialog::OnInitDialog();
+00075
+00076 <font class="comment">// Get size</font>
+00077 RECT rect;
+00078
+00079 <font class="comment">// Init Slots</font>
+00080 <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
+00081 {
+00082 <font class="comment">// Init the slot s</font>
+00083 BOOL initialized=Slots[s].Create (IDD_SLOT, <font class="keyword">this</font>);
+00084
+00085 <font class="comment">// Position</font>
+00086 Slots[s].<a class="code" href="class_CSlotDlg.html#a1">init</a> (s, AnimationSet, Main);
+00087 Slots[s].GetClientRect (&amp;rect);
+00088 Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
+00089 Slots[s].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (0, NULL, NULL);
+00090 }
+00091
+00092 <font class="comment">// Resize the main window</font>
+00093 RECT client;
+00094 RECT window;
+00095 GetClientRect (&amp;client);
+00096 GetWindowRect (&amp;window);
+00097 SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left,
+00098 NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top,
+00099 SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
+00100
+00101 <font class="keywordflow">return</font> TRUE; <font class="comment">// return TRUE unless you set the focus to a control</font>
+00102 <font class="comment">// EXCEPTION: OCX Property Pages should return FALSE</font>
+00103 }
+00104
+<a name="l00105"></a><a class="code" href="class_CMainDlg.html#a1">00105</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a1">CMainDlg::init</a> (<a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a>* animationSet)<font class="keyword">
+</font>00106 <font class="keyword"></font>{
+00107 AnimationSet=animationSet;
+00108 }
+00109
+<a name="l00110"></a><a class="code" href="class_CMainDlg.html#a2">00110</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a2">CMainDlg::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
+</font>00111 <font class="keyword"></font>{
+00112 <font class="comment">// Init Slots</font>
+00113 <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
+00114 Slots[s].<a class="code" href="class_CSlotDlg.html#a8">setAnimTime</a> (animStart, animEnd);
+00115 }
+00116
+<a name="l00117"></a><a class="code" href="class_CMainDlg.html#a3">00117</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a3">CMainDlg::getSlot</a> ()<font class="keyword">
+</font>00118 <font class="keyword"></font>{
+00119 <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
+00120 {
+00121 <font class="comment">// Update slots UI values</font>
+00122 Slots[id].UpdateData();
+00123
+00124 <font class="comment">// Set the animation</font>
+00125 <font class="keywordflow">if</font> (Slots[id].<a class="code" href="class_CSlotDlg.html#a4">isEmpty</a> ()||!Slots[id].enable)
+00126 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, CAnimationPlaylist::empty);
+00127 <font class="keywordflow">else</font>
+00128 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, Slots[id].AnimationId);
+00129
+00130 <font class="comment">// Set the skeleton weight</font>
+00131 <font class="keywordflow">if</font> (Slots[id].SkeletonWeightTemplate)
+00132 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, Slots[id].SkeletonWeightId, Slots[id].SkeletonWeightInverted!=0);
+00133 <font class="keywordflow">else</font>
+00134 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, CAnimationPlaylist::empty, <font class="keyword">false</font>);
+00135
+00136 <font class="comment">// Set others values</font>
+00137 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a6">setTimeOrigin</a> (id, Slots[id].getTimeOffset());
+00138 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a8">setSpeedFactor</a> (id, Slots[id].SpeedFactor);
+00139 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a10">setStartWeight</a> (id, Slots[id].StartBlend, Slots[id].getStartTime());
+00140 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a12">setEndWeight</a> (id, Slots[id].EndBlend, Slots[id].getEndTime());
+00141 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a14">setWeightSmoothness</a> (id, Slots[id].Smoothness);
+00142
+00143 <font class="comment">// Switch between wrap modes</font>
+00144 <font class="keywordflow">switch</font> (Slots[id].ClampMode)
+00145 {
+00146 <font class="keywordflow">case</font> 0:
+00147 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Clamp);
+00148 <font class="keywordflow">break</font>;
+00149 <font class="keywordflow">case</font> 1:
+00150 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Repeat);
+00151 <font class="keywordflow">break</font>;
+00152 <font class="keywordflow">case</font> 2:
+00153 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Disable);
+00154 <font class="keywordflow">break</font>;
+00155 }
+00156 }
+00157 }
+00158
+00159
+<a name="l00160"></a><a class="code" href="class_CMainDlg.html#a4">00160</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a4">CMainDlg::setSlot</a> ()<font class="keyword">
+</font>00161 <font class="keyword"></font>{
+00162 <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
+00163 {
+00164 <font class="comment">// Update slots UI values</font>
+00165 Slots[id].UpdateData();
+00166
+00167 <font class="comment">// Set the animation</font>
+00168 uint animation=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a3">getAnimation</a> (id);
+00169 <font class="keywordflow">if</font> (animation&lt;AnimationSet-&gt;getNumAnimation())
+00170 Slots[id].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (animation, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a6">getAnimation</a> (animation), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a5">getAnimationName</a> (animation).c_str());
+00171
+00172 <font class="comment">// Set the skeleton weight</font>
+00173 <font class="keywordtype">bool</font> inverted;
+00174 uint skeleton=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a5">getSkeletonWeight</a> (id, inverted);
+00175 Slots[id].SkeletonWeightInverted=inverted;
+00176 <font class="keywordflow">if</font> (skeleton&lt;AnimationSet-&gt;getNumSkeletonWeight())
+00177 Slots[id].<a class="code" href="class_CSlotDlg.html#a3">setSkeletonTemplateWeight</a> (skeleton, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a11">getSkeletonWeight</a> (skeleton), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a10">getSkeletonWeightName</a> (skeleton).c_str());
+00178
+00179 <font class="comment">// Set others values</font>
+00180 Slots[id].Offset=(<font class="keywordtype">int</font>)(Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a7">getTimeOrigin</a> (id)*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
+00181 Slots[id].SpeedFactor=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a9">getSpeedFactor</a> (id);
+00182 <font class="keywordtype">float</font> time;
+00183 Slots[id].StartBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a11">getStartWeight</a> (id, time);
+00184 Slots[id].StartTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
+00185 Slots[id].EndBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a13">getEndWeight</a> (id, time);
+00186 Slots[id].EndTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
+00187 Slots[id].Smoothness=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a15">getWeightSmoothness</a> (id);
+00188
+00189 <font class="comment">// Switch between wrap modes</font>
+00190 <font class="keywordflow">switch</font> (Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a18">getWrapMode</a> (id))
+00191 {
+00192 <font class="keywordflow">case</font> CAnimationPlaylist::Clamp:
+00193 Slots[id].ClampMode=0;
+00194 <font class="keywordflow">break</font>;
+00195 <font class="keywordflow">case</font> CAnimationPlaylist::Repeat:
+00196 Slots[id].ClampMode=1;
+00197 <font class="keywordflow">break</font>;
+00198 <font class="keywordflow">case</font> CAnimationPlaylist::Disable:
+00199 Slots[id].ClampMode=2;
+00200 <font class="keywordflow">break</font>;
+00201 }
+00202 Slots[id].UpdateData(FALSE);
+00203 Slots[id].<a class="code" href="class_CSlotDlg.html#a7">updateScrollBar</a> ();
+00204 }
+00205 }
+00206
+<a name="l00207"></a><a class="code" href="class_CMainDlg.html#b2">00207</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b2">CMainDlg::OnDestroy</a>()<font class="keyword">
+</font>00208 <font class="keyword"></font>{
+00209 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_SLOT_DLG);
+00210
+00211 CDialog::OnDestroy();
+00212
+00213 <font class="comment">// TODO: Add your message handler code here</font>
+00214
+00215 }
+</div></pre>
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