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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::ITransformable Class Reference</h1>Something which can be transformed in 3D space / animated.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="transformable_8h-source.html">transformable.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::ITransformable:
+<p><center><img src="classNL3D_1_1ITransformable.gif" usemap="#NL3D::ITransformable_map" border="0"></center>
+<map name="NL3D::ITransformable_map">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="339,0,555,24">
+<area href="classNL3D_1_1CBone.html" alt="NL3D::CBone" shape="rect" coords="0,112,216,136">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="678,112,894,136">
+<area href="classNL3D_1_1CCamera.html" alt="NL3D::CCamera" shape="rect" coords="0,168,216,192">
+<area href="classNL3D_1_1CCluster.html" alt="NL3D::CCluster" shape="rect" coords="226,168,442,192">
+<area href="classNL3D_1_1CCoarseMeshManager.html" alt="NL3D::CCoarseMeshManager" shape="rect" coords="452,168,668,192">
+<area href="classNL3D_1_1CLandscapeModel.html" alt="NL3D::CLandscapeModel" shape="rect" coords="678,168,894,192">
+<area href="classNL3D_1_1CPointLightModel.html" alt="NL3D::CPointLightModel" shape="rect" coords="904,168,1120,192">
+<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="1130,168,1346,192">
+<area href="classNL3D_1_1CVegetableBlendLayerModel.html" alt="NL3D::CVegetableBlendLayerModel" shape="rect" coords="1356,168,1572,192">
+<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="452,224,668,248">
+<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="678,224,894,248">
+<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="904,224,1120,248">
+<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="1130,224,1346,248">
+<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="1356,224,1572,248">
+<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="1582,224,1798,248">
+<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1808,224,2024,248">
+<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="452,280,668,304">
+<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="678,280,894,304">
+<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="904,280,1120,304">
+</map>
+<a href="classNL3D_1_1ITransformable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Herited from IAnimatable</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_0">TAnimValues</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a> = IAnimatable::AnimValueLast,
+<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Added values.</em> <a href="#z872_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z872_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z872_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_3">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this.</em> <a href="#z872_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z872_4">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this (channels may be detail-ed or not).</em> <a href="#z872_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> { <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> = 0,
+<a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>,
+<a class="el" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const CMatrix &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the matrix, compute her if necessary (work in all modes).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> callerDate) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tells if the LocalMatrix is newer than what caller except.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the last date of computed matrix.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Transform Mode.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a> (<a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the transform mode. Components or matrix are not reseted.</em> <a href="#z868_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Matrix operations.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a> (const CVector &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z869_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_1">setPos</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z869_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a> (const CVector &amp;rot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z869_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_3">setRotEuler</a> (float rotX, float rotY, float rotZ)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z869_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a> (const CQuat &amp;quat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z869_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a> (const CVector &amp;scale)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_6">setScale</a> (float scaleX, float scaleY, float scaleZ)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_7">setScale</a> (float scale)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a> (const CVector &amp;pivot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_9">setPivot</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a366">z</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z869_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a> (const CMatrix &amp;mat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in DirecTMatrix mode (nlassert).</em> <a href="#z869_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Matrix Get operations.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current transform mode.</em> <a href="#z870_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix::TRotOrder&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current rotorder (information vlaid only when RotEuler mode).</em> <a href="#z870_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_2">getPos</a> (CVector &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z870_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_3">getRotEuler</a> (CVector &amp;rot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z870_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_4">getRotQuat</a> (CQuat &amp;quat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z870_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_5">getScale</a> (CVector &amp;scale)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_6">getPivot</a> (CVector &amp;pivot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em> <a href="#z870_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em> <a href="#z870_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CQuat&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#z870_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em> <a href="#z870_11">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a> (const CVector &amp;eye, const CVector &amp;target, float roll=0.f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup Matrix by the lookAt method.</em> <a href="#z871_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c0">clearTransformFlags</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#c2">needCompute</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tells if the matrix needs to be computed, ie, if data are modified.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o1">_Mode</a></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix::TRotOrder&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o4">_Pos</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o7">_Scale</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Something which can be transformed in 3D space / animated.
+<p>
+By default Transformmode is RotQuat. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00054">54</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z872_0" doxytag="NL3D::ITransformable::TAnimValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::ITransformable::TAnimValues
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Added values.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z872_0s4" doxytag="OwnerBit"></a><em>OwnerBit</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s5" doxytag="PosValue"></a><em>PosValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s6" doxytag="RotEulerValue"></a><em>RotEulerValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s7" doxytag="RotQuatValue"></a><em>RotQuatValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s8" doxytag="ScaleValue"></a><em>ScaleValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s9" doxytag="PivotValue"></a><em>PivotValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z872_0s10" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IAnimatable.html#z367_0">NL3D::IAnimatable</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_0">NL3D::CCamera</a>.
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00280">280</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. </td>
+ </tr>
+</table>
+<a name="s11" doxytag="NL3D::ITransformable::TTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::ITransformable::TTransformMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s11s0" doxytag="DirectMatrix"></a><em>DirectMatrix</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s11s1" doxytag="RotEuler"></a><em>RotEuler</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s11s2" doxytag="RotQuat"></a><em>RotQuat</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s11s3" doxytag="TransformModeCount"></a><em>TransformModeCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00058">58</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00189">getTransformMode</a>, and <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::ITransformable::ITransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::ITransformable::ITransformable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. By default, RotQuat mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00037">37</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00124">clearTransformFlags</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::ITransformable::~ITransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::ITransformable::~ITransformable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00072">72</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="c0" doxytag="NL3D::ITransformable::clearTransformFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::clearTransformFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00124">124</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::ITransformable::compareMatrixDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::ITransformable::compareMatrixDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>callerDate</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells if the LocalMatrix is newer than what caller except.
+<p>
+This return true either if the matrix components (pos/rot etc...) are touched, or if matrix is newer than caller date.
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00082">82</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, and <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>. </td>
+ </tr>
+</table>
+<a name="z872_3" doxytag="NL3D::ITransformable::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::ITransformable::getDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">NL3D::IAnimatable</a>.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CBone.html#z387_0">NL3D::CBone</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::ITransformable::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CMatrix&amp; NL3D::ITransformable::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix, compute her if necessary (work in all modes).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00076">76</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>.
+<p>
+Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00382">NL3D::CParticleSystemModel::checkAgainstPyramid</a>, <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>, and <a class="el" href="cloud__scape_8cpp-source.html#l00737">NL3D::CCloudScape::render</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::ITransformable::getMatrixDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::ITransformable::getMatrixDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the last date of computed matrix.
+<p>
+<a class="el" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>() if necessary.
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00090">90</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="z870_11" doxytag="NL3D::ITransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00255">255</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="z870_6" doxytag="NL3D::ITransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::getPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pivot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00224">224</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="d4" doxytag="NL3D::ITransformable::getPivotValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getPivotValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00117">117</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z870_7" doxytag="NL3D::ITransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00231">231</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>, <a class="el" href="water__model_8cpp-source.html#l00112">NL3D::CWaterModel::getAttenuatedHeight</a>, and <a class="el" href="water__model_8cpp-source.html#l00102">NL3D::CWaterModel::getHeight</a>. </td>
+ </tr>
+</table>
+<a name="z870_2" doxytag="NL3D::ITransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00200">200</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::ITransformable::getPosValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getPosValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00097">97</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z870_8" doxytag="NL3D::ITransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00237">237</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>. </td>
+ </tr>
+</table>
+<a name="z870_3" doxytag="NL3D::ITransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::getRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00206">206</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::ITransformable::getRotEulerValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getRotEulerValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00102">102</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z870_1" doxytag="NL3D::ITransformable::getRotOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix::TRotOrder NL3D::ITransformable::getRotOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current rotorder (information vlaid only when RotEuler mode).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00194">194</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>. </td>
+ </tr>
+</table>
+<a name="z870_9" doxytag="NL3D::ITransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CQuat NL3D::ITransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00243">243</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="z870_4" doxytag="NL3D::ITransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::getRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CQuat &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>quat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00212">212</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="d2" doxytag="NL3D::ITransformable::getRotQuatValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getRotQuatValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00107">107</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z870_10" doxytag="NL3D::ITransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::ITransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00249">249</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="z870_5" doxytag="NL3D::ITransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scale</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00218">218</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>. </td>
+ </tr>
+</table>
+<a name="d3" doxytag="NL3D::ITransformable::getScaleValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getScaleValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00112">112</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00077">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z870_0" doxytag="NL3D::ITransformable::getTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> NL3D::ITransformable::getTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current transform mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00189">189</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, and <a class="el" href="transformable_8h-source.html#l00058">TTransformMode</a>.
+<p>
+Referenced by <a class="el" href="bone_8cpp-source.html#l00150">NL3D::CBone::compute</a>. </td>
+ </tr>
+</table>
+<a name="z872_1" doxytag="NL3D::ITransformable::getValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> * NL3D::ITransformable::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">NL3D::IAnimatable</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_1">NL3D::CCamera</a>.
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00058">58</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>. </td>
+ </tr>
+</table>
+<a name="z872_2" doxytag="NL3D::ITransformable::getValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::ITransformable::getValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">NL3D::IAnimatable</a>.
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CCamera.html#z391_2">NL3D::CCamera</a>.
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00077">77</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8cpp-source.html#l00117">getPivotValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00097">getPosValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00102">getRotEulerValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00107">getRotQuatValueName</a>, <a class="el" href="transformable_8cpp-source.html#l00112">getScaleValueName</a>, <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>. </td>
+ </tr>
+</table>
+<a name="z871_0" doxytag="NL3D::ITransformable::lookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::lookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>eye</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>target</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>roll</em> = 0.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Matrix by the lookAt method.
+<p>
+Work only in DirectMatrix mode and RotQuat mode (not euler...).<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>eye</em>&nbsp;</td><td>
+is the coordinate of the object. </td></tr>
+<tr><td valign=top><em>target</em>&nbsp;</td><td>
+is the point the object look at. </td></tr>
+<tr><td valign=top><em>roll</em>&nbsp;</td><td>
+is the roll angle in radian along the object's Y axis. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00169">169</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, and <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::ITransformable::needCompute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::ITransformable::needCompute </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells if the matrix needs to be computed, ie, if data are modified.
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00334">334</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, <a class="el" href="animatable_8h-source.html#l00182">NL3D::IAnimatable::isTouched</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00082">compareMatrixDate</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="z872_4" doxytag="NL3D::ITransformable::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::ITransformable::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>. Deriver must implement this (channels may be detail-ed or not).
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IAnimatable.html#z367_4">NL3D::IAnimatable</a>.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CBone.html#z387_1">NL3D::CBone</a>. </td>
+ </tr>
+</table>
+<a name="z869_10" doxytag="NL3D::ITransformable::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CMatrix &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in DirecTMatrix mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00174">174</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>. </td>
+ </tr>
+</table>
+<a name="z869_9" doxytag="NL3D::ITransformable::setPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00169">169</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z869_8" doxytag="NL3D::ITransformable::setPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPivot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pivot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00162">162</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00169">setPivot</a>. </td>
+ </tr>
+</table>
+<a name="z869_1" doxytag="NL3D::ITransformable::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00121">121</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="z869_0" doxytag="NL3D::ITransformable::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00114">114</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00121">setPos</a>. </td>
+ </tr>
+</table>
+<a name="z869_3" doxytag="NL3D::ITransformable::setRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotX</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotY</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotZ</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00133">133</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>. </td>
+ </tr>
+</table>
+<a name="z869_2" doxytag="NL3D::ITransformable::setRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotEuler </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00126">126</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00133">setRotEuler</a>. </td>
+ </tr>
+</table>
+<a name="z869_4" doxytag="NL3D::ITransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setRotQuat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CQuat &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>quat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00138">138</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="camera_8cpp-source.html#l00163">NL3D::CCamera::update</a>. </td>
+ </tr>
+</table>
+<a name="z869_7" doxytag="NL3D::ITransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scale</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00157">157</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td>
+ </tr>
+</table>
+<a name="z869_6" doxytag="NL3D::ITransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scaleX</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scaleY</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scaleZ</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00152">152</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00145">setScale</a>. </td>
+ </tr>
+</table>
+<a name="z869_5" doxytag="NL3D::ITransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scale</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00145">145</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, and <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>.
