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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::IBuffer Class Reference</h1>Sound buffer interface (implemented in sound driver dynamic library).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="buffer_8h-source.html">buffer.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::IBuffer:
+<p><center><img src="classNLSOUND_1_1IBuffer.gif" usemap="#NLSOUND::IBuffer_map" border="0"></center>
+<map name="NLSOUND::IBuffer_map">
+<area href="classNLSOUND_1_1CBufferAL.html" alt="NLSOUND::CBufferAL" shape="rect" coords="0,56,167,80">
+<area href="classNLSOUND_1_1CBufferDSound.html" alt="NLSOUND::CBufferDSound" shape="rect" coords="177,56,344,80">
+</map>
+<a href="classNLSOUND_1_1IBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a0">presetName</a> (const std::string &amp;bufferName)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Preset the name of the buffer.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a> (<a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> <a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> freq)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the sample format. Example: freq=44100.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a2">fillBuffer</a> (void *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> bufsize)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the buffer size and fill the buffer. Return true if ok. Call <a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a>() first.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a3">getSize</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the size of the buffer, in bytes.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a4">getDuration</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the duration (in ms) of the sample in the buffer.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a5">isStereo</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the buffer is stereo, false if mono.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a6">getFormat</a> (<a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a398">format</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;freq) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the format and frequency.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the buffer is able to be fill part by part, false if it must be filled in one call OpenAL 1.0 -&gt; false.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a8">setSize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force the buffer size without filling data (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a> (void *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcsize)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Fill the buffer partially (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only), beginning at the pos changed by a previous call to <a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a>().</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a10">getName</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of this buffer.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a11">isBufferLoaded</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the buffer is loaded. Used for async load/unload.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#a12">~IBuffer</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1IBuffer.html#b0">IBuffer</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Sound buffer interface (implemented in sound driver dynamic library).
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="buffer_8h-source.html#l00048">48</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NLSOUND::IBuffer::IBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::IBuffer::IBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="buffer_8h-source.html#l00094">94</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::IBuffer::~IBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::IBuffer::~IBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="buffer_8h-source.html#l00099">99</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NLSOUND::IBuffer::fillBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::fillBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bufsize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the buffer size and fill the buffer. Return true if ok. Call <a class="el" href="classNLSOUND_1_1IBuffer.html#a1">setFormat</a>() first.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a4">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::IBuffer::fillMore"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::fillMore </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>srcsize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Fill the buffer partially (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only), beginning at the pos changed by a previous call to <a class="el" href="classNLSOUND_1_1IBuffer.html#a9">fillMore</a>().
+<p>
+If the pos+srcsize exceeds the buffer size, the exceeding data is put at the beginning of the buffer. srcsize must be smaller than the buffer size.
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBufferAL.html#a10">NLSOUND::CBufferAL</a>.
+<p>
+Definition at line <a class="el" href="buffer_8h-source.html#l00083">83</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::IBuffer::getDuration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::IBuffer::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the duration (in ms) of the sample in the buffer.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a6">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::IBuffer::getFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::getFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>format</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>freq</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the format and frequency.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a8">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::IBuffer::getName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NLSOUND::IBuffer::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of this buffer.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a12">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::IBuffer::getSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::IBuffer::getSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the size of the buffer, in bytes.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a5">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::IBuffer::isBufferLoaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isBufferLoaded </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the buffer is loaded. Used for async load/unload.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a13">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::IBuffer::isFillMoreSupported"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isFillMoreSupported </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the buffer is able to be fill part by part, false if it must be filled in one call OpenAL 1.0 -&gt; false.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a9">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::IBuffer::isStereo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLSOUND::IBuffer::isStereo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the buffer is stereo, false if mono.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a7">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NLSOUND::IBuffer::presetName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::presetName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bufferName</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Preset the name of the buffer.
+<p>
+Used for async loading to give a name before the buffer is effectivly loaded. If the name after loading of the buffer doesn't match the preset name, the load will assert.
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a2">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::IBuffer::setFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::setFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a83">TSampleFormat</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>format</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>freq</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the sample format. Example: freq=44100.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNLSOUND_1_1CBufferDSound.html#a3">NLSOUND::CBufferDSound</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::IBuffer::setSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IBuffer::setSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the buffer size without filling data (if <a class="el" href="classNLSOUND_1_1IBuffer.html#a7">isFillMoreSupported</a>() only).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLSOUND_1_1CBufferAL.html#a9">NLSOUND::CBufferAL</a>.
+<p>
+Definition at line <a class="el" href="buffer_8h-source.html#l00077">77</a> of file <a class="el" href="buffer_8h-source.html">buffer.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="buffer_8h-source.html">buffer.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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