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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:27:34 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CInstanceGroup Class Reference</h1>A <a class="el" href="class_NL3D__CInstanceGroup.html">CInstanceGroup</a> is a group of mesh instance and so composed by A reference to a mesh (refered by the name) The transformations to get it to the world The parent.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="scene_group_h-source.html">scene_group.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CInstanceGroup:<p><center><img src="class_NL3D__CInstanceGroup_coll_graph.gif" border="0" usemap="#NL3D::CInstanceGroup_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CInstanceGroup_coll_map">
+<area href="class_NL3D__CTransformShape.html" shape="rect" coords="48,83,200,101">
+<area href="class_NL3D__CTransform.html" shape="rect" coords="0,0,120,19">
+<area href="class_NL3D__IShape.html" shape="rect" coords="144,0,235,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CInstanceGroup-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt;<a class="el" href="class_NL3D__CInstanceGroup__CInstance.html">CInstance</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A vector of instance.</em> <a href="#s0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a0">getNumInstance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get number of instance in this group.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a1">getInstanceName</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get an instance name (the name of the mesh referenced).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a2">getInstancePos</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get an instance position.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a3">getInstanceRot</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get an instance rotation.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a4">getInstanceScale</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr>
+<tr><td nowrap align=right valign=top>const int&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a5">getInstanceParent</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a6">build</a> (const <a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a>&amp; array)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build the group.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a7">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serial the group.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a8">addToScene</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a>&amp; scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add all the instances to the scene.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a9">removeFromScene</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a>&amp; scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Remove all the instances from the scene.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#o0">_InstancesInfos</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#o1">_Instances</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A <a class="el" href="class_NL3D__CInstanceGroup.html">CInstanceGroup</a> is a group of mesh instance and so composed by A reference to a mesh (refered by the name) The transformations to get it to the world The parent.
+<p>
+<ul>
+<li>* - * - This class can initialize a scene and be serialized.</ul>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Matthieu Besson , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_h-source.html#l00056">56</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="s0" doxytag="NL3D::CInstanceGroup::TInstanceArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::vector&lt;<a class="el" href="class_NL3D__CInstanceGroup__CInstance.html">CInstance</a>&gt; NL3D::CInstanceGroup::TInstanceArray
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A vector of instance.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_h-source.html#l00079">79</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a8" doxytag="NL3D::CInstanceGroup::addToScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CInstanceGroup::addToScene (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp; <em>scene</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add all the instances to the scene.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00131">131</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CInstanceGroup::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CInstanceGroup::build (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a> &amp; <em>array</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the group.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00086">86</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CInstanceGroup::getInstanceName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::string &amp; NL3D::CInstanceGroup::getInstanceName (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get an instance name (the name of the mesh referenced).
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00046">46</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CInstanceGroup::getInstanceParent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const int NL3D::CInstanceGroup::getInstanceParent (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00078">78</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CInstanceGroup::getInstancePos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CVector &amp; NL3D::CInstanceGroup::getInstancePos (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get an instance position.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00054">54</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CInstanceGroup::getInstanceRot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CQuat &amp; NL3D::CInstanceGroup::getInstanceRot (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get an instance rotation.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00062">62</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CInstanceGroup::getInstanceScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CVector &amp; NL3D::CInstanceGroup::getInstanceScale (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00070">70</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CInstanceGroup::getNumInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CInstanceGroup::getNumInstance (
+ </b></td>
+ <td valign="bottom"><b>
+) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get number of instance in this group.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00039">39</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CInstanceGroup::removeFromScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CInstanceGroup::removeFromScene (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp; <em>scene</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove all the instances from the scene.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00167">167</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CInstanceGroup::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CInstanceGroup::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the group.
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_cpp-source.html#l00094">94</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CInstanceGroup::_Instances"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *&gt; NL3D::CInstanceGroup::_Instances<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_h-source.html#l00113">113</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CInstanceGroup::_InstancesInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a> NL3D::CInstanceGroup::_InstancesInfos<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="scene_group_h-source.html#l00112">112</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="scene_group_h-source.html">scene_group.h</a><li><a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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