+<p>
+Referenced by <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, and <a class="el" href="transformable_8h-source.html#l00152">setScale</a>. </td>
+ </tr>
+</table>
+<a name="z868_0" doxytag="NL3D::ITransformable::setTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::setTransformMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CMatrix::TRotOrder&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ro</em> = CMatrix::ZXY</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the transform mode. Components or matrix are not reseted.
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00100">100</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, <a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="el" href="animatable_8h-source.html#l00166">NL3D::IAnimatable::touch</a>, and <a class="el" href="transformable_8h-source.html#l00058">TTransformMode</a>.
+<p>
+Referenced by <a class="el" href="camera_8h-source.html#l00101">NL3D::CCamera::enableTargetAnimation</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::ITransformable::updateMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITransformable::updateMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8cpp-source.html#l00141">141</a> of file <a class="el" href="transformable_8cpp-source.html">transformable.cpp</a>.
+<p>
+References <a class="el" href="transformable_8h-source.html#l00315">_LocalMatrix</a>, <a class="el" href="transformable_8h-source.html#l00318">_LocalMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00316">_Mode</a>, <a class="el" href="transformable_8h-source.html#l00325">_Pivot</a>, <a class="el" href="transformable_8h-source.html#l00321">_Pos</a>, <a class="el" href="transformable_8h-source.html#l00322">_RotEuler</a>, <a class="el" href="transformable_8h-source.html#l00317">_RotOrder</a>, <a class="el" href="transformable_8h-source.html#l00323">_RotQuat</a>, <a class="el" href="transformable_8h-source.html#l00324">_Scale</a>, <a class="el" href="transformable_8cpp-source.html#l00124">clearTransformFlags</a>, <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>, and <a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00076">getMatrix</a>, and <a class="el" href="transformable_8h-source.html#l00090">getMatrixDate</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::ITransformable::_LocalMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::ITransformable::_LocalMatrix<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00315">315</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00076">getMatrix</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::ITransformable::_LocalMatrixDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::ITransformable::_LocalMatrixDate<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00318">318</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00082">compareMatrixDate</a>, <a class="el" href="transformable_8h-source.html#l00090">getMatrixDate</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::ITransformable::_Mode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> NL3D::ITransformable::_Mode<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00316">316</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00224">getPivot</a>, <a class="el" href="transformable_8h-source.html#l00200">getPos</a>, <a class="el" href="transformable_8h-source.html#l00206">getRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00212">getRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00218">getScale</a>, <a class="el" href="transformable_8h-source.html#l00189">getTransformMode</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8cpp-source.html#l00169">lookAt</a>, <a class="el" href="transformable_8h-source.html#l00334">needCompute</a>, <a class="el" href="transformable_8h-source.html#l00174">setMatrix</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00145">setScale</a>, <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::ITransformable::_Pivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Pivot<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00325">325</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00224">getPivot</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00162">setPivot</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::ITransformable::_Pos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Pos<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00321">321</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00200">getPos</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00114">setPos</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::ITransformable::_RotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_RotEuler<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00322">322</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00206">getRotEuler</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00126">setRotEuler</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::ITransformable::_RotOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix::TRotOrder NL3D::ITransformable::_RotOrder<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00317">317</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00194">getRotOrder</a>, <a class="el" href="transformable_8h-source.html#l00100">setTransformMode</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::ITransformable::_RotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> NL3D::ITransformable::_RotQuat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00323">323</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00212">getRotQuat</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00138">setRotQuat</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::ITransformable::_Scale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::ITransformable::_Scale<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transformable_8h-source.html#l00324">324</a> of file <a class="el" href="transformable_8h-source.html">transformable.h</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00218">getScale</a>, <a class="el" href="transformable_8cpp-source.html#l00058">getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00037">ITransformable</a>, <a class="el" href="transformable_8h-source.html#l00145">setScale</a>, and <a class="el" href="transformable_8cpp-source.html#l00141">updateMatrix</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="transformable_8h-source.html">transformable.h</a><li><a class="el" href="transformable_8cpp-source.html">transformable.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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