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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ig_surface_light_build.h</h1><a href="ig__surface__light__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_IG_SURFACE_LIGHT_BUILD_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_IG_SURFACE_LIGHT_BUILD_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="surface__light__grid_8h.html">3d/surface_light_grid.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038
+00039 <font class="comment">// ***************************************************************************</font>
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CIGSurfaceLightBuild
+00047 {
+00048 <font class="keyword">public</font>:
+00049
+00050 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s3s2">MaxOverSamples</a>= 16};
+00051
+00052 <font class="keyword">public</font>:
+00053
+<a name="l00056"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html">00056</a> <font class="keyword">struct </font>CCellCorner
+00057 {
+00058 <font class="comment">// Is this CellCorner in the surface polygon or not?</font>
+<a name="l00059"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">00059</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">InSurface</a>;
+00060 <font class="comment">// Computed by CInstanceLighter</font>
+<a name="l00061"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">00061</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">Dilated</a>;
+00062 <font class="comment">// Copy of SunContribution computed by CInstanceLighter.</font>
+<a name="l00063"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">00063</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">SunContribution</a>;
+00064 <font class="comment">// Number of overSamples. At least one if InSurface. NB: Put here for packing. </font>
+<a name="l00065"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">00065</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">NumOverSamples</a>;
+00066
+00067 <font class="comment">// World Position of this corner.</font>
+<a name="l00068"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">00068</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">CenterPos</a>;
+00069
+00070 <font class="comment">// OverSamples. NB: there can be any number of overSamples (3, 4, 5,7 ...) because</font>
+00071 <font class="comment">// some may be out of surface and thus disabled</font>
+<a name="l00072"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">00072</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">OverSamples</a>[MaxOverSamples];
+00073
+00074
+<a name="l00078"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">00078</a> <font class="keywordtype">void</font> *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">LightInfo</a>[CSurfaceLightGrid::NumLightPerCorner];
+<a name="l00079"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">00079</a> <font class="keywordtype">void</font> *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">LocalAmbientLight</a>;
+00080 };
+00081
+00082
+<a name="l00085"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html">00085</a> <font class="keyword">struct </font>CSurface
+00086 {
+00087 <font class="comment">// Origin and Size of the grid.</font>
+00088 <font class="comment">// NB: The grid must be valid an not empty (ie Width&gt;=2 and Height&gt;=2).</font>
+<a name="l00089"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">00089</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">Origin</a>;
+<a name="l00090"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">00090</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">Width</a>;
+<a name="l00091"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">00091</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">Height</a>;
+00092 <font class="comment">// The CellCorner info.</font>
+<a name="l00093"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">00093</a> std::vector&lt;CCellCorner&gt; <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">Cells</a>;
+00094 };
+00095
+00096
+<a name="l00100"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html">00100</a> <font class="keyword">struct </font>CRetrieverLightGrid
+00101 {
+00102 <font class="comment">// There is localRetriver.getNumSurfaces() Grids.</font>
+<a name="l00103"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">00103</a> std::vector&lt;CSurface&gt; <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">Grids</a>;
+00104 };
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">00105</a> <font class="keyword">typedef</font> std::map&lt;std::string, CRetrieverLightGrid&gt; <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a>;
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">00106</a> <font class="keyword">typedef</font> TRetrieverGridMap::iterator <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">ItRetrieverGridMap</a>;
+00107
+00108
+00109 <font class="comment">// The requested CellSize (setuped by CInstanceLighter)</font>
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">00110</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">CellSize</a>;
+00111 <font class="comment">// Array of surfaces retrieved in PACS for an IG</font>
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">00112</a> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">RetrieverGridMap</a>;
+00113
+00114
+00115 <font class="keyword">public</font>:
+00116
+00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#a0">buildSunDebugMesh</a>(CMesh::CMeshBuild &amp;meshBuild, CMeshBase::CMeshBaseBuild &amp;meshBaseBuild, <font class="keyword">const</font> CVector &amp;deltaPos=CVector::Null);
+00119
+00120 };
+00121
+00122
+00123 } <font class="comment">// NL3D</font>
+00124
+00125
+00126 <font class="preprocessor">#endif // NL_IG_SURFACE_LIGHT_BUILD_H</font>
+00127 <font class="preprocessor"></font>
+00128 <font class="comment">/* End of ig_surface_light_build.h */</font>
+</pre></div>
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