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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTileSet Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s27">_0000</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s25">_0001</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s23">_0111</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s26">_1000</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s24">_1110</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s22">_1111</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o6">_Border128</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o7">_Border256</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o8">_BorderTransition</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o5">_ChildName</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o9">_DisplacementBitmap</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#r1">_ErrorMessage</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o0">_Name</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o1">_Oriented</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o2">_Tile128</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o3">_Tile256</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o4">_TileTransition</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o10">_TileVegetableDesc</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#o11">_TileVegetableDescFileName</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#r2">_TransitionFlags</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#r0">_Version</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a39">addChild</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s5">addFirstA128128</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a1">addTile128</a>(int &indexInTileSet, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a2">addTile256</a>(int &indexInTileSet, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32s21">borderCount</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32s18">bottom</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s2">bottomInterfaceProblem</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a20">checkTile128</a>(CTile::TBitmap type, const CTileBorder &border, int &pixel, int &composante)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a21">checkTile256</a>(CTile::TBitmap type, const CTileBorder &border, int &pixel, int &composante)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a22">checkTileTransition</a>(TTransition transition, CTile::TBitmap type, const CTileBorder &border, int &indexError, int &pixel, int &composante)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a38">cleanUnusedData</a>()</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a8">clearDisplacement</a>(TDisplacement displacement, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a5">clearTile128</a>(int indexInTileSet, CTile::TBitmap type, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a6">clearTile256</a>(int indexInTileSet, CTile::TBitmap type, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a7">clearTransition</a>(TTransition transition, CTile::TBitmap type, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s30s12">count</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s31s16">CountDisplace</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#l0">CTileBank</a> class</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a0">CTileSet</a>()</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#c0">deleteBordersIfLast</a>(const CTileBank &bank, CTile::TBitmap type)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33s28">dontcare</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s9">errorCount</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s30s10">first</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s31s14">FirstDisplace</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a31">getBorder128</a>(CTile::TBitmap bitmapType) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a32">getBorder256</a>(CTile::TBitmap bitmapType) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#f0">getComplementaryBorder</a>(TFlagBorder border)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [private, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d2">getComplementaryTransition</a>(TTransition transition)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a34">getDisplacementTile</a>(TDisplacement displacement) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d5">getEdgeType</a>(TTransition _what, TBorder _where)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d0">getErrorMessage</a>(TError error)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline, static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a37">getExistingTransitionTile</a>(TFlagBorder _top, TFlagBorder _bottom, TFlagBorder _left, TFlagBorder _right, int reject, CTile::TBitmap type)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d3">getInvertBorder</a>(TFlagBorder border)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a23">getName</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a25">getNumTile128</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a26">getNumTile256</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a24">getOriented</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d4">getOrientedBorder</a>(TBorder where, TFlagBorder border)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a27">getTile128</a>(sint index) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a28">getTile256</a>(sint index) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a35">getTileVegetableDesc</a>()</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a36">getTileVegetableDesc</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a33">getTileVegetableDescFileName</a>() const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a29">getTransition</a>(sint index)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a30">getTransition</a>(sint index) const</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d1">getTransitionTile</a>(TFlagBorder top, TFlagBorder bottom, TFlagBorder left, TFlagBorder right)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a41">isChild</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s30s11">last</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s31s15">LastDisplace</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32s19">left</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s3">leftInterfaceProblem</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a19">loadTileVegetableDesc</a>()</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s30s13">notfound</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s0">ok</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a40">removeChild</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a3">removeTile128</a>(int indexInTileSet, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a4">removeTile256</a>(int indexInTileSet, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32s20">right</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s4">rightInterfaceProblem</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s7">rightLeftNotTheSame</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#d6">rotateTransition</a>(TTransition transition)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a42">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a15">setBorder</a>(CTile::TBitmap type, const CTileBorder &border)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a16">setDisplacement</a>(TDisplacement displacement, const std::string &fileName, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a9">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a10">setOriented</a>(bool oriented)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a11">setTile128</a>(int indexInTileSet, const std::string &name, CTile::TBitmap type, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a12">setTile256</a>(int indexInTileSet, const std::string &name, CTile::TBitmap type, CTileBank &bank)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a13">setTileTransition</a>(TTransition transition, const std::string &name, CTile::TBitmap type, CTileBank &bank, const CTileBorder &border)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a14">setTileTransitionAlpha</a>(TTransition transition, const std::string &name, CTileBank &bank, const CTileBorder &border, uint8 rotAlpha)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a18">setTileVegetableDesc</a>(const CTileVegetableDesc &tvd)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#a17">setTileVegetableDescFileName</a>(const std::string &fileName)</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s8">sizeInvalide</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#m0">SurfaceData</a></td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32">TBorder</a> enum name</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s31">TDisplacement</a> enum name</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29">TError</a> enum name</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s33">TFlagBorder</a> enum name</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s32s17">top</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s6">topBottomNotTheSame</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s29s1">topInterfaceProblem</a> enum value</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTileSet.html#s30">TTransition</a> enum name</td><td><a class="el" href="classNL3D_1_1CTileSet.html">NL3D::CTileSet</a></td><td></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |