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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ig_surface_light_build.h</h1><a href="ig__surface__light__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_IG_SURFACE_LIGHT_BUILD_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_IG_SURFACE_LIGHT_BUILD_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="surface__light__grid_8h.html">3d/surface_light_grid.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 +00039 <font class="comment">// ***************************************************************************</font> +<a name="l00046"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CIGSurfaceLightBuild +00047 { +00048 <font class="keyword">public</font>: +00049 +00050 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s3s2">MaxOverSamples</a>= 16}; +00051 +00052 <font class="keyword">public</font>: +00053 +<a name="l00056"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html">00056</a> <font class="keyword">struct </font>CCellCorner +00057 { +00058 <font class="comment">// Is this CellCorner in the surface polygon or not?</font> +<a name="l00059"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">00059</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">InSurface</a>; +00060 <font class="comment">// Computed by CInstanceLighter</font> +<a name="l00061"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">00061</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">Dilated</a>; +00062 <font class="comment">// Copy of SunContribution computed by CInstanceLighter.</font> +<a name="l00063"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">00063</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">SunContribution</a>; +00064 <font class="comment">// Number of overSamples. At least one if InSurface. NB: Put here for packing. </font> +<a name="l00065"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">00065</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">NumOverSamples</a>; +00066 +00067 <font class="comment">// World Position of this corner.</font> +<a name="l00068"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">00068</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">CenterPos</a>; +00069 +00070 <font class="comment">// OverSamples. NB: there can be any number of overSamples (3, 4, 5,7 ...) because</font> +00071 <font class="comment">// some may be out of surface and thus disabled</font> +<a name="l00072"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">00072</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">OverSamples</a>[MaxOverSamples]; +00073 +00074 +<a name="l00078"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">00078</a> <font class="keywordtype">void</font> *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">LightInfo</a>[CSurfaceLightGrid::NumLightPerCorner]; +<a name="l00079"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">00079</a> <font class="keywordtype">void</font> *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">LocalAmbientLight</a>; +00080 }; +00081 +00082 +<a name="l00085"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html">00085</a> <font class="keyword">struct </font>CSurface +00086 { +00087 <font class="comment">// Origin and Size of the grid.</font> +00088 <font class="comment">// NB: The grid must be valid an not empty (ie Width>=2 and Height>=2).</font> +<a name="l00089"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">00089</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">Origin</a>; +<a name="l00090"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">00090</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">Width</a>; +<a name="l00091"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">00091</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">Height</a>; +00092 <font class="comment">// The CellCorner info.</font> +<a name="l00093"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">00093</a> std::vector<CCellCorner> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">Cells</a>; +00094 }; +00095 +00096 +<a name="l00100"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html">00100</a> <font class="keyword">struct </font>CRetrieverLightGrid +00101 { +00102 <font class="comment">// There is localRetriver.getNumSurfaces() Grids.</font> +<a name="l00103"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">00103</a> std::vector<CSurface> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">Grids</a>; +00104 }; +<a name="l00105"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">00105</a> <font class="keyword">typedef</font> std::map<std::string, CRetrieverLightGrid> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a>; +<a name="l00106"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">00106</a> <font class="keyword">typedef</font> TRetrieverGridMap::iterator <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">ItRetrieverGridMap</a>; +00107 +00108 +00109 <font class="comment">// The requested CellSize (setuped by CInstanceLighter)</font> +<a name="l00110"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">00110</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">CellSize</a>; +00111 <font class="comment">// Array of surfaces retrieved in PACS for an IG</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">00112</a> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">RetrieverGridMap</a>; +00113 +00114 +00115 <font class="keyword">public</font>: +00116 +00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#a0">buildSunDebugMesh</a>(CMesh::CMeshBuild &meshBuild, CMeshBase::CMeshBaseBuild &meshBaseBuild, <font class="keyword">const</font> CVector &deltaPos=CVector::Null); +00119 +00120 }; +00121 +00122 +00123 } <font class="comment">// NL3D</font> +00124 +00125 +00126 <font class="preprocessor">#endif // NL_IG_SURFACE_LIGHT_BUILD_H</font> +00127 <font class="preprocessor"></font> +00128 <font class="comment">/* End of ig_surface_light_build.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |