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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:25:48 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CBone Class Reference</h1>This is a bone, for skeleton animation, with information for result WorldMatrix.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="bone_h-source.html">bone.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CBone<p><center><img src="class_NL3D__CBone_inherit_graph.gif" border="0" usemap="#NL3D::CBone_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CBone_inherit_map">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="0,67,136,85">
+<area href="class_NL3D__IAnimatable.html" shape="rect" coords="8,0,128,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CBone:<p><center><img src="class_NL3D__CBone_coll_graph.gif" border="0" usemap="#NL3D::CBone_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CBone_coll_map">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="16,166,152,184">
+<area href="class_NL3D__IAnimatable.html" shape="rect" coords="0,83,120,102">
+<area href="class_NLMISC__CBitSet.html" shape="rect" coords="4,0,116,19">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="208,166,408,184">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="223,83,409,102">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CBone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a0">CBone</a> (<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> *boneBase)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a1">getBoneName</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the boneName from BoneBase.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a2">getFatherId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the fatherId from BoneBase.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__ITrack.html">ITrack</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a3">getDefaultTrack</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrive the default trak from skeleton shape.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a4">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> channels as detailled channels.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a5">compute</a> (CBone *parent, const CMatrix &amp;rootMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the WorldMatrix, and the BoneSkinMatrix (for skinning).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a6">getWorldMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the WorldMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#a7">getBoneSkinMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the BoneSkinMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o0">_BoneBase</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o1">_WorldMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html#o2">_BoneSkinMatrix</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a bone, for skeleton animation, with information for result WorldMatrix.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00086">86</a> of file <a class="el" href="bone_h-source.html">bone.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CBone::CBone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CBone::CBone (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> * <em>boneBase</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+build a bone from a <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>*. By defautl, a bone is in RotQuat transform mode. This ctor:<ul>
+<li>store a RefPtr on the bonebase (for getDefaultTracks() method). the refptr is just for nlassert.<li>copy the bonebase default track value into Animated Values Pos/Rot etc.... </ul>
+
+<p>
+Definition at line <a class="el" href="bone_cpp-source.html#l00075">75</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NL3D::CBone::compute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CBone::compute (
+ </b></td>
+ <td valign="bottom"><b>
+CBone * <em>parent</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CMatrix &amp; <em>rootMatrix</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the WorldMatrix, and the BoneSkinMatrix (for skinning).
+<p>
+NB: the result worldMatrix depends on BoneBase::UnheritScale. <br>
+ NB: the result boneSkinMatrix depends on BoneBase::InvBindPos. <br>
+ <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>parent</em>
+&nbsp;</td><td>
+ the parent of this bone (maybe NULL if root). his WorldMatrix is used, so it should be computed before. </td></tr>
+<tr><td valign=top><em>rootMatrix</em>
+&nbsp;</td><td>
+ is used as father worldmatrix if parent==NULL. Usefull for root bones. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="bone_cpp-source.html#l00126">126</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CBone::getBoneName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::string &amp; NL3D::CBone::getBoneName (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the boneName from BoneBase.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00100">100</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CBone::getBoneSkinMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CBone::getBoneSkinMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the BoneSkinMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00128">128</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CBone::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CBone::getDefaultTrack (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrive the default trak from skeleton shape.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a31">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="bone_cpp-source.html#l00091">91</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CBone::getFatherId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CBone::getFatherId (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the fatherId from BoneBase.
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00102">102</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CBone::getWorldMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::CBone::getWorldMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the WorldMatrix computed in <a class="el" href="class_NL3D__CBone.html#a5">compute</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00125">125</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CBone::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CBone::registerToChannelMixer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::string &amp; <em>prefix</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register the <a class="el" href="class_NL3D__ITransformable.html">ITransformable</a> channels as detailled channels.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a32">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="bone_cpp-source.html#l00113">113</a> of file <a class="el" href="bone_cpp-source.html">bone.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CBone::_BoneBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> &gt; NL3D::CBone::_BoneBase<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00136">136</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CBone::_BoneSkinMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CBone::_BoneSkinMatrix<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00141">141</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CBone::_WorldMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CBone::_WorldMatrix<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="bone_h-source.html#l00139">139</a> of file <a class="el" href="bone_h-source.html">bone.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="bone_h-source.html">bone.h</a><li><a class="el" href="bone_cpp-source.html">bone.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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