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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLightTrav Class Reference</h1>The light traversal. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="light__trav_8h-source.html">light_trav.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CLightTrav: +<p><center><img src="classNL3D_1_1CLightTrav.gif" usemap="#NL3D::CLightTrav_map" border="0"></center> +<map name="NL3D::CLightTrav_map"> +<area href="classNL3D_1_1ITravScene.html" alt="NL3D::ITravScene" shape="rect" coords="0,112,126,136"> +<area href="classNL3D_1_1ITrav.html" alt="NL3D::ITrav" shape="rect" coords="0,56,126,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,126,24"> +</map> +<a href="classNL3D_1_1CLightTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#a0">CLightTrav</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#a1">setLightModelRoot</a> (<a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> *lightModelRoot)</td></tr> +<tr><td> </td><td><font size=-1><em>Must init it!</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader"></div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_0">createDefaultObs</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#z517_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_1">getClassId</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#z517_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_2">getRenderOrder</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#z517_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_3">traverse</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Execute the traversal.</em> <a href="#z517_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">LightingList. Filled during clip traversal.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z518_0">clearLightedList</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Clear the list of lighted observers.</em> <a href="#z518_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z518_1">addLightedObs</a> (<a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> *o)</td></tr> +<tr><td> </td><td><font size=-1><em>Add an observer to the list of lighted observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.</em> <a href="#z518_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLightingManager.html">CLightingManager</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a></td></tr> +<tr><td> </td><td><font size=-1><em>The lightingManager, where objects/lights are inserted, and modelContributions are computed.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z519_0">LightModelRoot</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> * > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +The light traversal. +<p> +The purpose of this traversal is to compute lighting on lightable objects. +<p> +Lightable objects can be <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> only. +<p> +NB: see <a class="el" href="classNL3D_1_1CScene.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CScene.html">CScene</a> <a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> </dl><dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00065">65</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLightTrav::CLightTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLightTrav::CLightTrav </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00044">44</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. +<p> +References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>, <a class="el" href="light__trav_8h-source.html#l00082">LightingSystemEnabled</a>, and <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z518_1" doxytag="NL3D::CLightTrav::addLightedObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addLightedObs </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>o</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an observer to the list of lighted observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted. +<p> + +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00073">73</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. +<p> +References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>. </td> + </tr> +</table> +<a name="z518_0" doxytag="NL3D::CLightTrav::clearLightedList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::clearLightedList </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clear the list of lighted observers. +<p> + +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00068">68</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. +<p> +References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>. </td> + </tr> +</table> +<a name="z517_0" doxytag="NL3D::CLightTrav::createDefaultObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a> * NL3D::CLightTrav::createDefaultObs </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This method must create a default observer for this traversal. +<p> +Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer. +<p> +Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_0">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00061">61</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. </td> + </tr> +</table> +<a name="z517_1" doxytag="NL3D::CLightTrav::getClassId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> NL3D::CLightTrav::getClassId </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function must return the Unique Ident for this traversal class. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_1">NL3D::ITrav</a>. +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00075">75</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. </td> + </tr> +</table> +<a name="z517_2" doxytag="NL3D::CLightTrav::getRenderOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CLightTrav::getRenderOrder </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the order of the traversal. +<p> +This is usefull for <a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul> +<li><a class="el" href="classNL3D_1_1CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="classNL3D_1_1CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a>: 4000 </ul> + +<p> +Implements <a class="el" href="classNL3D_1_1ITravScene.html#a1">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00076">76</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CLightTrav::setLightModelRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::setLightModelRoot </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>lightModelRoot</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Must init it! +<p> + +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00053">53</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. +<p> +References <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z517_3" doxytag="NL3D::CLightTrav::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLightTrav::traverse </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Execute the traversal. +<p> +<a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() will call this method, to execute the traversal. +<p> +Implements <a class="el" href="classNL3D_1_1ITravScene.html#a2">NL3D::ITravScene</a>. +<p> +Definition at line <a class="el" href="light__trav_8cpp-source.html#l00080">80</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. +<p> +References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="light__trav_8h-source.html#l00095">LightingManager</a>, <a class="el" href="light__trav_8h-source.html#l00082">LightingSystemEnabled</a>, <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CLightTrav::_LightedList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a>*> NL3D::CLightTrav::_LightedList<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00114">114</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="light__trav_8cpp-source.html#l00073">addLightedObs</a>, <a class="el" href="light__trav_8cpp-source.html#l00068">clearLightedList</a>, <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CLightTrav::LightingManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLightingManager.html">CLightingManager</a> NL3D::CLightTrav::LightingManager + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The lightingManager, where objects/lights are inserted, and modelContributions are computed. +<p> + +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00095">95</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CLightTrav::LightingSystemEnabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CLightTrav::LightingSystemEnabled + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00082">82</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td> + </tr> +</table> +<a name="z519_0" doxytag="NL3D::CLightTrav::LightModelRoot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a>* NL3D::CLightTrav::LightModelRoot + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="light__trav_8h-source.html#l00108">108</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. +<p> +Referenced by <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, <a class="el" href="light__trav_8cpp-source.html#l00053">setLightModelRoot</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="light__trav_8h-source.html">light_trav.h</a><li><a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |