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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>di_game_device.h</h1><a href="di__game__device_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_DI_GAME_DEVICE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DI_GAME_DEVICE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 +00031 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font> +00032 <font class="preprocessor"></font> +00033 <font class="preprocessor">#include "<a class="code" href="di__event__emitter_8h.html">nel/misc/di_event_emitter.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="game__device_8h.html">nel/misc/game_device.h</a>"</font> +00035 +00036 <font class="keyword">namespace </font>NLMISC +00037 { +00038 +00039 <font class="comment">//</font> +00040 <font class="keyword">typedef</font> DIJOYSTATE2 CDIJoyState; +00041 <font class="keyword">const</font> DIDATAFORMAT * <font class="keyword">const</font> pJoyDataFormat = &c_dfDIJoystick2; +00042 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumSliders = 2; +00043 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumPOVs = 4; +00044 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumButtons = 128; +00045 <font class="comment">//</font> +00046 +00047 <font class="keyword">struct </font>EDirectInputGameDeviceNotCreated : EDirectInput +00048 { +00049 EDirectInputGameDeviceNotCreated() : EDirectInput("Unable to create a game device") {} +00050 }; +00051 +00052 +00057 <font class="keyword">class </font>CDIGameDevice : <font class="keyword">public</font> IGameDevice +00058 { +00059 <font class="keyword">public</font>: +00061 <font class="keyword">static</font> CDIGameDevice *createGameDevice(IDirectInput8 *di8, +00062 HWND hwnd, +00063 CDIEventEmitter *diEventEmitter, +00064 <font class="keyword">const</font> CGameDeviceDesc &desc, +00065 REFGUID rguid) <font class="keywordflow">throw</font>(EDirectInput); +00066 ~CDIGameDevice(); +00067 +00069 +00070 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setBufferSize(<a class="code" href="types__nl_8h.html#a14">uint</a> size); +00071 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getBufferSize() <font class="keyword">const</font>; +00073 +00075 +00076 <font class="keyword">virtual</font> <font class="keyword">const</font> CGameDeviceDesc &getDescription() <font class="keyword">const</font> { <font class="keywordflow">return</font> _Desc; } +00077 <font class="comment">// </font> +00078 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumButtons() <font class="keyword">const</font>; +00079 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> hasAxis(TAxis axis) <font class="keyword">const</font>; +00080 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumSliders() <font class="keyword">const</font>; +00081 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumPOV() <font class="keyword">const</font>; +00082 <font class="comment">//</font> +00083 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getButtonName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00084 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getAxisName(TAxis axis) <font class="keyword">const</font>; +00085 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getSliderName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00086 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getPOVName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00087 <font class="comment">//</font> +00088 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> getButtonState(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00089 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getAxisValue(TAxis axis) <font class="keyword">const</font>; +00090 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getSliderPos(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00091 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getPOVAngle(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>; +00093 +00094 +00097 <font class="keyword">private</font>: +00098 +00099 <font class="comment">// base class for controls</font> +00100 <font class="keyword">struct </font>CCtrl +00101 { +00102 std::string Name; +00103 }; +00104 +00105 <font class="comment">// a button</font> +00106 <font class="keyword">struct </font>CButton : <font class="keyword">public</font> CCtrl +00107 { +00108 <font class="keywordtype">bool</font> Pushed; +00109 CButton() : Pushed(false) {} +00110 }; +00111 +00112 <font class="comment">// an axis. Its value either gives its position (-1 .. 1) or its angle (CCW in radians)</font> +00113 <font class="keyword">struct </font>CAxis : <font class="keyword">public</font> CCtrl +00114 { +00115 <font class="keywordtype">bool</font> Present; <font class="comment">// is this axis used ?</font> +00116 <font class="comment">// min and max values from Direct Input</font> +00117 <a class="code" href="types__nl_8h.html#a13">sint</a> Min, Max; +00118 <font class="keywordtype">float</font> Value; +00119 CAxis() : Value(0.f), Present(false) {} +00120 }; +00121 +00122 <font class="comment">// a slider</font> +00123 <font class="keyword">struct </font>CSlider : <font class="keyword">public</font> CCtrl +00124 { +00125 <a class="code" href="types__nl_8h.html#a13">sint</a> Min, Max; +00126 <font class="keywordtype">float</font> Pos; +00127 CSlider() : Pos(0.f) {} +00128 }; +00129 +00130 <font class="comment">// a POV</font> +00131 <font class="keyword">struct </font>CPOV : <font class="keyword">public</font> CCtrl +00132 { +00133 <font class="keywordtype">bool</font> Centered; +00134 <font class="keywordtype">float</font> Angle; +00135 CPOV() : Angle(0.f), Centered(true) {} +00136 }; +00137 +00138 +00139 <font class="keyword">private</font>: +00140 <font class="comment">// ctor</font> +00141 CDIGameDevice(); +00143 +00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> begin(CEventServer *server); +00145 <font class="keyword">virtual</font> <font class="keywordtype">void</font> poll(CInputDeviceServer *dev); +00146 <font class="keyword">virtual</font> <font class="keywordtype">void</font> submit(IInputDeviceEvent *deviceEvent, CEventServer *server); +00148 +00150 <font class="keywordtype">void</font> querryControls(); +00151 +00153 BOOL processEnumObject(LPCDIDEVICEOBJECTINSTANCE lpddoi); +00154 <font class="keyword">friend</font> BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef); +00155 <font class="keyword">private</font>: +00156 LPDIRECTINPUTDEVICE8 _Device; +00157 CGameDeviceDesc _Desc; +00158 CDIEventEmitter *_EventEmitter; +00159 +00161 +00162 CAxis _Axis[MaxNumAxis]; +00163 std::vector<CButton> _Buttons; +00164 std::vector<CSlider> _Sliders; +00165 std::vector<CPOV> _POVs; +00167 CDIJoyState _CurrentState; +00168 +00169 }; +00170 +00171 +00172 } <font class="comment">// NLMISC</font> +00173 +00174 <font class="preprocessor">#endif // NL_OS_WINDOWS</font> +00175 <font class="preprocessor"></font> +00176 +00177 <font class="preprocessor">#endif // NL_DI_GAME_DEVICE_H</font> +00178 <font class="preprocessor"></font> +00179 <font class="comment">/* End of di_play_device.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |