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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation_playlist.h</h1><a href="animation__playlist_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATION_PLAYLIST_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_PLAYLIST_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html">00043</a> <font class="keyword">class </font>CAnimationPlaylist : <font class="keyword">public</font> NLMISC::CRefCount +00044 { +00045 <font class="keyword">public</font>: +00046 <font class="keyword">enum</font> +00047 { +00048 <font class="comment">// </font> +00049 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>=0xffffffff +00050 }; +00051 +<a name="l00053"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">00053</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> +00054 { +00056 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>=0, +00057 +00059 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>, +00060 +00062 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>, +00063 +00064 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s4">WrapModeCount</a> +00065 }; +00066 +00068 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">CAnimationPlaylist</a>(); +00069 +00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> (); +00074 +00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">setAnimation</a> (uint8 slot, uint animation); +00082 +00089 uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">getAnimation</a> (uint8 slot) <font class="keyword">const</font>; +00090 +00098 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">setSkeletonWeight</a> (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted=<font class="keyword">false</font>); +00099 +00107 uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">getSkeletonWeight</a> (uint8 slot, <font class="keywordtype">bool</font> &inverted) <font class="keyword">const</font>; +00108 +00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">setTimeOrigin</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin); +00117 +00125 <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">getTimeOrigin</a> (uint8 slot) <font class="keyword">const</font>; +00126 +00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">setSpeedFactor</a> (uint8 slot, <font class="keywordtype">float</font> speedFactor); +00135 +00143 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">getSpeedFactor</a> (uint8 slot) <font class="keyword">const</font>; +00144 +00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">setStartWeight</a> (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time); +00154 +00163 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">getStartWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time) <font class="keyword">const</font>; +00164 +00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">setEndWeight</a> (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time); +00174 +00183 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">getEndWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>& time) <font class="keyword">const</font>; +00184 +00194 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">setWeightSmoothness</a> (uint8 slot, <font class="keywordtype">float</font> smoothness); +00195 +00205 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">getWeightSmoothness</a> (uint8 slot) <font class="keyword">const</font>; +00206 +00216 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">setupMixer</a> (CChannelMixer& mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) <font class="keyword">const</font>; +00217 +00228 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness); +00229 +00236 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">setWrapMode</a> (uint8 slot, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> wrapMode); +00237 +00244 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">getWrapMode</a> (uint8 slot) <font class="keyword">const</font>; +00245 +00254 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet& animSet) <font class="keyword">const</font>; +00255 +00264 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">getLocalWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime) <font class="keyword">const</font>; +00265 +00269 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f); +00270 +00271 <font class="keyword">private</font>: +00272 +00273 <font class="comment">// Animation in slot</font> +<a name="l00274"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">00274</a> uint32 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[CChannelMixer::NumAnimationSlot]; +00275 +00276 <font class="comment">// Skeleton weight in slot</font> +<a name="l00277"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">00277</a> uint32 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[CChannelMixer::NumAnimationSlot]; +00278 +00279 <font class="comment">// Invert Skeleton weight in slot</font> +<a name="l00280"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">00280</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[CChannelMixer::NumAnimationSlot]; +00281 +00282 <font class="comment">// Time origin in slot</font> +<a name="l00283"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">00283</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[CChannelMixer::NumAnimationSlot]; +00284 +00285 <font class="comment">// Speed factor in slot</font> +<a name="l00286"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">00286</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[CChannelMixer::NumAnimationSlot]; +00287 +00288 <font class="comment">// Start weight</font> +<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">00289</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[CChannelMixer::NumAnimationSlot]; +00290 +00291 <font class="comment">// Start weight time</font> +<a name="l00292"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">00292</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[CChannelMixer::NumAnimationSlot]; +00293 +00294 <font class="comment">// End weight</font> +<a name="l00295"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">00295</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[CChannelMixer::NumAnimationSlot]; +00296 +00297 <font class="comment">// End weight time</font> +<a name="l00298"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">00298</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[CChannelMixer::NumAnimationSlot]; +00299 +00300 <font class="comment">// Smoothness of the </font> +<a name="l00301"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">00301</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[CChannelMixer::NumAnimationSlot]; +00302 +00303 <font class="comment">// Wrap mode</font> +<a name="l00304"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">00304</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[CChannelMixer::NumAnimationSlot]; +00305 }; +00306 +00307 +00308 } <font class="comment">// NL3D</font> +00309 +00310 +00311 <font class="preprocessor">#endif // NL_ANIMATION_PLAYLIST_H</font> +00312 <font class="preprocessor"></font> +00313 <font class="comment">/* End of animation_playlist.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |