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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CPSMaterial Class Reference</h1>this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSMaterial:
+<p><center><img src="classNL3D_1_1CPSMaterial.gif" usemap="#NL3D::CPSMaterial_map" border="0"></center>
+<map name="NL3D::CPSMaterial_map">
+<area href="classNL3D_1_1CPSDot.html" alt="NL3D::CPSDot" shape="rect" coords="0,56,153,80">
+<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="163,56,316,80">
+<area href="classNL3D_1_1CPSQuad.html" alt="NL3D::CPSQuad" shape="rect" coords="326,56,479,80">
+<area href="classNL3D_1_1CPSRibbon.html" alt="NL3D::CPSRibbon" shape="rect" coords="489,56,642,80">
+<area href="classNL3D_1_1CPSRibbonLookAt.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="652,56,805,80">
+<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="815,56,968,80">
+<area href="classNL3D_1_1CPSTailDot.html" alt="NL3D::CPSTailDot" shape="rect" coords="978,56,1131,80">
+<area href="classNL3D_1_1CPSFace.html" alt="NL3D::CPSFace" shape="rect" coords="244,112,397,136">
+<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="407,112,560,136">
+</map>
+<a href="classNL3D_1_1CPSMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">TBlendingMode</a> { <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>,
+<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>,
+<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>,
+<a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this enum summarize the useful modes for blending to the framebuffer.</em> <a href="#s4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a0">CPSMaterial</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a1">serialMaterial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a2">setBlendingMode</a> (<a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> mode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a> (bool force, const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;col=<a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numStages)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+this contains material of a particle, this doesn't initiliaze anything, this just give the abylity to change the blending mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00773">773</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NL3D::CPSMaterial::TBlendingMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CPSMaterial::TBlendingMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this enum summarize the useful modes for blending to the framebuffer.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s4s0" doxytag="add"></a><em>add</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s1" doxytag="modulate"></a><em>modulate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s2" doxytag="alphaBlend"></a><em>alphaBlend</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s4s3" doxytag="alphaTest"></a><em>alphaTest</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00780">780</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSMaterial::CPSMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMaterial::CPSMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00483">483</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a4" doxytag="NL3D::CPSMaterial::forceModulateConstantColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceModulateConstantColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>force</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>col</em> = <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+This is not compatible with multitextureing, however. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>force</em>&nbsp;</td><td>
+true to force constant color modulation </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">553</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">forceTexturedMaterialStages</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, and <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSMaterial::forceTexturedMaterialStages"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceTexturedMaterialStages </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numStages</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+<ul>
+<li>If a texture was present for a given stage it still is<ul>
+<li>If a texture wasn't present, it create a dummy white texture there<li>Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver) </ul>
+</ul>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">578</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, and <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>.
+<p>
+Referenced by <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">forceModulateConstantColor</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00286">NL3D::CPSFanLight::setupMaterial</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSMaterial::getBlendingMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a> NL3D::CPSMaterial::getBlendingMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">531</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00330">NL3D::CPSTailDot::hasTransparentFaces</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00206">NL3D::CPSShockWave::hasTransparentFaces</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00510">NL3D::CPSRibbonLookAt::hasTransparentFaces</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00641">NL3D::CPSRibbon::hasTransparentFaces</a>, <a class="el" href="ps__quad_8cpp-source.html#l00221">NL3D::CPSQuad::hasTransparentFaces</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00252">NL3D::CPSFanLight::hasTransparentFaces</a>, and <a class="el" href="ps__dot_8cpp-source.html#l00239">NL3D::CPSDot::hasTransparentFaces</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSMaterial::serialMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::serialMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00491">491</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSMaterial::setBlendingMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::setBlendingMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSMaterial.html#s4">CPSMaterial::TBlendingMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00500">500</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">_Mat</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>, <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>, and <a class="el" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSMaterial::_Mat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> NL3D::CPSMaterial::_Mat<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00808">808</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon_8cpp-source.html#l00230">NL3D::CPSRibbon::CPSRibbon</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">NL3D::CPSTailDot::displayRibbons</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">NL3D::CPSRibbonLookAt::displayRibbons</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00448">NL3D::CPSRibbon::displayRibbons</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00286">NL3D::CPSShockWave::draw</a>, <a class="el" href="ps__dot_8cpp-source.html#l00122">NL3D::CPSDot::draw</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">forceModulateConstantColor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">forceTexturedMaterialStages</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">getBlendingMode</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00351">NL3D::CPSShockWave::init</a>, <a class="el" href="ps__quad_8cpp-source.html#l00233">NL3D::CPSQuad::init</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00452">NL3D::CPSFanLight::init</a>, <a class="el" href="ps__dot_8cpp-source.html#l00206">NL3D::CPSDot::init</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00500">setBlendingMode</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00486">NL3D::CPSTailDot::setupGlobalColor</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00286">NL3D::CPSFanLight::setupMaterial</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00988">NL3D::CPSRibbon::setupTexturedGlobalColor</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01041">NL3D::CPSRibbon::setupTextureMatrix</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">NL3D::CPSShockWave::setupUFactor</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00950">NL3D::CPSRibbon::setupUntexturedGlobalColor</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">NL3D::CPSTailDot::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">NL3D::CPSRibbonLookAt::step</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00261">NL3D::CPSRibbon::step</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00186">NL3D::CPSRibbonLookAt::updateMatAndVbForColor</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00425">NL3D::CPSShockWave::updateMatAndVbForTexture</a>, <a class="el" href="ps__quad_8cpp-source.html#l00245">NL3D::CPSQuad::updateMatAndVbForTexture</a>, <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00421">NL3D::CPSTailDot::updateMaterial</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00856">NL3D::CPSRibbon::updateTexturedMaterial</a>, and <a class="el" href="ps__ribbon_8cpp-source.html#l00790">NL3D::CPSRibbon::updateUntexturedMaterial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul>
+
+
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