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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:24 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTransform Class Reference</h1>Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc...
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_transform_h-source.html">u_transform.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UTransform<p><center><img src="class_NL3D__UTransform_inherit_graph.gif" border="0" usemap="#NL3D::UTransform_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UTransform_inherit_map">
+<area href="class_NL3D__CTransformUser.html" shape="rect" coords="128,134,272,152">
+<area href="class_NL3D__UCamera.html" shape="rect" coords="0,134,104,152">
+<area href="class_NL3D__UInstance.html" shape="rect" coords="296,134,405,152">
+<area href="class_NL3D__USkeleton.html" shape="rect" coords="429,134,539,152">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="204,0,345,19">
+<area href="class_NL3D__CCameraUser.html" shape="rect" coords="45,200,176,219">
+<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="229,200,363,219">
+<area href="class_NL3D__CSkeletonUser.html" shape="rect" coords="401,200,537,219">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::UTransform:<p><center><img src="class_NL3D__UTransform_coll_graph.gif" border="0" usemap="#NL3D::UTransform_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::UTransform_coll_map">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,1,141,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTransform-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransform.html#s4s0">Show</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransform.html#s4s1">Hide</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransform.html#s4s2">Herit</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransform.html#s4s3">VisibilityCount</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The visibility flag. In the root case, Herit means Show.</em> <a href="#s4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a0">parent</a> (UTransform *newFather) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Hierarchy edit.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a1">hide</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Hide the object and his sons.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a2">show</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the objet and his sons.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a3">heritVisibility</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>herit the visibility from his father. (default behavior).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a4">getVisibility</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the local visibility state.</em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#b0">UTransform</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#b1">~UTransform</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc...
+<p>
+see <a class="el" href="class_NL3D__UTransformable.html">UTransformable</a>. A <a class="el" href="class_NL3D__UTransform.html">UTransform</a> can be set in a hierachy, and can be hidden. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transform_h-source.html#l00048">48</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NL3D::UTransform::TVisibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTransform::TVisibility
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The visibility flag. In the root case, Herit means Show.
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s4s0" doxytag="Show"></a><em>Show</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s1" doxytag="Hide"></a><em>Hide</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s2" doxytag="Herit"></a><em>Herit</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s3" doxytag="VisibilityCount"></a><em>VisibilityCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_transform_h-source.html#l00063">63</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UTransform::UTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTransform::UTransform (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. By default, RotQuat mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transform_h-source.html#l00055">55</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UTransform::~UTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTransform::~UTransform (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transform_h-source.html#l00056">56</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::UTransform::getVisibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a> NL3D::UTransform::getVisibility (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the local visibility state.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a6">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UTransform::heritVisibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransform::heritVisibility (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+herit the visibility from his father. (default behavior).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a5">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UTransform::hide"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransform::hide (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hide the object and his sons.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a3">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTransform::parent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransform::parent (
+ </b></td>
+ <td valign="bottom"><b>
+UTransform * <em>newFather</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hierarchy edit.
+<p>
+unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>newFather</em>
+&nbsp;</td><td>
+ the new Father. If NULL, the transform will be linked to the root of the hierarchy (Default!). </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a2">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UTransform::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransform::show (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the objet and his sons.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a4">NL3D::CTransformUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_transform_h-source.html">u_transform.h</a></ul>
+
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