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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::ITransformable Class Reference</h1>Something which can be transformed in 3D space / animated. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="transformable_8h-source.html">transformable.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::ITransformable: +<p><center><img src="classNL3D_1_1ITransformable.gif" usemap="#NL3D::ITransformable_map" border="0"></center> +<map name="NL3D::ITransformable_map"> +<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="339,0,555,24"> +<area href="classNL3D_1_1CBone.html" alt="NL3D::CBone" shape="rect" coords="0,112,216,136"> +<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="678,112,894,136"> +<area href="classNL3D_1_1CCamera.html" alt="NL3D::CCamera" shape="rect" coords="0,168,216,192"> +<area href="classNL3D_1_1CCluster.html" alt="NL3D::CCluster" shape="rect" coords="226,168,442,192"> +<area href="classNL3D_1_1CCoarseMeshManager.html" alt="NL3D::CCoarseMeshManager" shape="rect" coords="452,168,668,192"> +<area href="classNL3D_1_1CLandscapeModel.html" alt="NL3D::CLandscapeModel" shape="rect" coords="678,168,894,192"> +<area href="classNL3D_1_1CPointLightModel.html" alt="NL3D::CPointLightModel" shape="rect" coords="904,168,1120,192"> +<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="1130,168,1346,192"> +<area href="classNL3D_1_1CVegetableBlendLayerModel.html" alt="NL3D::CVegetableBlendLayerModel" shape="rect" coords="1356,168,1572,192"> +<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="452,224,668,248"> +<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="678,224,894,248"> +<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="904,224,1120,248"> +<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="1130,224,1346,248"> +<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="1356,224,1572,248"> +<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="1582,224,1798,248"> +<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1808,224,2024,248"> +<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="452,280,668,304"> +<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="678,280,894,304"> +<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="904,280,1120,304"> +</map> +<a href="classNL3D_1_1ITransformable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Herited from IAnimatable</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_0">TAnimValues</a> { <br> + <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a> = IAnimatable::AnimValueLast, +<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, +<br> + <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Added values.</em> <a href="#z872_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z872_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z872_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_3">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this.</em> <a href="#z872_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_4">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)=0</td></tr> +<tr><td> </td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this (channels may be detail-ed or not).</em> <a href="#z872_4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> { <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> = 0, +<a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, +<a class="el" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const CMatrix & </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the matrix, compute her if necessary (work in all modes).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> callerDate) const</td></tr> +<tr><td> </td><td><font size=-1><em>Tells if the LocalMatrix is newer than what caller except.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>return the last date of computed matrix.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Transform Mode.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a> (<a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td></tr> +<tr><td> </td><td><font size=-1><em>Change the transform mode. Components or matrix are not reseted.</em> <a href="#z868_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Matrix operations.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a> (const CVector &pos)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z869_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_1">setPos</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z869_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a> (const CVector &rot)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z869_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_3">setRotEuler</a> (float rotX, float rotY, float rotZ)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z869_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a> (const CQuat &quat)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z869_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a> (const CVector &scale)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_6">setScale</a> (float scaleX, float scaleY, float scaleZ)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_7">setScale</a> (float scale)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a> (const CVector &pivot)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_9">setPivot</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a> (const CMatrix &mat)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in DirecTMatrix mode (nlassert).</em> <a href="#z869_10">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Matrix Get operations.</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>get the current transform mode.</em> <a href="#z870_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CMatrix::TRotOrder </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>get the current rotorder (information vlaid only when RotEuler mode).</em> <a href="#z870_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_2">getPos</a> (CVector &pos)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z870_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_3">getRotEuler</a> (CVector &rot)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z870_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_4">getRotQuat</a> (CQuat &quat)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z870_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_5">getScale</a> (CVector &scale)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_6">getPivot</a> (CVector &pivot)</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z870_7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z870_8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CQuat </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z870_9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_11">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a> (const CVector &eye, const CVector &target, float roll=0.f)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup Matrix by the lookAt method.</em> <a href="#z871_0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a> ()</td></tr> +<tr><td nowrap align=right valign=top>const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c0">clearTransformFlags</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a> () const</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c2">needCompute</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Tells if the matrix needs to be computed, ie, if data are modified.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>CMatrix </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o1">_Mode</a></td></tr> +<tr><td nowrap align=right valign=top>CMatrix::TRotOrder </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o4">_Pos</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o7">_Scale</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Something which can be transformed in 3D space / animated. +<p> +By default Transformmode is RotQuat. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00054">54</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="z872_0" doxytag="NL3D::ITransformable::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::ITransformable::TAnimValues + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Added values. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="z872_0s4" doxytag="OwnerBit"></a><em>OwnerBit</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s5" doxytag="PosValue"></a><em>PosValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s6" doxytag="RotEulerValue"></a><em>RotEulerValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s7" doxytag="RotQuatValue"></a><em>RotQuatValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s8" doxytag="ScaleValue"></a><em>ScaleValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s9" doxytag="PivotValue"></a><em>PivotValue</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="z872_0s10" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1IAnimatable.html#z367_0">NL3D::IAnimatable</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_0">NL3D::CCamera</a>. +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00280">280</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. </td> + </tr> +</table> +<a name="s11" doxytag="NL3D::ITransformable::TTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::ITransformable::TTransformMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s11s0" doxytag="DirectMatrix"></a><em>DirectMatrix</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s11s1" doxytag="RotEuler"></a><em>RotEuler</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s11s2" doxytag="RotQuat"></a><em>RotQuat</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s11s3" doxytag="TransformModeCount"></a><em>TransformModeCount</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00058">58</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00189">getTransformMode</a>, and <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::ITransformable::ITransformable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::ITransformable::ITransformable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. By default, RotQuat mode. +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00037">37</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00124">clearTransformFlags</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::ITransformable::~ITransformable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::ITransformable::~ITransformable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00072">72</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="c0" doxytag="NL3D::ITransformable::clearTransformFlags"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::clearTransformFlags </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00124">124</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::ITransformable::compareMatrixDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::ITransformable::compareMatrixDate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a> </td> + <td class="mdname1" valign="top" nowrap> <em>callerDate</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells if the LocalMatrix is newer than what caller except. +<p> +This return true either if the matrix components (pos/rot etc...) are touched, or if matrix is newer than caller date. +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00082">82</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, and <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>. </td> + </tr> +</table> +<a name="z872_3" doxytag="NL3D::ITransformable::getDefaultTrack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::ITransformable::getDefaultTrack </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">NL3D::IAnimatable</a>. +<p> +Implemented in <a class="el" href="classNL3D_1_1CBone.html#z387_0">NL3D::CBone</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::ITransformable::getMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const CMatrix& NL3D::ITransformable::getMatrix </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the matrix, compute her if necessary (work in all modes). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00076">76</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. +<p> +Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00382">NL3D::CParticleSystemModel::checkAgainstPyramid</a>, <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>, and <a class="el" href="cloud__scape_8cpp-source.html#l00737">NL3D::CCloudScape::render</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::ITransformable::getMatrixDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::ITransformable::getMatrixDate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the last date of computed matrix. +<p> +<a class="el" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>() if necessary. +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00090">90</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="z870_11" doxytag="NL3D::ITransformable::getPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getPivot </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00255">255</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="z870_6" doxytag="NL3D::ITransformable::getPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::getPivot </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00224">224</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="d4" doxytag="NL3D::ITransformable::getPivotValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getPivotValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00117">117</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td> + </tr> +</table> +<a name="z870_7" doxytag="NL3D::ITransformable::getPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00231">231</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. +<p> +Referenced by <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>, <a class="el" href="water__model_8cpp-source.html#l00112">NL3D::CWaterModel::getAttenuatedHeight</a>, and <a class="el" href="water__model_8cpp-source.html#l00102">NL3D::CWaterModel::getHeight</a>. </td> + </tr> +</table> +<a name="z870_2" doxytag="NL3D::ITransformable::getPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::getPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00200">200</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::ITransformable::getPosValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getPosValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00097">97</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td> + </tr> +</table> +<a name="z870_8" doxytag="NL3D::ITransformable::getRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getRotEuler </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00237">237</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>. </td> + </tr> +</table> +<a name="z870_3" doxytag="NL3D::ITransformable::getRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::getRotEuler </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>rot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00206">206</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>. </td> + </tr> +</table> +<a name="d1" doxytag="NL3D::ITransformable::getRotEulerValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getRotEulerValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00102">102</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td> + </tr> +</table> +<a name="z870_1" doxytag="NL3D::ITransformable::getRotOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMatrix::TRotOrder NL3D::ITransformable::getRotOrder </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the current rotorder (information vlaid only when RotEuler mode). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00194">194</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>. </td> + </tr> +</table> +<a name="z870_9" doxytag="NL3D::ITransformable::getRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CQuat NL3D::ITransformable::getRotQuat </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00243">243</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="z870_4" doxytag="NL3D::ITransformable::getRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::getRotQuat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CQuat & </td> + <td class="mdname1" valign="top" nowrap> <em>quat</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00212">212</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="d2" doxytag="NL3D::ITransformable::getRotQuatValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getRotQuatValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00107">107</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td> + </tr> +</table> +<a name="z870_10" doxytag="NL3D::ITransformable::getScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getScale </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00249">249</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="z870_5" doxytag="NL3D::ITransformable::getScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::getScale </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>scale</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00218">218</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td> + </tr> +</table> +<a name="d3" doxytag="NL3D::ITransformable::getScaleValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getScaleValueName </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00112">112</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td> + </tr> +</table> +<a name="z870_0" doxytag="NL3D::ITransformable::getTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> NL3D::ITransformable::getTransformMode </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the current transform mode. +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00189">189</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, and <a class="el" href="transformable_8h-source.html#l00058">TTransformMode</a>. +<p> +Referenced by <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>. </td> + </tr> +</table> +<a name="z872_1" doxytag="NL3D::ITransformable::getValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> * NL3D::ITransformable::getValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">NL3D::IAnimatable</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_1">NL3D::CCamera</a>. +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00058">58</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>. </td> + </tr> +</table> +<a name="z872_2" doxytag="NL3D::ITransformable::getValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getValueName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">NL3D::IAnimatable</a>. +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_2">NL3D::CCamera</a>. +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00077">77</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8cpp-source.html#l00117">getPivotValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00097">getPosValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00102">getRotEulerValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00107">getRotQuatValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00112">getScaleValueName</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>. </td> + </tr> +</table> +<a name="z871_0" doxytag="NL3D::ITransformable::lookAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::lookAt </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname" nowrap> <em>eye</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVector & </td> + <td class="mdname" nowrap> <em>target</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>roll</em> = 0.f</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup Matrix by the lookAt method. +<p> +Work only in DirectMatrix mode and RotQuat mode (not euler...).<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>eye</em> </td><td> +is the coordinate of the object. </td></tr> +<tr><td valign=top><em>target</em> </td><td> +is the point the object look at. </td></tr> +<tr><td valign=top><em>roll</em> </td><td> +is the roll angle in radian along the object's Y axis. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00169">169</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, and <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::ITransformable::needCompute"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::ITransformable::needCompute </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells if the matrix needs to be computed, ie, if data are modified. +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00334">334</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, <a class="el" href="animatable_8h-source.html#l00182">NL3D::IAnimatable::isTouched</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00082">compareMatrixDate</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="z872_4" doxytag="NL3D::ITransformable::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::ITransformable::registerToChannelMixer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> * </td> + <td class="mdname" nowrap> <em>chanMixer</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>prefix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this (channels may be detail-ed or not). +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_4">NL3D::IAnimatable</a>. +<p> +Implemented in <a class="el" href="classNL3D_1_1CBone.html#z387_1">NL3D::CBone</a>. </td> + </tr> +</table> +<a name="z869_10" doxytag="NL3D::ITransformable::setMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CMatrix & </td> + <td class="mdname1" valign="top" nowrap> <em>mat</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in DirecTMatrix mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00174">174</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>. </td> + </tr> +</table> +<a name="z869_9" doxytag="NL3D::ITransformable::setPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPivot </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00169">169</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z869_8" doxytag="NL3D::ITransformable::setPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPivot </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>pivot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00162">162</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00169">setPivot</a>. </td> + </tr> +</table> +<a name="z869_1" doxytag="NL3D::ITransformable::setPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>x</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>y</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>z</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00121">121</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td> + </tr> +</table> +<a name="z869_0" doxytag="NL3D::ITransformable::setPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00114">114</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00121">setPos</a>. </td> + </tr> +</table> +<a name="z869_3" doxytag="NL3D::ITransformable::setRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotEuler </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>rotX</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>rotY</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>rotZ</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00133">133</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>. </td> + </tr> +</table> +<a name="z869_2" doxytag="NL3D::ITransformable::setRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotEuler </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>rot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00126">126</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00133">setRotEuler</a>. </td> + </tr> +</table> +<a name="z869_4" doxytag="NL3D::ITransformable::setRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotQuat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CQuat & </td> + <td class="mdname1" valign="top" nowrap> <em>quat</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00138">138</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="camera_8cpp-source.html#l00163">NL3D::CCamera::update</a>. </td> + </tr> +</table> +<a name="z869_7" doxytag="NL3D::ITransformable::setScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>scale</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00157">157</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td> + </tr> +</table> +<a name="z869_6" doxytag="NL3D::ITransformable::setScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>scaleX</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>scaleY</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>scaleZ</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00152">152</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td> + </tr> +</table> +<a name="z869_5" doxytag="NL3D::ITransformable::setScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CVector & </td> + <td class="mdname1" valign="top" nowrap> <em>scale</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00145">145</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>. +<p> +Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00152">setScale</a>. </td> + </tr> +</table> +<a name="z868_0" doxytag="NL3D::ITransformable::setTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::setTransformMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> </td> + <td class="mdname" nowrap> <em>mode</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CMatrix::TRotOrder </td> + <td class="mdname" nowrap> <em>ro</em> = CMatrix::ZXY</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Change the transform mode. Components or matrix are not reseted. +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00100">100</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>, and <a class="el" href="transformable_8h-source.html#l00058">TTransformMode</a>. +<p> +Referenced by <a class="el" href="camera_8h-source.html#l00101">NL3D::CCamera::enableTargetAnimation</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::ITransformable::updateMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::ITransformable::updateMatrix </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8cpp-source.html#l00141">141</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>. +<p> +References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="transformable_8cpp-source.html#l00124">clearTransformFlags</a>, <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00076">getMatrix</a>, and <a class="el" href="transformable_8h-source.html#l00090">getMatrixDate</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::ITransformable::_LocalMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMatrix NL3D::ITransformable::_LocalMatrix<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00315">315</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00076">getMatrix</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::ITransformable::_LocalMatrixDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::ITransformable::_LocalMatrixDate<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00318">318</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00082">compareMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00090">getMatrixDate</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::ITransformable::_Mode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> NL3D::ITransformable::_Mode<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00316">316</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00224">getPivot</a>, <a class="el" href="transformable_8h-source.html#l00200">getPos</a>, <a class="el" href="transformable_8h-source.html#l00206">getRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00212">getRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00218">getScale</a>, <a class="el" href="transformable_8h-source.html#l00189">getTransformMode</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00145">setScale</a>, <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::ITransformable::_Pivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Pivot<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00325">325</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00224">getPivot</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::ITransformable::_Pos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Pos<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00321">321</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00200">getPos</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::ITransformable::_RotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_RotEuler<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00322">322</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00206">getRotEuler</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::ITransformable::_RotOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CMatrix::TRotOrder NL3D::ITransformable::_RotOrder<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00317">317</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00194">getRotOrder</a>, <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::ITransformable::_RotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> NL3D::ITransformable::_RotQuat<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00323">323</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00212">getRotQuat</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::ITransformable::_Scale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Scale<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="transformable_8h-source.html#l00324">324</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00218">getScale</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00145">setScale</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="transformable_8h-source.html">transformable.h</a><li><a class="el" href="transformable_8cpp-source.html">transformable.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |