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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::UInstanceGroup Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a2">addToScene</a>(class UScene &amp;scene, UDriver *driver=NULL)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a3">addToSceneAsync</a>(class UScene &amp;scene, UDriver *driver=NULL)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d0">createInstanceGroup</a>(const std::string &amp;instanceGroup)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d1">createInstanceGroupAsync</a>(const std::string &amp;instanceGroup, UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a17">createRoot</a>(class UScene &amp;scene)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a26">freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a5">getAddToSceneState</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a13">getByName</a>(std::string &amp;name)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a14">getByName</a>(std::string &amp;name) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a21">getDynamicPortal</a>(std::string &amp;name)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a19">getDynamicPortals</a>(std::vector&lt; std::string &gt; &amp;names)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a9">getInstanceName</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a10">getInstancePos</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a11">getInstanceRot</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a12">getInstanceScale</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a7">getNumInstance</a>() const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a24">getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a25">getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a8">getShapeName</a>(uint instanceNb) const=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#z31_1">getStaticLightSetup</a>(const std::string &amp;retrieverIdentifier, sint surfaceId, const NLMISC::CVector &amp;localPos, std::vector&lt; CPointLightInfluence &gt; &amp;pointLightList, uint8 &amp;sunContribution, NLMISC::CRGBA &amp;localAmbient)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a6">removeFromScene</a>(class UScene &amp;scene)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a16">setBlendShapeFactor</a>(const std::string &amp;bsName, float rFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a18">setClusterSystem</a>(class UInstanceGroup *pClusterSystem)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a20">setDynamicPortal</a>(std::string &amp;name, bool opened)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a15">setLightFactor</a>(const std::string &amp;LightName, NLMISC::CRGBA nFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#z31_0">setPointLightFactor</a>(const std::string &amp;lightGroupName, NLMISC::CRGBA nFactor)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a22">setPos</a>(const NLMISC::CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a23">setRotQuat</a>(const NLMISC::CQuat &amp;q)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a1">setTransformNameCallback</a>(ITransformName *pTN)=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s2">StateAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s1">StateAdding</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3s0">StateNotAdded</a> enum value</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a4">stopAddToSceneAsync</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#d2">stopCreateInstanceGroupAsync</a>(UInstanceGroup **pIG)</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> enum name</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a27">unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UInstanceGroup.html#a0">~UInstanceGroup</a>()</td><td><a class="el" href="classNL3D_1_1UInstanceGroup.html">NL3D::UInstanceGroup</a></td><td><code> [inline, virtual]</code></td></tr>
+</table>
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