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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CPSFloatBinOp Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n1">_Arg</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n1">_HasMemory</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n3">_MaxSize</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#n0">_NbCycles</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n0">_Op</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#n2">_Size</a></td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b3">clean</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html#a1">clone</a>() const</td><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_0">CPSAttribMaker</a>(float nbCycles=1.f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_0">CPSAttribMakerBinOp</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_1">CPSAttribMakerBinOp</a>(const CPSAttribMakerBinOp &amp;other)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_5">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_0">get</a>(CPSLocated *loc, uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z707_1">NL3D::CPSAttribMaker&lt; float &gt;::get</a>(float input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_1">getArg</a>(uint argNb)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_2">getArg</a>(uint argNb) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_7">getClamping</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_4">getInput</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#a0">getMaxValue</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_1">getNbCycles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_2">getOp</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_2">getType</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_2">hasCustomInput</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z709_0">hasMemory</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_5">isClampingSupported</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_1">make</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_2">make4</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b1">make4Private</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_3">makeN</a>(CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b2">makeNPrivate</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, uint32 nbReplicate, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#b0">makePrivate</a>(float *buf1, float *buf2, CPSLocated *loc, uint32 startIndex, void *tab, uint32 stride, uint32 numAttrib, bool allowNoCopy=false, uint32 srcStep=(1&lt;&lt; 16)) const</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_6">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html#a0">NLMISC_DECLARE_CLASS</a>(CPSFloatBinOp)</td><td><a class="el" href="classNL3D_1_1CPSFloatBinOp.html">NL3D::CPSFloatBinOp</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_7">resize</a>(uint32 capacity, uint32 nbPresentElements)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z711_4">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z712_0">setArg</a>(uint argNb, CPSAttribMaker&lt; float &gt; *arg)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_6">setClamping</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_3">setInput</a>(const CPSInputType &amp;input)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z708_0">setNbCycles</a>(float nbCycles)</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_0">setOp</a>(CPSBinOp::BinOp op)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z713_1">supportOp</a>(CPSBinOp::BinOp op)</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html#z706_3">~CPSAttribMaker</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMaker.html">NL3D::CPSAttribMaker&lt; float &gt;</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html#z710_2">~CPSAttribMakerBinOp</a>()</td><td><a class="el" href="classNL3D_1_1CPSAttribMakerBinOp.html">NL3D::CPSAttribMakerBinOp&lt; float &gt;</a></td><td><code> [virtual]</code></td></tr>
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