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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CLightTrav Class Reference</h1>The light traversal.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="light__trav_8h-source.html">light_trav.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CLightTrav:
+<p><center><img src="classNL3D_1_1CLightTrav.gif" usemap="#NL3D::CLightTrav_map" border="0"></center>
+<map name="NL3D::CLightTrav_map">
+<area href="classNL3D_1_1ITravScene.html" alt="NL3D::ITravScene" shape="rect" coords="0,112,126,136">
+<area href="classNL3D_1_1ITrav.html" alt="NL3D::ITrav" shape="rect" coords="0,56,126,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,126,24">
+</map>
+<a href="classNL3D_1_1CLightTrav-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#a0">CLightTrav</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#a1">setLightModelRoot</a> (<a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> *lightModelRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Must init it!</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_0">createDefaultObs</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method must create a default observer for this traversal.</em> <a href="#z517_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_1">getClassId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must return the Unique Ident for this traversal class.</em> <a href="#z517_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_2">getRenderOrder</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#z517_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z517_3">traverse</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Execute the traversal.</em> <a href="#z517_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">LightingList. Filled during clip traversal.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z518_0">clearLightedList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clear the list of lighted observers.</em> <a href="#z518_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z518_1">addLightedObs</a> (<a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> *o)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an observer to the list of lighted observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.</em> <a href="#z518_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLightingManager.html">CLightingManager</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The lightingManager, where objects/lights are inserted, and modelContributions are computed.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#z519_0">LightModelRoot</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The light traversal.
+<p>
+The purpose of this traversal is to compute lighting on lightable objects.
+<p>
+Lightable objects can be <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> only.
+<p>
+NB: see <a class="el" href="classNL3D_1_1CScene.html">CScene</a> for 3d conventions (orthonormal basis...) <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CScene.html">CScene</a> <a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> </dl><dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00065">65</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CLightTrav::CLightTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLightTrav::CLightTrav </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00044">44</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>, <a class="el" href="light__trav_8h-source.html#l00082">LightingSystemEnabled</a>, and <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z518_1" doxytag="NL3D::CLightTrav::addLightedObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::addLightedObs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>o</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an observer to the list of lighted observers. <b>DOESN'T</b> <b>CHECK</b> if already inserted.
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00073">73</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>. </td>
+ </tr>
+</table>
+<a name="z518_0" doxytag="NL3D::CLightTrav::clearLightedList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::clearLightedList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear the list of lighted observers.
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00068">68</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>. </td>
+ </tr>
+</table>
+<a name="z517_0" doxytag="NL3D::CLightTrav::createDefaultObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a> * NL3D::CLightTrav::createDefaultObs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method must create a default observer for this traversal.
+<p>
+Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer.
+<p>
+Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_0">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00061">61</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z517_1" doxytag="NL3D::CLightTrav::getClassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> NL3D::CLightTrav::getClassId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must return the Unique Ident for this traversal class.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITrav.html#z622_1">NL3D::ITrav</a>.
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00075">75</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="z517_2" doxytag="NL3D::CLightTrav::getRenderOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CLightTrav::getRenderOrder </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the order of the traversal.
+<p>
+This is usefull for <a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul>
+<li><a class="el" href="classNL3D_1_1CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="classNL3D_1_1CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a>: 4000 </ul>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITravScene.html#a1">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00076">76</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CLightTrav::setLightModelRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::setLightModelRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lightModelRoot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Must init it!
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00053">53</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z517_3" doxytag="NL3D::CLightTrav::traverse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLightTrav::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Execute the traversal.
+<p>
+<a class="el" href="classNL3D_1_1CScene.html#z753_0">CScene::render</a>() will call this method, to execute the traversal.
+<p>
+Implements <a class="el" href="classNL3D_1_1ITravScene.html#a2">NL3D::ITravScene</a>.
+<p>
+Definition at line <a class="el" href="light__trav_8cpp-source.html#l00080">80</a> of file <a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a>.
+<p>
+References <a class="el" href="light__trav_8h-source.html#l00114">_LightedList</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="light__trav_8h-source.html#l00095">LightingManager</a>, <a class="el" href="light__trav_8h-source.html#l00082">LightingSystemEnabled</a>, <a class="el" href="light__trav_8h-source.html#l00108">LightModelRoot</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CLightTrav::_LightedList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1IBaseLightObs.html">IBaseLightObs</a>*&gt; NL3D::CLightTrav::_LightedList<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00114">114</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="light__trav_8cpp-source.html#l00073">addLightedObs</a>, <a class="el" href="light__trav_8cpp-source.html#l00068">clearLightedList</a>, <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CLightTrav::LightingManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLightingManager.html">CLightingManager</a> NL3D::CLightTrav::LightingManager
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The lightingManager, where objects/lights are inserted, and modelContributions are computed.
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00095">95</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CLightTrav::LightingSystemEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLightTrav::LightingSystemEnabled
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00082">82</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td>
+ </tr>
+</table>
+<a name="z519_0" doxytag="NL3D::CLightTrav::LightModelRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CRootModel.html">CRootModel</a>* NL3D::CLightTrav::LightModelRoot
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="light__trav_8h-source.html#l00108">108</a> of file <a class="el" href="light__trav_8h-source.html">light_trav.h</a>.
+<p>
+Referenced by <a class="el" href="light__trav_8cpp-source.html#l00044">CLightTrav</a>, <a class="el" href="light__trav_8cpp-source.html#l00053">setLightModelRoot</a>, and <a class="el" href="light__trav_8cpp-source.html#l00080">traverse</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="light__trav_8h-source.html">light_trav.h</a><li><a class="el" href="light__trav_8cpp-source.html">light_trav.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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