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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CVisualCollisionManager Class Reference</h1>Server to Client collision manager.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CVisualCollisionManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a0">CVisualCollisionManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a1">~CVisualCollisionManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a2">setLandscape</a> (<a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *landscape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the landscape used for this collision manager.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a3">createEntity</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create an entity.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a4">deleteEntity</a> (<a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> *entity)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>delete an entity.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a5">setSunContributionPower</a> (float power, float maxThreshold)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>for <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>().</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c0">newVisualTileDescNode</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c1">deleteVisualTileDescNode</a> (<a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> *ptr)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c2">newPatchQuadBlock</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#c3">deletePatchQuadBlock</a> (<a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> *ptr)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o0">_Landscape</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The landscape used to generate tiles, and to snap position to tesselated ground.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CBlockMemory&lt; <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o1">_TileDescNodeAllocator</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Allocators.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CBlockMemory&lt; <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o2">_PatchQuadBlockAllocator</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#o3">_SunContributionLUT</a> [256]</td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#l0">CVisualCollisionEntity</a></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManager.html#l1">CLandscapeCollisionGrid</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Server to Client collision manager.
+<p>
+Snap logic position to Visual position. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00069">69</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVisualCollisionManager::CVisualCollisionManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManager::CVisualCollisionManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">45</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00041">NL3D::PatchQuadBlockAllocatorBlockSize</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">setSunContributionPower</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00040">NL3D::TileDescNodeAllocatorBlockSize</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVisualCollisionManager::~CVisualCollisionManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManager::~CVisualCollisionManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00055">55</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CVisualCollisionManager::createEntity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> * NL3D::CVisualCollisionManager::createEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create an entity.
+<p>
+NB: <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> do not owns this ptr for now, and you must delete it with <a class="el" href="classNL3D_1_1CVisualCollisionManager.html#a4">deleteEntity</a>(). NB: <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> are no more valid when this manager is deleted.
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00069">69</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00119">CVisualCollisionEntity</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVisualCollisionManager::deleteEntity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deleteEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>entity</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete an entity.
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00076">76</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CVisualCollisionManager::deletePatchQuadBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deletePatchQuadBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00101">101</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00115">_PatchQuadBlockAllocator</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CVisualCollisionManager::deleteVisualTileDescNode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::deleteVisualTileDescNode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00089">89</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00114">_TileDescNodeAllocator</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CVisualCollisionManager::newPatchQuadBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * NL3D::CVisualCollisionManager::newPatchQuadBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00095">95</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00115">_PatchQuadBlockAllocator</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CVisualCollisionManager::newVisualTileDescNode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * NL3D::CVisualCollisionManager::newVisualTileDescNode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00083">83</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00114">_TileDescNodeAllocator</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVisualCollisionManager::setLandscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::setLandscape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landscape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the landscape used for this collision manager.
+<p>
+ptr is kept, and manager and all entities must be cleared when the landscape is deleted.
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00062">62</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00111">_Landscape</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CVisualCollisionManager::setSunContributionPower"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVisualCollisionManager::setSunContributionPower </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>power</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxThreshold</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+for <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>().
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CVisualCollisionEntity.html#z909_0">CVisualCollisionEntity::getStaticLightSetup</a>()</dl>Build a lighting table to remap sun contribution from landscape to sun contribution for objects. The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:
+<p>
+objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );
+<p>
+Default is 0.5 (=&gt; sqrt) for power and 0.5 for maxThreshold.
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">108</a> of file <a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a>.
+<p>
+References <a class="el" href="visual__collision__manager_8h-source.html#l00131">_SunContributionLUT</a>, and <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">CVisualCollisionManager</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l1" doxytag="NL3D::CVisualCollisionManager::CLandscapeCollisionGrid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CLandscapeCollisionGrid<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00120">120</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CVisualCollisionManager::CVisualCollisionEntity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CVisualCollisionEntity<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00119">119</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00069">createEntity</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CVisualCollisionManager::_Landscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1CLandscape.html">CLandscape</a>&gt; NL3D::CVisualCollisionManager::_Landscape<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The landscape used to generate tiles, and to snap position to tesselated ground.
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00111">111</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00045">CVisualCollisionManager</a>, <a class="el" href="visual__collision__manager_8cpp-source.html#l00062">setLandscape</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00055">~CVisualCollisionManager</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVisualCollisionManager::_PatchQuadBlockAllocator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CBlockMemory&lt;<a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a>&gt; NL3D::CVisualCollisionManager::_PatchQuadBlockAllocator<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00115">115</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00101">deletePatchQuadBlock</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00095">newPatchQuadBlock</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVisualCollisionManager::_SunContributionLUT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CVisualCollisionManager::_SunContributionLUT[256]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00131">131</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00108">setSunContributionPower</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVisualCollisionManager::_TileDescNodeAllocator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CBlockMemory&lt;<a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a>&gt; NL3D::CVisualCollisionManager::_TileDescNodeAllocator<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Allocators.
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager_8h-source.html#l00114">114</a> of file <a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager_8cpp-source.html#l00089">deleteVisualTileDescNode</a>, and <a class="el" href="visual__collision__manager_8cpp-source.html#l00083">newVisualTileDescNode</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="visual__collision__manager_8h-source.html">visual_collision_manager.h</a><li><a class="el" href="visual__collision__manager_8cpp-source.html">visual_collision_manager.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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