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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSMaterial Class Reference</h1>this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSMaterial: +<p><center><img src="classNL3D_1_1CPSMaterial.gif" usemap="#NL3D::CPSMaterial_map" border="0"></center> +<map name="NL3D::CPSMaterial_map"> +<area href="classNL3D_1_1CPSDot.html" alt="NL3D::CPSDot" shape="rect" coords="0,56,153,80"> +<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="163,56,316,80"> +<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="326,56,479,80"> +<area href="classNL3D_1_1CPSRibbon.html" alt="NL3D::CPSRibbon" shape="rect" coords="489,56,642,80"> +<area href="classNL3D_1_1CPSRibbonLookAt.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="652,56,805,80"> +<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="815,56,968,80"> +<area href="classNL3D_1_1CPSTailDot.html" alt="NL3D::CPSTailDot" shape="rect" coords="978,56,1131,80"> +<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="244,112,397,136"> +<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="407,112,560,136"> +</map> +<a href="classNL3D_1_1CPSMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> { <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>, +<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>, +<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>, +<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>this enum summarize the useful modes for blending to the framebuffer.</em> <a href="#s4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a> (<a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> mode)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a> (bool force, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &col=<a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numStages)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00773">773</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s4" doxytag="NL3D::CPSMaterial::TBlendingMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CPSMaterial::TBlendingMode + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this enum summarize the useful modes for blending to the framebuffer. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s4s0" doxytag="add"></a><em>add</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s1" doxytag="modulate"></a><em>modulate</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s2" doxytag="alphaBlend"></a><em>alphaBlend</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s4s3" doxytag="alphaTest"></a><em>alphaTest</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00780">780</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSMaterial::CPSMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSMaterial::CPSMaterial </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00483">483</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a4" doxytag="NL3D::CPSMaterial::forceModulateConstantColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceModulateConstantColor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname" nowrap> <em>force</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>col</em> = <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> +This is not compatible with multitextureing, however. <dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>force</em> </td><td> +true to force constant color modulation </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">553</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">forceTexturedMaterialStages</a>. +<p> +Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSMaterial::forceTexturedMaterialStages"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceTexturedMaterialStages </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>numStages</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> +<ul> +<li>If a texture was present for a given stage it still is<ul> +<li>If a texture wasn't present, it create a dummy white texture there<li>Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver) </ul> +</ul> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">578</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, and <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>. +<p> +Referenced by <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">forceModulateConstantColor</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00286">NL3D::CPSFanLight::setupMaterial</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSMaterial::getBlendingMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> NL3D::CPSMaterial::getBlendingMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">531</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00330">NL3D::CPSTailDot::hasTransparentFaces</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00206">NL3D::CPSShockWave::hasTransparentFaces</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00510">NL3D::CPSRibbonLookAt::hasTransparentFaces</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00641">NL3D::CPSRibbon::hasTransparentFaces</a>, <a class="el" href="ps__quad_8cpp-source.html#l00221">NL3D::CPSQuad::hasTransparentFaces</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00252">NL3D::CPSFanLight::hasTransparentFaces</a>, and <a class="el" href="ps__dot_8cpp-source.html#l00239">NL3D::CPSDot::hasTransparentFaces</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSMaterial::serialMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::serialMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00491">491</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSMaterial::setBlendingMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::setBlendingMode </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> </td> + <td class="mdname1" valign="top" nowrap> <em>mode</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00500">500</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>, and <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSMaterial::_Mat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> NL3D::CPSMaterial::_Mat<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00808">808</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__ribbon_8cpp-source.html#l00230">NL3D::CPSRibbon::CPSRibbon</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">NL3D::CPSTailDot::displayRibbons</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00448">NL3D::CPSRibbon::displayRibbons</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">forceModulateConstantColor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">forceTexturedMaterialStages</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">getBlendingMode</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00351">NL3D::CPSShockWave::init</a>, <a class="el" href="ps__quad_8cpp-source.html#l00233">NL3D::CPSQuad::init</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00452">NL3D::CPSFanLight::init</a>, <a class="el" href="ps__dot_8cpp-source.html#l00206">NL3D::CPSDot::init</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00500">setBlendingMode</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00486">NL3D::CPSTailDot::setupGlobalColor</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00286">NL3D::CPSFanLight::setupMaterial</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00988">NL3D::CPSRibbon::setupTexturedGlobalColor</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01041">NL3D::CPSRibbon::setupTextureMatrix</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">NL3D::CPSShockWave::setupUFactor</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00950">NL3D::CPSRibbon::setupUntexturedGlobalColor</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">NL3D::CPSTailDot::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">NL3D::CPSRibbonLookAt::step</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00261">NL3D::CPSRibbon::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00186">NL3D::CPSRibbonLookAt::updateMatAndVbForColor</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00425">NL3D::CPSShockWave::updateMatAndVbForTexture</a>, <a class="el" href="ps__quad_8cpp-source.html#l00245">NL3D::CPSQuad::updateMatAndVbForTexture</a>, <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00421">NL3D::CPSTailDot::updateMaterial</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00856">NL3D::CPSRibbon::updateTexturedMaterial</a>, and <a class="el" href="ps__ribbon_8cpp-source.html#l00790">NL3D::CPSRibbon::updateUntexturedMaterial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |