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diff --git a/docs/doxygen/nel/classNL3D_1_1CPSFloatBinOp-members.html b/docs/doxygen/nel/classNL3D_1_1CPSFloatBinOp-members.html new file mode 100644 index 00000000..45d699d7 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSFloatBinOp-members.html @@ -0,0 +1,119 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSFloatBinOp Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n1">_Arg</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n1">_HasMemory</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n3">_MaxSize</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n0">_NbCycles</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n0">_Op</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n2">_Size</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b3">clean</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html#a1">clone</a>() const</td><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_0">CPSAttribMaker</a>(float nbCycles=1.f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_0">CPSAttribMakerBinOp</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_1">CPSAttribMakerBinOp</a>(const CPSAttribMakerBinOp &other)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_5">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_0">get</a>(CPSLocated *loc, uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z707_1">NL3D::CPSAttribMaker< float >::get</a>(float input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_1">getArg</a>(uint argNb)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_2">getArg</a>(uint argNb) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_7">getClamping</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_4">getInput</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#a0">getMaxValue</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_1">getNbCycles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_2">getOp</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_2">getType</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_2">hasCustomInput</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_0">hasMemory</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_5">isClampingSupported</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_1">make</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_2">make4</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b1">make4Private</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_3">makeN</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b2">makeNPrivate</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b0">makePrivate</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1<< 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_6">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html#a0">NLMISC_DECLARE_CLASS</a>(CPSFloatBinOp)</td><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_7">resize</a>(uint32 capacity, uint32 nbPresentElements)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_4">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_0">setArg</a>(uint argNb, CPSAttribMaker< float > *arg)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_6">setClamping</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_3">setInput</a>(const CPSInputType &input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_0">setNbCycles</a>(float nbCycles)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_0">setOp</a>(CPSBinOp::BinOp op)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_1">supportOp</a>(CPSBinOp::BinOp op)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_3">~CPSAttribMaker</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker< float ></a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_2">~CPSAttribMakerBinOp</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp< float ></a></td><td><code> [virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD 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