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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSFluidFriction Class Reference</h1>the fluid friction force.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__force_8h-source.html">ps_force.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSFluidFriction:
+<p><center><img src="classNL3D_1_1CPSFluidFriction.gif" usemap="#NL3D::CPSFluidFriction_map" border="0"></center>
+<map name="NL3D::CPSFluidFriction_map">
+<area href="classNL3D_1_1CIsotropicForceT.html" alt="NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >" shape="rect" coords="0,280,312,304">
+<area href="classNL3D_1_1CPSForceIntensity.html" alt="NL3D::CPSForceIntensity" shape="rect" coords="322,280,634,304">
+<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,312,248">
+<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,312,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,312,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,312,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,312,24">
+</map>
+<a href="classNL3D_1_1CPSFluidFriction-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a> (float frictionCoeff=1.f)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a1">setupFunctor</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serial the force definition. MUST be called by deriver during their serialisation.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b0">getForceIntensityOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return the located that own them here.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+the fluid friction force.
+<p>
+We don't derive from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">CPSForceIntensityHelper</a> (which derives from <a class="el" href="classNL3D_1_1CPSForce.html">CPSForce</a> , because <a class="el" href="classNL3D_1_1CIsotropicForceT.html">CIsotropicForceT</a> also derives from <a class="el" href="classNL3D_1_1CPSForce.html">CPSForce</a>, and we don't want to use virtual inheritance
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00533">533</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSFluidFriction::CPSFluidFriction"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFluidFriction::CPSFluidFriction </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>frictionCoeff</em> = 1.f </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00537">537</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, and <a class="el" href="ps__force_8cpp-source.html#l00168">NL3D::CPSForceIntensity::setIntensity</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b2" doxytag="NL3D::CPSFluidFriction::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b1">NL3D::CIsotropicForceT&lt; CPSFluidFrictionFunctor &gt;</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00567">567</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00203">NL3D::CPSForceIntensity::deleteForceIntensityElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSFluidFriction::getForceIntensityOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFluidFriction::getForceIntensityOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return the located that own them here.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSForceIntensity.html#b0">NL3D::CPSForceIntensity</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00565">565</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSFluidFriction::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b0">NL3D::CIsotropicForceT&lt; CPSFluidFrictionFunctor &gt;</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00566">566</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>, and <a class="el" href="ps__force_8h-source.html#l00199">NL3D::CPSForceIntensity::newForceIntensityElement</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSFluidFriction::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.
+<p>
+Call CPSLOcated::resize instead
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b2">NL3D::CIsotropicForceT&lt; CPSFluidFrictionFunctor &gt;</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00568">568</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00207">NL3D::CPSForceIntensity::resizeForceIntensity</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSFluidFriction::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the force definition. MUST be called by deriver during their serialisation.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#a1">NL3D::CIsotropicForceT&lt; CPSFluidFrictionFunctor &gt;</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00552">552</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8cpp-source.html#l00062">NL3D::CPSForce::registerToTargets</a>, and <a class="el" href="ps__force_8cpp-source.html#l00192">NL3D::CPSForceIntensity::serialForceIntensity</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSFluidFriction::setupFunctor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::setupFunctor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensity.html#a5">NL3D::CPSForceIntensity</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00544">544</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00309">NL3D::CIsotropicForceT&lt; CPSFluidFrictionFunctor &gt;::_F</a>, <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a></ul>
+
+
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