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diff --git a/docs/doxygen/nel/classNLSOUND_1_1IBuffer.html b/docs/doxygen/nel/classNLSOUND_1_1IBuffer.html new file mode 100644 index 00000000..d2c2ea97 --- /dev/null +++ b/docs/doxygen/nel/classNLSOUND_1_1IBuffer.html @@ -0,0 +1,628 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::IBuffer Class Reference</h1>Sound buffer interface (implemented in sound driver dynamic library). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="buffer_8h-source.html">buffer.h</a>></code> +<p> +<p>Inheritance diagram for NLSOUND::IBuffer: +<p><center><img src="classNLSOUND_1_1IBuffer.gif" usemap="#NLSOUND::IBuffer_map" border="0"></center> +<map name="NLSOUND::IBuffer_map"> +<area href="classNLSOUND_1_1CBufferAL.html" alt="NLSOUND::CBufferAL" shape="rect" coords="0,56,167,80"> +<area href="classNLSOUND_1_1CBufferDSound.html" alt="NLSOUND::CBufferDSound" shape="rect" coords="177,56,344,80"> +</map> +<a href="classNLSOUND_1_1IBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a0">presetName</a> (const std::string &bufferName)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Preset the name of the buffer.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a> (<a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> <a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> freq)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the sample format. Example: freq=44100.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a2">fillBuffer</a> (void *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> bufsize)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the buffer size and fill the buffer. Return true if ok. Call <a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a>() first.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a3">getSize</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the size of the buffer, in bytes.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a4">getDuration</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the duration (in ms) of the sample in the buffer.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a5">isStereo</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return true if the buffer is stereo, false if mono.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a6">getFormat</a> (<a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> &<a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> &freq) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the format and frequency.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return true if the buffer is able to be fill part by part, false if it must be filled in one call OpenAL 1.0 -> false.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a8">setSize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Force the buffer size without filling data (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a> (void *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcsize)</td></tr> +<tr><td> </td><td><font size=-1><em>Fill the buffer partially (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only), beginning at the pos changed by a previous call to <a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a>().</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const std::string & </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a10">getName</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the name of this buffer.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a11">isBufferLoaded</a> ()=0</td></tr> +<tr><td> </td><td><font size=-1><em>Return true if the buffer is loaded. Used for async load/unload.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a12">~IBuffer</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#b0">IBuffer</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Sound buffer interface (implemented in sound driver dynamic library). +<p> +<dl compact><dt><b> +Author: </b><dd> +Olivier Cado , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="buffer_8h-source.html#l00048">48</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NLSOUND::IBuffer::IBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::IBuffer::IBuffer </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="buffer_8h-source.html#l00094">94</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NLSOUND::IBuffer::~IBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NLSOUND::IBuffer::~IBuffer </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="buffer_8h-source.html#l00099">99</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NLSOUND::IBuffer::fillBuffer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::fillBuffer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void * </td> + <td class="mdname" nowrap> <em>src</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>bufsize</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the buffer size and fill the buffer. Return true if ok. Call <a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a>() first. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a4">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NLSOUND::IBuffer::fillMore"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::fillMore </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void * </td> + <td class="mdname" nowrap> <em>src</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>srcsize</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Fill the buffer partially (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only), beginning at the pos changed by a previous call to <a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a>(). +<p> +If the pos+srcsize exceeds the buffer size, the exceeding data is put at the beginning of the buffer. srcsize must be smaller than the buffer size. +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CBufferAL.html#a10">NLSOUND::CBufferAL</a>. +<p> +Definition at line <a class="el" href="buffer_8h-source.html#l00083">83</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. +<p> +References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLSOUND::IBuffer::getDuration"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLSOUND::IBuffer::getDuration </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the duration (in ms) of the sample in the buffer. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a6">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NLSOUND::IBuffer::getFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::getFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> & </td> + <td class="mdname" nowrap> <em>format</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>freq</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the format and frequency. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a8">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NLSOUND::IBuffer::getName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const std::string& NLSOUND::IBuffer::getName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the name of this buffer. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a12">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NLSOUND::IBuffer::getSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::IBuffer::getSize </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the size of the buffer, in bytes. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a5">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NLSOUND::IBuffer::isBufferLoaded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isBufferLoaded </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if the buffer is loaded. Used for async load/unload. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a13">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NLSOUND::IBuffer::isFillMoreSupported"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isFillMoreSupported </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if the buffer is able to be fill part by part, false if it must be filled in one call OpenAL 1.0 -> false. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a9">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NLSOUND::IBuffer::isStereo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isStereo </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if the buffer is stereo, false if mono. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a7">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NLSOUND::IBuffer::presetName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::presetName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>bufferName</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Preset the name of the buffer. +<p> +Used for async loading to give a name before the buffer is effectivly loaded. If the name after loading of the buffer doesn't match the preset name, the load will assert. +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a2">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLSOUND::IBuffer::setFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::setFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> </td> + <td class="mdname" nowrap> <em>format</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>freq</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the sample format. Example: freq=44100. +<p> + +<p> +Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a3">NLSOUND::CBufferDSound</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NLSOUND::IBuffer::setSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::setSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Force the buffer size without filling data (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only). +<p> + +<p> +Reimplemented in <a class="el" href="classNLSOUND_1_1CBufferAL.html#a9">NLSOUND::CBufferAL</a>. +<p> +Definition at line <a class="el" href="buffer_8h-source.html#l00077">77</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="buffer_8h-source.html">buffer.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |