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+<hr><h1>NL3D::CPSLocatedBindable Class Reference</h1>an instance of these class can be bound to a particle system located this include forces, particle, and so on...
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_located_h-source.html">ps_located.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSLocatedBindable<p><center><img src="class_NL3D__CPSLocatedBindable_inherit_graph.gif" border="0" usemap="#NL3D::CPSLocatedBindable_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSLocatedBindable_inherit_map">
+<area href="class_NL3D__CPSEmitter.html" shape="rect" coords="92,200,209,219">
+<area href="class_NL3D__CPSParticle.html" shape="rect" coords="308,200,428,219">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="569,200,772,219">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="300,67,436,85">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="305,0,431,19">
+<area href="class_NL3D__CPSEmitterOmni.html" shape="rect" coords="0,267,149,285">
+<area href="class_NL3D__CPSDot.html" shape="rect" coords="173,267,272,285">
+<area href="class_NL3D__CPSFaceLookAt.html" shape="rect" coords="296,267,440,285">
+<area href="class_NL3D__CPSFanLight.html" shape="rect" coords="464,267,592,285">
+<area href="class_NL3D__CPSForce.html" shape="rect" coords="616,267,725,285">
+<area href="class_NL3D__CPSZone.html" shape="rect" coords="759,267,863,285">
+<area href="class_NL3D__CPSGravity.html" shape="rect" coords="469,333,589,352">
+<area href="class_NL3D__CPSSpring.html" shape="rect" coords="613,333,728,352">
+<area href="class_NL3D__CPSZonePlane.html" shape="rect" coords="752,333,888,352">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSLocatedBindable:<p><center><img src="class_NL3D__CPSLocatedBindable_coll_graph.gif" border="0" usemap="#NL3D::CPSLocatedBindable_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSLocatedBindable_coll_map">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,184">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,318,379,336">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,184">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSLocatedBindable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">getType</a> (void) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Gives the type for this bindable.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">getPriority</a> (void) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the priority of the bindable The more high it is, the earlier it is dealt with.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a2">CPSLocatedBindable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialization.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a4">~CPSLocatedBindable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">step</a> (<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for this bindable.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a6">completeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp;box) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a7">doesProduceBBox</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a8">getDriver</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>shortcut to get an instance of the driver.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a9">getFontGenerator</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to get the font generator if one was set.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a10">getFontGenerator</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to get the font generator if one was set (const version).</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a11">getFontManager</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to get the font manager if one was set.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a12">getFontManager</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to get the font manager if one was set (const version).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a13">getSysMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to get the matrix of the system.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a14">getInvertedSysMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>shortcut to get the inverted matrix of the system.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a15">getLocatedMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the matrix applied to this set of located bindable It may be the identity or the system matrix.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a16">getInvertedLocatedMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the matrix applied to this set of located bindable It may be the identity or the inverted system matrix.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a17">getViewMat</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>shortcut to get the view matrix (trasposed).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a18">setupDriverModelMatrix</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>shortcut to setup the model matrix (system basis or world basis).</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a19">computeI</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute a vector that will map to (1 0 0) after view and model transform.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a20">computeK</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute a vector that will map to (0 0 1) after view and model transform.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a21">getOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the located that owns this bindable.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a22">getOwner</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the located that owns this bindable (const version).</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">newElement</a> (void) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b3">setOwner</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *psl)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the located that hold this located bindable.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#n0">_Owner</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CPSLocated</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+an instance of these class can be bound to a particle system located this include forces, particle, and so on...
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00552">552</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a2" doxytag="NL3D::CPSLocatedBindable::CPSLocatedBindable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSLocatedBindable::CPSLocatedBindable (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00569">569</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSLocatedBindable::~CPSLocatedBindable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSLocatedBindable::~CPSLocatedBindable (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00577">577</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NL3D::CPSLocatedBindable::completeBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSLocatedBindable::completeBBox (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp; <em>box</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSFaceLookAt.html#a4">NL3D::CPSFaceLookAt</a>, and <a class="el" href="class_NL3D__CPSFanLight.html#a3">NL3D::CPSFanLight</a>.
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00594">594</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CPSLocatedBindable::computeI"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CPSLocatedBindable::computeI (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (1 0 0) after view and model transform.
+<p>
+This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00708">708</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CPSLocatedBindable::computeK"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CPSLocatedBindable::computeK (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (0 0 1) after view and model transform.
+<p>
+This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00712">712</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSLocatedBindable::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [protected, pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a5">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a9">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a8">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a8">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a6">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a3">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a6">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a4">NL3D::CPSZonePlane</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSLocatedBindable::doesProduceBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSLocatedBindable::doesProduceBBox (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSForce.html#a3">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00600">600</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSLocatedBindable::getDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CPSLocatedBindable::getDriver (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get an instance of the driver.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00606">606</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSLocatedBindable::getFontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CPSLocatedBindable::getFontGenerator (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00618">618</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSLocatedBindable::getFontGenerator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CPSLocatedBindable::getFontGenerator (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00611">611</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSLocatedBindable::getFontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font manager if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00632">632</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSLocatedBindable::getFontManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font manager if one was set.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00625">625</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CPSLocatedBindable::getInvertedLocatedMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CPSLocatedBindable::getInvertedLocatedMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix applied to this set of located bindable It may be the identity or the inverted system matrix.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00676">676</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CPSLocatedBindable::getInvertedSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CPSLocatedBindable::getInvertedSysMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the inverted matrix of the system.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00650">650</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CPSLocatedBindable::getLocatedMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CPSLocatedBindable::getLocatedMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix applied to this set of located bindable It may be the identity or the system matrix.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00660">660</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CPSLocatedBindable::getOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::getOwner (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00719">719</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CPSLocatedBindable::getOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::getOwner (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00716">716</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSLocatedBindable::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSLocatedBindable::getPriority (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the priority of the bindable The more high it is, the earlier it is dealt with.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a2">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a2">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a2">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a3">NL3D::CPSZone</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CPSLocatedBindable::getSysMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CPSLocatedBindable::getSysMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the matrix of the system.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00642">642</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSLocatedBindable::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSLocatedBindable::getType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Gives the type for this bindable.
+<p>
+types are encoded as constant uint32
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a1">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a1">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a1">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a2">NL3D::CPSZone</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CPSLocatedBindable::getViewMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CPSLocatedBindable::getViewMat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the view matrix (trasposed).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00691">691</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSLocatedBindable::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSLocatedBindable::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [protected, pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class <dl compact><dt>
+<b>Returns: </b><dd>
+ true if it could be added </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a4">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a8">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a7">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a7">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a5">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a2">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a5">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a3">NL3D::CPSZonePlane</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSLocatedBindable::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [protected, pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a6">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a10">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a9">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a9">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a7">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a1">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a4">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a2">NL3D::CPSZonePlane</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSLocatedBindable::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a10">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSEmitterOmni.html#a0">NL3D::CPSEmitterOmni</a>, <a class="el" href="class_NL3D__CPSForce.html#a7">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a5">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a3">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">NL3D::CPSTargetLocatedBindable</a>, <a class="el" href="class_NL3D__CPSParticle.html#a8">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a6">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a1">NL3D::CPSFanLight</a>, <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a8">NL3D::CPSZonePlane</a>.
+<p>
+Definition at line <a class="el" href="ps_located_cpp-source.html#l00564">564</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSLocatedBindable::setOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::setOwner (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>psl</em>&nbsp;)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the located that hold this located bindable.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00746">746</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CPSLocatedBindable::setupDriverModelMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::setupDriverModelMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to setup the model matrix (system basis or world basis).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00699">699</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSLocatedBindable::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSLocatedBindable::step (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> <em>pass</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for this bindable.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a3">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a4">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a3">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a4">NL3D::CPSZone</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CPSLocatedBindable::CPSLocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CPSLocated<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00725">725</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSLocatedBindable::_Owner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::_Owner<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00751">751</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_located_h-source.html">ps_located.h</a><li><a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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