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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/main_dlg_cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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1 files changed, 282 insertions, 0 deletions
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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 29 22:01:12 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>main_dlg.cpp</h1><a href="main_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font> +00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font> +00028 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font> +00029 <font class="preprocessor">#include <<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>></font> +00030 +00031 <font class="preprocessor">#ifdef _DEBUG +</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW +</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE +</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__; +00035 <font class="preprocessor">#endif +</font>00036 <font class="preprocessor"></font> +00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC; +00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D; +00039 +00041 <font class="comment">// CMainDlg dialog</font> +00042 +00043 +<a name="l00044"></a><a class="code" href="class_CMainDlg.html#a0">00044</a> <a class="code" href="class_CMainDlg.html#a0">CMainDlg::CMainDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>) +00045 : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>::IDD, pParent) +00046 { +00047 <font class="comment">//{{AFX_DATA_INIT(CMainDlg)</font> +00048 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font> +00049 <font class="comment">//}}AFX_DATA_INIT</font> +00050 Main=main; +00051 } +00052 +00053 +<a name="l00054"></a><a class="code" href="class_CMainDlg.html#b0">00054</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b0">CMainDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword"> +</font>00055 <font class="keyword"></font>{ +00056 CDialog::DoDataExchange(pDX); +00057 <font class="comment">//{{AFX_DATA_MAP(CMainDlg)</font> +00058 <font class="comment">// NOTE: the ClassWizard will add DDX and DDV calls here</font> +00059 <font class="comment">//}}AFX_DATA_MAP</font> +00060 } +00061 +00062 +00063 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>) +00064 <font class="comment">//{{AFX_MSG_MAP(CMainDlg)</font> +00065 ON_WM_DESTROY() +00066 <font class="comment">//}}AFX_MSG_MAP</font> +00067 END_MESSAGE_MAP() +00068 +00070 <font class="comment">// CMainDlg message handlers</font> +00071 +00072 BOOL <a class="code" href="class_CMainDlg.html#b1">CMainDlg::OnInitDialog</a>()<font class="keyword"> +</font>00073 <font class="keyword"></font>{ +00074 CDialog::OnInitDialog(); +00075 +00076 <font class="comment">// Get size</font> +00077 RECT rect; +00078 +00079 <font class="comment">// Init Slots</font> +00080 <font class="keywordflow">for</font> (uint s=0; s<CChannelMixer::NumAnimationSlot; s++) +00081 { +00082 <font class="comment">// Init the slot s</font> +00083 BOOL initialized=Slots[s].Create (IDD_SLOT, <font class="keyword">this</font>); +00084 +00085 <font class="comment">// Position</font> +00086 Slots[s].<a class="code" href="class_CSlotDlg.html#a1">init</a> (s, AnimationSet, Main); +00087 Slots[s].GetClientRect (&rect); +00088 Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW); +00089 Slots[s].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (0, NULL, NULL); +00090 } +00091 +00092 <font class="comment">// Resize the main window</font> +00093 RECT client; +00094 RECT window; +00095 GetClientRect (&client); +00096 GetWindowRect (&window); +00097 SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left, +00098 NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top, +00099 SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW); +00100 +00101 <font class="keywordflow">return</font> TRUE; <font class="comment">// return TRUE unless you set the focus to a control</font> +00102 <font class="comment">// EXCEPTION: OCX Property Pages should return FALSE</font> +00103 } +00104 +<a name="l00105"></a><a class="code" href="class_CMainDlg.html#a1">00105</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a1">CMainDlg::init</a> (<a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a>* animationSet)<font class="keyword"> +</font>00106 <font class="keyword"></font>{ +00107 AnimationSet=animationSet; +00108 } +00109 +<a name="l00110"></a><a class="code" href="class_CMainDlg.html#a2">00110</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a2">CMainDlg::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword"> +</font>00111 <font class="keyword"></font>{ +00112 <font class="comment">// Init Slots</font> +00113 <font class="keywordflow">for</font> (uint s=0; s<CChannelMixer::NumAnimationSlot; s++) +00114 Slots[s].<a class="code" href="class_CSlotDlg.html#a8">setAnimTime</a> (animStart, animEnd); +00115 } +00116 +<a name="l00117"></a><a class="code" href="class_CMainDlg.html#a3">00117</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a3">CMainDlg::getSlot</a> ()<font class="keyword"> +</font>00118 <font class="keyword"></font>{ +00119 <font class="keywordflow">for</font> (uint id=0; id<NL3D::CChannelMixer::NumAnimationSlot; id++) +00120 { +00121 <font class="comment">// Update slots UI values</font> +00122 Slots[id].UpdateData(); +00123 +00124 <font class="comment">// Set the animation</font> +00125 <font class="keywordflow">if</font> (Slots[id].<a class="code" href="class_CSlotDlg.html#a4">isEmpty</a> ()||!Slots[id].enable) +00126 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, CAnimationPlaylist::empty); +00127 <font class="keywordflow">else</font> +00128 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, Slots[id].AnimationId); +00129 +00130 <font class="comment">// Set the skeleton weight</font> +00131 <font class="keywordflow">if</font> (Slots[id].SkeletonWeightTemplate) +00132 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, Slots[id].SkeletonWeightId, Slots[id].SkeletonWeightInverted!=0); +00133 <font class="keywordflow">else</font> +00134 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, CAnimationPlaylist::empty, <font class="keyword">false</font>); +00135 +00136 <font class="comment">// Set others values</font> +00137 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a6">setTimeOrigin</a> (id, Slots[id].getTimeOffset()); +00138 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a8">setSpeedFactor</a> (id, Slots[id].SpeedFactor); +00139 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a10">setStartWeight</a> (id, Slots[id].StartBlend, Slots[id].getStartTime()); +00140 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a12">setEndWeight</a> (id, Slots[id].EndBlend, Slots[id].getEndTime()); +00141 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a14">setWeightSmoothness</a> (id, Slots[id].Smoothness); +00142 +00143 <font class="comment">// Switch between wrap modes</font> +00144 <font class="keywordflow">switch</font> (Slots[id].ClampMode) +00145 { +00146 <font class="keywordflow">case</font> 0: +00147 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Clamp); +00148 <font class="keywordflow">break</font>; +00149 <font class="keywordflow">case</font> 1: +00150 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Repeat); +00151 <font class="keywordflow">break</font>; +00152 <font class="keywordflow">case</font> 2: +00153 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Disable); +00154 <font class="keywordflow">break</font>; +00155 } +00156 } +00157 } +00158 +00159 +<a name="l00160"></a><a class="code" href="class_CMainDlg.html#a4">00160</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a4">CMainDlg::setSlot</a> ()<font class="keyword"> +</font>00161 <font class="keyword"></font>{ +00162 <font class="keywordflow">for</font> (uint id=0; id<NL3D::CChannelMixer::NumAnimationSlot; id++) +00163 { +00164 <font class="comment">// Update slots UI values</font> +00165 Slots[id].UpdateData(); +00166 +00167 <font class="comment">// Set the animation</font> +00168 uint animation=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a3">getAnimation</a> (id); +00169 <font class="keywordflow">if</font> (animation<AnimationSet->getNumAnimation()) +00170 Slots[id].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (animation, AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a6">getAnimation</a> (animation), AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a5">getAnimationName</a> (animation).c_str()); +00171 +00172 <font class="comment">// Set the skeleton weight</font> +00173 <font class="keywordtype">bool</font> inverted; +00174 uint skeleton=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a5">getSkeletonWeight</a> (id, inverted); +00175 Slots[id].SkeletonWeightInverted=inverted; +00176 <font class="keywordflow">if</font> (skeleton<AnimationSet->getNumSkeletonWeight()) +00177 Slots[id].<a class="code" href="class_CSlotDlg.html#a3">setSkeletonTemplateWeight</a> (skeleton, AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a11">getSkeletonWeight</a> (skeleton), AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a10">getSkeletonWeightName</a> (skeleton).c_str()); +00178 +00179 <font class="comment">// Set others values</font> +00180 Slots[id].Offset=(<font class="keywordtype">int</font>)(Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a7">getTimeOrigin</a> (id)*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>()); +00181 Slots[id].SpeedFactor=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a9">getSpeedFactor</a> (id); +00182 <font class="keywordtype">float</font> time; +00183 Slots[id].StartBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a11">getStartWeight</a> (id, time); +00184 Slots[id].StartTime=(<font class="keywordtype">int</font>)(time*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>()); +00185 Slots[id].EndBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a13">getEndWeight</a> (id, time); +00186 Slots[id].EndTime=(<font class="keywordtype">int</font>)(time*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>()); +00187 Slots[id].Smoothness=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a15">getWeightSmoothness</a> (id); +00188 +00189 <font class="comment">// Switch between wrap modes</font> +00190 <font class="keywordflow">switch</font> (Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a18">getWrapMode</a> (id)) +00191 { +00192 <font class="keywordflow">case</font> CAnimationPlaylist::Clamp: +00193 Slots[id].ClampMode=0; +00194 <font class="keywordflow">break</font>; +00195 <font class="keywordflow">case</font> CAnimationPlaylist::Repeat: +00196 Slots[id].ClampMode=1; +00197 <font class="keywordflow">break</font>; +00198 <font class="keywordflow">case</font> CAnimationPlaylist::Disable: +00199 Slots[id].ClampMode=2; +00200 <font class="keywordflow">break</font>; +00201 } +00202 Slots[id].UpdateData(FALSE); +00203 Slots[id].<a class="code" href="class_CSlotDlg.html#a7">updateScrollBar</a> (); +00204 } +00205 } +00206 +<a name="l00207"></a><a class="code" href="class_CMainDlg.html#b2">00207</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b2">CMainDlg::OnDestroy</a>()<font class="keyword"> +</font>00208 <font class="keyword"></font>{ +00209 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_SLOT_DLG); +00210 +00211 CDialog::OnDestroy(); +00212 +00213 <font class="comment">// TODO: Add your message handler code here</font> +00214 +00215 } +</div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |