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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CPSLocatedBindable.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:30:49 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSLocatedBindable Class Reference</h1>an instance of these class can be bound to a particle system located this include forces, particle, and so on... +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps_located_h-source.html">ps_located.h</a>></code> +<p> +Inheritance diagram for NL3D::CPSLocatedBindable<p><center><img src="class_NL3D__CPSLocatedBindable_inherit_graph.gif" border="0" usemap="#NL3D::CPSLocatedBindable_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CPSLocatedBindable_inherit_map"> +<area href="class_NL3D__CPSEmitter.html" shape="rect" coords="92,200,209,219"> +<area href="class_NL3D__CPSParticle.html" shape="rect" coords="308,200,428,219"> +<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="569,200,772,219"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="300,67,436,85"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="305,0,431,19"> +<area href="class_NL3D__CPSEmitterOmni.html" shape="rect" coords="0,267,149,285"> +<area href="class_NL3D__CPSDot.html" shape="rect" coords="173,267,272,285"> +<area href="class_NL3D__CPSFaceLookAt.html" shape="rect" coords="296,267,440,285"> +<area href="class_NL3D__CPSFanLight.html" shape="rect" coords="464,267,592,285"> +<area href="class_NL3D__CPSForce.html" shape="rect" coords="616,267,725,285"> +<area href="class_NL3D__CPSZone.html" shape="rect" coords="759,267,863,285"> +<area href="class_NL3D__CPSGravity.html" shape="rect" coords="469,333,589,352"> +<area href="class_NL3D__CPSSpring.html" shape="rect" coords="613,333,728,352"> +<area href="class_NL3D__CPSZonePlane.html" shape="rect" coords="752,333,888,352"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSLocatedBindable:<p><center><img src="class_NL3D__CPSLocatedBindable_coll_graph.gif" border="0" usemap="#NL3D::CPSLocatedBindable_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CPSLocatedBindable_coll_map"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,184"> +<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102"> +<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,318,379,336"> +<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,184"> +<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102"> +<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19"> +<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSLocatedBindable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">getType</a> (void) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Gives the type for this bindable.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">getPriority</a> (void) const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the priority of the bindable The more high it is, the earlier it is dealt with.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a2">CPSLocatedBindable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>ctor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>serialization.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a4">~CPSLocatedBindable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>dtor.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">step</a> (<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>process one pass for this bindable.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a6">completeBBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &box) const</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a7">doesProduceBBox</a> (void) const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a8">getDriver</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>shortcut to get an instance of the driver.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a9">getFontGenerator</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to get the font generator if one was set.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a10">getFontGenerator</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to get the font generator if one was set (const version).</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a11">getFontManager</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to get the font manager if one was set.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a12">getFontManager</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to get the font manager if one was set (const version).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a13">getSysMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Shortcut to get the matrix of the system.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a14">getInvertedSysMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>shortcut to get the inverted matrix of the system.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a15">getLocatedMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the matrix applied to this set of located bindable It may be the identity or the system matrix.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a16">getInvertedLocatedMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the matrix applied to this set of located bindable It may be the identity or the inverted system matrix.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a17">getViewMat</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>shortcut to get the view matrix (trasposed).</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a18">setupDriverModelMatrix</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>shortcut to setup the model matrix (system basis or world basis).</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a19">computeI</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Compute a vector that will map to (1 0 0) after view and model transform.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a20">computeK</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Compute a vector that will map to (0 0 1) after view and model transform.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a21">getOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>get the located that owns this bindable.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#a22">getOwner</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the located that owns this bindable (const version).</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">newElement</a> (void) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -> nl_assert.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#b3">setOwner</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *psl)</td></tr> +<tr><td> </td><td><font size=-1><em>set the located that hold this located bindable.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html#n0">_Owner</a></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">CPSLocated</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +an instance of these class can be bound to a particle system located this include forces, particle, and so on... +<p> + +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00552">552</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a2" doxytag="NL3D::CPSLocatedBindable::CPSLocatedBindable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSLocatedBindable::CPSLocatedBindable ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +ctor. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00569">569</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSLocatedBindable::~CPSLocatedBindable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSLocatedBindable::~CPSLocatedBindable ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +dtor. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00577">577</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a6" doxytag="NL3D::CPSLocatedBindable::completeBBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CPSLocatedBindable::completeBBox ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> & <em>box</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSFaceLookAt.html#a4">NL3D::CPSFaceLookAt</a>, and <a class="el" href="class_NL3D__CPSFanLight.html#a3">NL3D::CPSFanLight</a>. +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00594">594</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CPSLocatedBindable::computeI"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CPSLocatedBindable::computeI ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute a vector that will map to (1 0 0) after view and model transform. +<p> +This allow to have object that always faces the user, whatever basis they are in +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00708">708</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CPSLocatedBindable::computeK"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CPSLocatedBindable::computeK ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute a vector that will map to (0 0 1) after view and model transform. +<p> +This allow to have object that always faces the user, whatever basis they are in +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00712">712</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSLocatedBindable::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::deleteElement ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em> )<code> [protected, pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -> nl_assert. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a5">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a9">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a8">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a8">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a6">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a3">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a6">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a4">NL3D::CPSZonePlane</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSLocatedBindable::doesProduceBBox"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CPSLocatedBindable::doesProduceBBox ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSForce.html#a3">NL3D::CPSForce</a>. +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00600">600</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSLocatedBindable::getDriver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CPSLocatedBindable::getDriver ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get an instance of the driver. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00606">606</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPSLocatedBindable::getFontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CPSLocatedBindable::getFontGenerator ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font generator if one was set (const version). +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00618">618</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPSLocatedBindable::getFontGenerator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * NL3D::CPSLocatedBindable::getFontGenerator ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font generator if one was set. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00611">611</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPSLocatedBindable::getFontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font manager if one was set (const version). +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00632">632</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPSLocatedBindable::getFontManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the font manager if one was set. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00625">625</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CPSLocatedBindable::getInvertedLocatedMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CPSLocatedBindable::getInvertedLocatedMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the matrix applied to this set of located bindable It may be the identity or the inverted system matrix. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00676">676</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CPSLocatedBindable::getInvertedSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CPSLocatedBindable::getInvertedSysMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the inverted matrix of the system. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00650">650</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CPSLocatedBindable::getLocatedMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CPSLocatedBindable::getLocatedMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the matrix applied to this set of located bindable It may be the identity or the system matrix. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00660">660</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CPSLocatedBindable::getOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::getOwner ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the located that owns this bindable (const version). +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00719">719</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CPSLocatedBindable::getOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::getOwner ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the located that owns this bindable. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00716">716</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSLocatedBindable::getPriority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSLocatedBindable::getPriority ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the priority of the bindable The more high it is, the earlier it is dealt with. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a2">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a2">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a2">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a3">NL3D::CPSZone</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CPSLocatedBindable::getSysMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CPSLocatedBindable::getSysMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Shortcut to get the matrix of the system. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00642">642</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CPSLocatedBindable::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSLocatedBindable::getType ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Gives the type for this bindable. +<p> +types are encoded as constant uint32 +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a1">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a1">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a1">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a2">NL3D::CPSZone</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CPSLocatedBindable::getViewMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CPSLocatedBindable::getViewMat ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to get the view matrix (trasposed). +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00691">691</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSLocatedBindable::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CPSLocatedBindable::newElement ( + </b></td> + <td valign="bottom"><b> +void )<code> [protected, pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. +<p> +They are generated according to the propertie of the class <dl compact><dt> +<b>Returns: </b><dd> + true if it could be added </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a4">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a8">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a7">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a7">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a5">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a2">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a5">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a3">NL3D::CPSZonePlane</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NL3D::CPSLocatedBindable::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::resize ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em> )<code> [protected, pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a6">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a10">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a9">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a9">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSParticle.html#a7">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a1">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a4">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a2">NL3D::CPSZonePlane</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSLocatedBindable::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialization. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a10">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSEmitterOmni.html#a0">NL3D::CPSEmitterOmni</a>, <a class="el" href="class_NL3D__CPSForce.html#a7">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a5">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a3">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">NL3D::CPSTargetLocatedBindable</a>, <a class="el" href="class_NL3D__CPSParticle.html#a8">NL3D::CPSParticle</a>, <a class="el" href="class_NL3D__CPSDot.html#a6">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a1">NL3D::CPSFanLight</a>, <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a8">NL3D::CPSZonePlane</a>. +<p> +Definition at line <a class="el" href="ps_located_cpp-source.html#l00564">564</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSLocatedBindable::setOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::setOwner ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>psl</em> )<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the located that hold this located bindable. +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00746">746</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CPSLocatedBindable::setupDriverModelMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::setupDriverModelMatrix ( + </b></td> + <td valign="bottom"><b> +void )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +shortcut to setup the model matrix (system basis or world basis). +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00699">699</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSLocatedBindable::step"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSLocatedBindable::step ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> <em>pass</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +process one pass for this bindable. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSEmitter.html#a3">NL3D::CPSEmitter</a>, <a class="el" href="class_NL3D__CPSForce.html#a4">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSParticle.html#a3">NL3D::CPSParticle</a>, and <a class="el" href="class_NL3D__CPSZone.html#a4">NL3D::CPSZone</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CPSLocatedBindable::CPSLocated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CPSLocated<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00725">725</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSLocatedBindable::_Owner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSLocatedBindable::_Owner<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_located_h-source.html#l00751">751</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps_located_h-source.html">ps_located.h</a><li><a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |