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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CPSFluidFriction.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSFluidFriction Class Reference</h1>the fluid friction force. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__force_8h-source.html">ps_force.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSFluidFriction: +<p><center><img src="classNL3D_1_1CPSFluidFriction.gif" usemap="#NL3D::CPSFluidFriction_map" border="0"></center> +<map name="NL3D::CPSFluidFriction_map"> +<area href="classNL3D_1_1CIsotropicForceT.html" alt="NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >" shape="rect" coords="0,280,312,304"> +<area href="classNL3D_1_1CPSForceIntensity.html" alt="NL3D::CPSForceIntensity" shape="rect" coords="322,280,634,304"> +<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,312,248"> +<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,312,192"> +<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,312,136"> +<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,312,80"> +<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,312,24"> +</map> +<a href="classNL3D_1_1CPSFluidFriction-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a> (float frictionCoeff=1.f)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a1">setupFunctor</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#a2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>Serial the force definition. MUST be called by deriver during their serialisation.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b0">getForceIntensityOwner</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return the located that own them here.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td> </td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFluidFriction.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +the fluid friction force. +<p> +We don't derive from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">CPSForceIntensityHelper</a> (which derives from <a class="el" href="classNL3D_1_1CPSForce.html">CPSForce</a> , because <a class="el" href="classNL3D_1_1CIsotropicForceT.html">CIsotropicForceT</a> also derives from <a class="el" href="classNL3D_1_1CPSForce.html">CPSForce</a>, and we don't want to use virtual inheritance +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00533">533</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSFluidFriction::CPSFluidFriction"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSFluidFriction::CPSFluidFriction </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>frictionCoeff</em> = 1.f </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00537">537</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, and <a class="el" href="ps__force_8cpp-source.html#l00168">NL3D::CPSForceIntensity::setIntensity</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b2" doxytag="NL3D::CPSFluidFriction::deleteElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::deleteElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -> nl_assert. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b1">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00567">567</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00203">NL3D::CPSForceIntensity::deleteForceIntensityElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSFluidFriction::getForceIntensityOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFluidFriction::getForceIntensityOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return the located that own them here. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1CPSForceIntensity.html#b0">NL3D::CPSForceIntensity</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00565">565</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSFluidFriction::newElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::newElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate a new element for this bindable. +<p> +They are generated according to the propertie of the class +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b0">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00566">566</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>, and <a class="el" href="ps__force_8h-source.html#l00199">NL3D::CPSForceIntensity::newForceIntensityElement</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSFluidFriction::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly. +<p> +Call CPSLOcated::resize instead +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#b2">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00568">568</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00207">NL3D::CPSForceIntensity::resizeForceIntensity</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSFluidFriction::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Serial the force definition. MUST be called by deriver during their serialisation. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CIsotropicForceT.html#a1">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor ></a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00552">552</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8cpp-source.html#l00062">NL3D::CPSForce::registerToTargets</a>, and <a class="el" href="ps__force_8cpp-source.html#l00192">NL3D::CPSForceIntensity::serialForceIntensity</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSFluidFriction::setupFunctor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSFluidFriction::setupFunctor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensity.html#a5">NL3D::CPSForceIntensity</a>. +<p> +Definition at line <a class="el" href="ps__force_8h-source.html#l00544">544</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. +<p> +References <a class="el" href="ps__force_8h-source.html#l00309">NL3D::CIsotropicForceT< CPSFluidFrictionFunctor >::_F</a>, <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |