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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>di_game_device.h</h1><a href="di__game__device_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_DI_GAME_DEVICE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DI_GAME_DEVICE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030
+00031 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00032 <font class="preprocessor"></font>
+00033 <font class="preprocessor">#include "<a class="code" href="di__event__emitter_8h.html">nel/misc/di_event_emitter.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="game__device_8h.html">nel/misc/game_device.h</a>"</font>
+00035
+00036 <font class="keyword">namespace </font>NLMISC
+00037 {
+00038
+00039 <font class="comment">//</font>
+00040 <font class="keyword">typedef</font> DIJOYSTATE2 CDIJoyState;
+00041 <font class="keyword">const</font> DIDATAFORMAT * <font class="keyword">const</font> pJoyDataFormat = &amp;c_dfDIJoystick2;
+00042 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumSliders = 2;
+00043 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumPOVs = 4;
+00044 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a14">uint</a> MaxNumButtons = 128;
+00045 <font class="comment">//</font>
+00046
+00047 <font class="keyword">struct </font>EDirectInputGameDeviceNotCreated : EDirectInput
+00048 {
+00049 EDirectInputGameDeviceNotCreated() : EDirectInput("Unable to create a game device") {}
+00050 };
+00051
+00052
+00057 <font class="keyword">class </font>CDIGameDevice : <font class="keyword">public</font> IGameDevice
+00058 {
+00059 <font class="keyword">public</font>:
+00061 <font class="keyword">static</font> CDIGameDevice *createGameDevice(IDirectInput8 *di8,
+00062 HWND hwnd,
+00063 CDIEventEmitter *diEventEmitter,
+00064 <font class="keyword">const</font> CGameDeviceDesc &amp;desc,
+00065 REFGUID rguid) <font class="keywordflow">throw</font>(EDirectInput);
+00066 ~CDIGameDevice();
+00067
+00069
+00070 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setBufferSize(<a class="code" href="types__nl_8h.html#a14">uint</a> size);
+00071 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getBufferSize() <font class="keyword">const</font>;
+00073
+00075
+00076 <font class="keyword">virtual</font> <font class="keyword">const</font> CGameDeviceDesc &amp;getDescription() <font class="keyword">const</font> { <font class="keywordflow">return</font> _Desc; }
+00077 <font class="comment">// </font>
+00078 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumButtons() <font class="keyword">const</font>;
+00079 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> hasAxis(TAxis axis) <font class="keyword">const</font>;
+00080 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumSliders() <font class="keyword">const</font>;
+00081 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> getNumPOV() <font class="keyword">const</font>;
+00082 <font class="comment">//</font>
+00083 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getButtonName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00084 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getAxisName(TAxis axis) <font class="keyword">const</font>;
+00085 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getSliderName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00086 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *getPOVName(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00087 <font class="comment">//</font>
+00088 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> getButtonState(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00089 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getAxisValue(TAxis axis) <font class="keyword">const</font>;
+00090 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getSliderPos(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00091 <font class="keyword">virtual</font> <font class="keywordtype">float</font> getPOVAngle(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a236">index</a>) <font class="keyword">const</font>;
+00093
+00094
+00097 <font class="keyword">private</font>:
+00098
+00099 <font class="comment">// base class for controls</font>
+00100 <font class="keyword">struct </font>CCtrl
+00101 {
+00102 std::string Name;
+00103 };
+00104
+00105 <font class="comment">// a button</font>
+00106 <font class="keyword">struct </font>CButton : <font class="keyword">public</font> CCtrl
+00107 {
+00108 <font class="keywordtype">bool</font> Pushed;
+00109 CButton() : Pushed(false) {}
+00110 };
+00111
+00112 <font class="comment">// an axis. Its value either gives its position (-1 .. 1) or its angle (CCW in radians)</font>
+00113 <font class="keyword">struct </font>CAxis : <font class="keyword">public</font> CCtrl
+00114 {
+00115 <font class="keywordtype">bool</font> Present; <font class="comment">// is this axis used ?</font>
+00116 <font class="comment">// min and max values from Direct Input</font>
+00117 <a class="code" href="types__nl_8h.html#a13">sint</a> Min, Max;
+00118 <font class="keywordtype">float</font> Value;
+00119 CAxis() : Value(0.f), Present(false) {}
+00120 };
+00121
+00122 <font class="comment">// a slider</font>
+00123 <font class="keyword">struct </font>CSlider : <font class="keyword">public</font> CCtrl
+00124 {
+00125 <a class="code" href="types__nl_8h.html#a13">sint</a> Min, Max;
+00126 <font class="keywordtype">float</font> Pos;
+00127 CSlider() : Pos(0.f) {}
+00128 };
+00129
+00130 <font class="comment">// a POV</font>
+00131 <font class="keyword">struct </font>CPOV : <font class="keyword">public</font> CCtrl
+00132 {
+00133 <font class="keywordtype">bool</font> Centered;
+00134 <font class="keywordtype">float</font> Angle;
+00135 CPOV() : Angle(0.f), Centered(true) {}
+00136 };
+00137
+00138
+00139 <font class="keyword">private</font>:
+00140 <font class="comment">// ctor</font>
+00141 CDIGameDevice();
+00143
+00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> begin(CEventServer *server);
+00145 <font class="keyword">virtual</font> <font class="keywordtype">void</font> poll(CInputDeviceServer *dev);
+00146 <font class="keyword">virtual</font> <font class="keywordtype">void</font> submit(IInputDeviceEvent *deviceEvent, CEventServer *server);
+00148
+00150 <font class="keywordtype">void</font> querryControls();
+00151
+00153 BOOL processEnumObject(LPCDIDEVICEOBJECTINSTANCE lpddoi);
+00154 <font class="keyword">friend</font> BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
+00155 <font class="keyword">private</font>:
+00156 LPDIRECTINPUTDEVICE8 _Device;
+00157 CGameDeviceDesc _Desc;
+00158 CDIEventEmitter *_EventEmitter;
+00159
+00161
+00162 CAxis _Axis[MaxNumAxis];
+00163 std::vector&lt;CButton&gt; _Buttons;
+00164 std::vector&lt;CSlider&gt; _Sliders;
+00165 std::vector&lt;CPOV&gt; _POVs;
+00167 CDIJoyState _CurrentState;
+00168
+00169 };
+00170
+00171
+00172 } <font class="comment">// NLMISC</font>
+00173
+00174 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
+00175 <font class="preprocessor"></font>
+00176
+00177 <font class="preprocessor">#endif // NL_DI_GAME_DEVICE_H</font>
+00178 <font class="preprocessor"></font>
+00179 <font class="comment">/* End of di_play_device.h */</font>
+</pre></div>
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