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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UInstanceGroup Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a2">addToScene</a>(class UScene &scene, UDriver *driver=NULL)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a3">addToSceneAsync</a>(class UScene &scene, UDriver *driver=NULL)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d0">createInstanceGroup</a>(const std::string &instanceGroup)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d1">createInstanceGroupAsync</a>(const std::string &instanceGroup, UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a17">createRoot</a>(class UScene &scene)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a26">freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a5">getAddToSceneState</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a13">getByName</a>(std::string &name)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a14">getByName</a>(std::string &name) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a21">getDynamicPortal</a>(std::string &name)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a19">getDynamicPortals</a>(std::vector< std::string > &names)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a9">getInstanceName</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a10">getInstancePos</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a11">getInstanceRot</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a12">getInstanceScale</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a7">getNumInstance</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a24">getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a25">getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a8">getShapeName</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#z31_1">getStaticLightSetup</a>(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, std::vector< CPointLightInfluence > &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a6">removeFromScene</a>(class UScene &scene)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a16">setBlendShapeFactor</a>(const std::string &bsName, float rFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a18">setClusterSystem</a>(class UInstanceGroup *pClusterSystem)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a20">setDynamicPortal</a>(std::string &name, bool opened)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a15">setLightFactor</a>(const std::string &LightName, NLMISC::CRGBA nFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#z31_0">setPointLightFactor</a>(const std::string &lightGroupName, NLMISC::CRGBA nFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a22">setPos</a>(const NLMISC::CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a23">setRotQuat</a>(const NLMISC::CQuat &q)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a1">setTransformNameCallback</a>(ITransformName *pTN)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s2">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s1">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s0">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a4">stopAddToSceneAsync</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d2">stopCreateInstanceGroupAsync</a>(UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a27">unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a0">~UInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [inline, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |