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diff --git a/docs/doxygen/nel/class_NL3D__CBone.html b/docs/doxygen/nel/class_NL3D__CBone.html new file mode 100644 index 00000000..515fa51b --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CBone.html @@ -0,0 +1,509 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> 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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:25:48 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CBone Class Reference</h1>This is a bone, for skeleton animation, with information for result WorldMatrix. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="bone_h-source.html">bone.h</a>></code> +<p> +Inheritance diagram for NL3D::CBone<p><center><img src="class_NL3D__CBone_inherit_graph.gif" border="0" usemap="#NL3D::CBone_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CBone_inherit_map"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="0,67,136,85"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="8,0,128,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CBone:<p><center><img src="class_NL3D__CBone_coll_graph.gif" border="0" usemap="#NL3D::CBone_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CBone_coll_map"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="16,166,152,184"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="0,83,120,102"> +<area href="class_NLMISC__CBitSet.html" shape="rect" coords="4,0,116,19"> +<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="208,166,408,184"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="223,83,409,102"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CBone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a0">CBone</a> (<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> *boneBase)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::string& </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a1">getBoneName</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the boneName from BoneBase.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a2">getFatherId</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the fatherId from BoneBase.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__ITrack.html">ITrack</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a3">getDefaultTrack</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>retrive the default trak from skeleton shape.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a4">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)</td></tr> +<tr><td> </td><td><font size=-1><em>register the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> channels as detailled channels.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a5">compute</a> (CBone *parent, const CMatrix &rootMatrix)</td></tr> +<tr><td> </td><td><font size=-1><em>Compute the WorldMatrix, and the BoneSkinMatrix (for skinning).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a6">getWorldMatrix</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the WorldMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a7">getBoneSkinMatrix</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>retrieve the BoneSkinMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o0">_BoneBase</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o1">_WorldMatrix</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o2">_BoneSkinMatrix</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is a bone, for skeleton animation, with information for result WorldMatrix. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00086">86</a> of file <a class="el" href="bone_h-source.html">bone.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CBone::CBone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CBone::CBone ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> * <em>boneBase</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> +build a bone from a <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>*. By defautl, a bone is in RotQuat transform mode. This ctor:<ul> +<li>store a RefPtr on the bonebase (for getDefaultTracks() method). the refptr is just for nlassert.<li>copy the bonebase default track value into Animated Values Pos/Rot etc.... </ul> + +<p> +Definition at line <a class="el" href="bone_cpp-source.html#l00075">75</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a5" doxytag="NL3D::CBone::compute"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CBone::compute ( + </b></td> + <td valign="bottom"><b> +CBone * <em>parent</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CMatrix & <em>rootMatrix</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compute the WorldMatrix, and the BoneSkinMatrix (for skinning). +<p> +NB: the result worldMatrix depends on BoneBase::UnheritScale. <br> + NB: the result boneSkinMatrix depends on BoneBase::InvBindPos. <br> + <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>parent</em> + </td><td> + the parent of this bone (maybe NULL if root). his WorldMatrix is used, so it should be computed before. </td></tr> +<tr><td valign=top><em>rootMatrix</em> + </td><td> + is used as father worldmatrix if parent==NULL. Usefull for root bones. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="bone_cpp-source.html#l00126">126</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CBone::getBoneName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const std::string & NL3D::CBone::getBoneName ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the boneName from BoneBase. +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00100">100</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CBone::getBoneSkinMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CBone::getBoneSkinMatrix ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the BoneSkinMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>(). +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00128">128</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CBone::getDefaultTrack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CBone::getDefaultTrack ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrive the default trak from skeleton shape. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a31">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="bone_cpp-source.html#l00091">91</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CBone::getFatherId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CBone::getFatherId ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the fatherId from BoneBase. +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00102">102</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CBone::getWorldMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::CBone::getWorldMatrix ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +retrieve the WorldMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>(). +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00125">125</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CBone::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CBone::registerToChannelMixer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::string & <em>prefix</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> channels as detailled channels. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a32">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="bone_cpp-source.html#l00113">113</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CBone::_BoneBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> > NL3D::CBone::_BoneBase<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00136">136</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CBone::_BoneSkinMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix NL3D::CBone::_BoneSkinMatrix<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00141">141</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CBone::_WorldMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix NL3D::CBone::_WorldMatrix<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="bone_h-source.html#l00139">139</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="bone_h-source.html">bone.h</a><li><a class="el" href="bone_cpp-source.html">bone.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |