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diff --git a/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManager.html b/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManager.html new file mode 100644 index 00000000..4920dbb1 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManager.html @@ -0,0 +1,633 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVisualCollisionManager Class Reference</h1>Server to Client collision manager. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>></code> +<p> +<a href="classNL3D_1_1CVisualCollisionManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a0">CVisualCollisionManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a1">~CVisualCollisionManager</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a2">setLandscape</a> (<a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *landscape)</td></tr> +<tr><td> </td><td><font size=-1><em>setup the landscape used for this collision manager.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a3">createEntity</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>create an entity.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a4">deleteEntity</a> (<a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> *entity)</td></tr> +<tr><td> </td><td><font size=-1><em>delete an entity.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a5">setSunContributionPower</a> (float power, float maxThreshold)</td></tr> +<tr><td> </td><td><font size=-1><em>for <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>().</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c0">newVisualTileDescNode</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c1">deleteVisualTileDescNode</a> (<a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> *ptr)</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c2">newPatchQuadBlock</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c3">deletePatchQuadBlock</a> (<a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> *ptr)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a></td></tr> +<tr><td> </td><td><font size=-1><em>The landscape used to generate tiles, and to snap position to tesselated ground.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CBlockMemory< <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a></td></tr> +<tr><td> </td><td><font size=-1><em>Allocators.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CBlockMemory< <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o3">_SunContributionLUT</a> [256]</td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#l0">CVisualCollisionEntity</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#l1">CLandscapeCollisionGrid</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Server to Client collision manager. +<p> +Snap logic position to Visual position. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00069">69</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVisualCollisionManager::CVisualCollisionManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManager::CVisualCollisionManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">45</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00041">NL3D::PatchQuadBlockAllocatorBlockSize</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">setSunContributionPower</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00040">NL3D::TileDescNodeAllocatorBlockSize</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVisualCollisionManager::~CVisualCollisionManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManager::~CVisualCollisionManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00055">55</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CVisualCollisionManager::createEntity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> * NL3D::CVisualCollisionManager::createEntity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create an entity. +<p> +NB: <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> do not owns this ptr for now, and you must delete it with <a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a4">deleteEntity</a>(). NB: <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> are no more valid when this manager is deleted. +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00069">69</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00119">CVisualCollisionEntity</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVisualCollisionManager::deleteEntity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deleteEntity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>entity</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +delete an entity. +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00076">76</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. </td> + </tr> +</table> +<a name="c3" doxytag="NL3D::CVisualCollisionManager::deletePatchQuadBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deletePatchQuadBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00101">101</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00115">_PatchQuadBlockAllocator</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CVisualCollisionManager::deleteVisualTileDescNode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deleteVisualTileDescNode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00089">89</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00114">_TileDescNodeAllocator</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CVisualCollisionManager::newPatchQuadBlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * NL3D::CVisualCollisionManager::newPatchQuadBlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00095">95</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00115">_PatchQuadBlockAllocator</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CVisualCollisionManager::newVisualTileDescNode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * NL3D::CVisualCollisionManager::newVisualTileDescNode </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00083">83</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00114">_TileDescNodeAllocator</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CVisualCollisionManager::setLandscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::setLandscape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>landscape</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the landscape used for this collision manager. +<p> +ptr is kept, and manager and all entities must be cleared when the landscape is deleted. +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00062">62</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CVisualCollisionManager::setSunContributionPower"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::setSunContributionPower </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>power</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxThreshold</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +for <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>(). +<p> +<dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>()</dl>Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula: +<p> +objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 ); +<p> +Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +<p> +Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">108</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. +<p> +References <a class="el" href="visual__collision__manager_8h-source.html#l00131">_SunContributionLUT</a>, and <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">CVisualCollisionManager</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l1" doxytag="NL3D::CVisualCollisionManager::CLandscapeCollisionGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CLandscapeCollisionGrid<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00120">120</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. </td> + </tr> +</table> +<a name="l0" doxytag="NL3D::CVisualCollisionManager::CVisualCollisionEntity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class CVisualCollisionEntity<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00119">119</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00069">createEntity</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CVisualCollisionManager::_Landscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a>> NL3D::CVisualCollisionManager::_Landscape<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The landscape used to generate tiles, and to snap position to tesselated ground. +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00111">111</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">CVisualCollisionManager</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00062">setLandscape</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00055">~CVisualCollisionManager</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CVisualCollisionManager::_PatchQuadBlockAllocator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CBlockMemory<<a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a>> NL3D::CVisualCollisionManager::_PatchQuadBlockAllocator<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00115">115</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00101">deletePatchQuadBlock</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00095">newPatchQuadBlock</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVisualCollisionManager::_SunContributionLUT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVisualCollisionManager::_SunContributionLUT[256]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00131">131</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">setSunContributionPower</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVisualCollisionManager::_TileDescNodeAllocator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CBlockMemory<<a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a>> NL3D::CVisualCollisionManager::_TileDescNodeAllocator<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Allocators. +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00114">114</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00089">deleteVisualTileDescNode</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00083">newVisualTileDescNode</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a><li><a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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