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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__UTransform.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:24 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UTransform Class Reference</h1>Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc... +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_transform_h-source.html">u_transform.h</a>></code> +<p> +Inheritance diagram for NL3D::UTransform<p><center><img src="class_NL3D__UTransform_inherit_graph.gif" border="0" usemap="#NL3D::UTransform_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UTransform_inherit_map"> +<area href="class_NL3D__CTransformUser.html" shape="rect" coords="128,134,272,152"> +<area href="class_NL3D__UCamera.html" shape="rect" coords="0,134,104,152"> +<area href="class_NL3D__UInstance.html" shape="rect" coords="296,134,405,152"> +<area href="class_NL3D__USkeleton.html" shape="rect" coords="429,134,539,152"> +<area href="class_NL3D__UTransformable.html" shape="rect" coords="204,0,345,19"> +<area href="class_NL3D__CCameraUser.html" shape="rect" coords="45,200,176,219"> +<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="229,200,363,219"> +<area href="class_NL3D__CSkeletonUser.html" shape="rect" coords="401,200,537,219"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::UTransform:<p><center><img src="class_NL3D__UTransform_coll_graph.gif" border="0" usemap="#NL3D::UTransform_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::UTransform_coll_map"> +<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,1,141,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTransform-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a> { <br> + <a class="el" href="class_NL3D__UTransform.html#s4s0">Show</a> = 0, +<br> + <a class="el" href="class_NL3D__UTransform.html#s4s1">Hide</a>, +<br> + <a class="el" href="class_NL3D__UTransform.html#s4s2">Herit</a>, +<br> + <a class="el" href="class_NL3D__UTransform.html#s4s3">VisibilityCount</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>The visibility flag. In the root case, Herit means Show.</em> <a href="#s4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a0">parent</a> (UTransform *newFather) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Hierarchy edit.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a1">hide</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Hide the object and his sons.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a2">show</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Show the objet and his sons.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a3">heritVisibility</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>herit the visibility from his father. (default behavior).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#a4">getVisibility</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the local visibility state.</em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#b0">UTransform</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html#b1">~UTransform</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Base interface for manipulating Movable Objects in the scene: camera, lights, instances etc... +<p> +see <a class="el" href="class_NL3D__UTransformable.html">UTransformable</a>. A <a class="el" href="class_NL3D__UTransform.html">UTransform</a> can be set in a hierachy, and can be hidden. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_transform_h-source.html#l00048">48</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s4" doxytag="NL3D::UTransform::TVisibility"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTransform::TVisibility + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The visibility flag. In the root case, Herit means Show. +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s4s0" doxytag="Show"></a><em>Show</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s1" doxytag="Hide"></a><em>Hide</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s2" doxytag="Herit"></a><em>Herit</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s3" doxytag="VisibilityCount"></a><em>VisibilityCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_transform_h-source.html#l00063">63</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UTransform::UTransform"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTransform::UTransform ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. By default, RotQuat mode. +<p> + +<p> +Definition at line <a class="el" href="u_transform_h-source.html#l00055">55</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UTransform::~UTransform"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTransform::~UTransform ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_transform_h-source.html#l00056">56</a> of file <a class="el" href="u_transform_h-source.html">u_transform.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::UTransform::getVisibility"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UTransform.html#s4">TVisibility</a> NL3D::UTransform::getVisibility ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the local visibility state. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a6">NL3D::CTransformUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UTransform::heritVisibility"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransform::heritVisibility ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +herit the visibility from his father. (default behavior). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a5">NL3D::CTransformUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UTransform::hide"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransform::hide ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Hide the object and his sons. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a3">NL3D::CTransformUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UTransform::parent"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransform::parent ( + </b></td> + <td valign="bottom"><b> +UTransform * <em>newFather</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Hierarchy edit. +<p> +unlink this from oldparent, and make this be a son of newFather. if this was already a son of newFather, no-op. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>newFather</em> + </td><td> + the new Father. If NULL, the transform will be linked to the root of the hierarchy (Default!). </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a2">NL3D::CTransformUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UTransform::show"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransform::show ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Show the objet and his sons. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformUser.html#a4">NL3D::CTransformUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_transform_h-source.html">u_transform.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |