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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CInstanceGroup.html | |
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diff --git a/docs/doxygen/nel/class_NL3D__CInstanceGroup.html b/docs/doxygen/nel/class_NL3D__CInstanceGroup.html new file mode 100644 index 00000000..bb50e426 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CInstanceGroup.html @@ -0,0 +1,542 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:27:34 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CInstanceGroup Class Reference</h1>A <a class="el" href="class_NL3D__CInstanceGroup.html">CInstanceGroup</a> is a group of mesh instance and so composed by A reference to a mesh (refered by the name) The transformations to get it to the world The parent. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="scene_group_h-source.html">scene_group.h</a>></code> +<p> +Collaboration diagram for NL3D::CInstanceGroup:<p><center><img src="class_NL3D__CInstanceGroup_coll_graph.gif" border="0" usemap="#NL3D::CInstanceGroup_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CInstanceGroup_coll_map"> +<area href="class_NL3D__CTransformShape.html" shape="rect" coords="48,83,200,101"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="0,0,120,19"> +<area href="class_NL3D__IShape.html" shape="rect" coords="144,0,235,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CInstanceGroup-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector<<a class="el" href="class_NL3D__CInstanceGroup__CInstance.html">CInstance</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a></td></tr> +<tr><td> </td><td><font size=-1><em>A vector of instance.</em> <a href="#s0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a0">getNumInstance</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get number of instance in this group.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::string& </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a1">getInstanceName</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get an instance name (the name of the mesh referenced).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>& </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a2">getInstancePos</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get an instance position.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>& </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a3">getInstanceRot</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get an instance rotation.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>& </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a4">getInstanceScale</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr> +<tr><td nowrap align=right valign=top>const int </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a5">getInstanceParent</a> (<a class="el" href="types_nl_h.html#a13">uint</a> instanceNb) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a6">build</a> (const <a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a>& array)</td></tr> +<tr><td> </td><td><font size=-1><em>Build the group.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a7">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& f)</td></tr> +<tr><td> </td><td><font size=-1><em>Serial the group.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a8">addToScene</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a>& scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Add all the instances to the scene.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#a9">removeFromScene</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a>& scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Remove all the instances from the scene.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a> </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#o0">_InstancesInfos</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>*> </td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html#o1">_Instances</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A <a class="el" href="class_NL3D__CInstanceGroup.html">CInstanceGroup</a> is a group of mesh instance and so composed by A reference to a mesh (refered by the name) The transformations to get it to the world The parent. +<p> +<ul> +<li>* - * - This class can initialize a scene and be serialized.</ul> +<dl compact><dt> +<b>Author(s): </b><dd> + Matthieu Besson , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="scene_group_h-source.html#l00056">56</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="s0" doxytag="NL3D::CInstanceGroup::TInstanceArray"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::vector<<a class="el" href="class_NL3D__CInstanceGroup__CInstance.html">CInstance</a>> NL3D::CInstanceGroup::TInstanceArray + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +A vector of instance. +<p> + +<p> +Definition at line <a class="el" href="scene_group_h-source.html#l00079">79</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a8" doxytag="NL3D::CInstanceGroup::addToScene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CInstanceGroup::addToScene ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CScene.html">CScene</a> & <em>scene</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add all the instances to the scene. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00131">131</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CInstanceGroup::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CInstanceGroup::build ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a> & <em>array</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build the group. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00086">86</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CInstanceGroup::getInstanceName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const std::string & NL3D::CInstanceGroup::getInstanceName ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get an instance name (the name of the mesh referenced). +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00046">46</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CInstanceGroup::getInstanceParent"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const int NL3D::CInstanceGroup::getInstanceParent ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00078">78</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CInstanceGroup::getInstancePos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CVector & NL3D::CInstanceGroup::getInstancePos ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get an instance position. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00054">54</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CInstanceGroup::getInstanceRot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CQuat & NL3D::CInstanceGroup::getInstanceRot ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get an instance rotation. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00062">62</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CInstanceGroup::getInstanceScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CVector & NL3D::CInstanceGroup::getInstanceScale ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>instanceNb</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00070">70</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CInstanceGroup::getNumInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CInstanceGroup::getNumInstance ( + </b></td> + <td valign="bottom"><b> +) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get number of instance in this group. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00039">39</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CInstanceGroup::removeFromScene"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CInstanceGroup::removeFromScene ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CScene.html">CScene</a> & <em>scene</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove all the instances from the scene. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00167">167</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CInstanceGroup::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CInstanceGroup::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Serial the group. +<p> + +<p> +Definition at line <a class="el" href="scene_group_cpp-source.html#l00094">94</a> of file <a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CInstanceGroup::_Instances"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *> NL3D::CInstanceGroup::_Instances<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene_group_h-source.html#l00113">113</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CInstanceGroup::_InstancesInfos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CInstanceGroup.html#s0">TInstanceArray</a> NL3D::CInstanceGroup::_InstancesInfos<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="scene_group_h-source.html#l00112">112</a> of file <a class="el" href="scene_group_h-source.html">scene_group.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="scene_group_h-source.html">scene_group.h</a><li><a class="el" href="scene_group_cpp-source.html">scene_group.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |