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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>animation_playlist.h</h1><a href="animation__playlist_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATION_PLAYLIST_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_PLAYLIST_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html">00043</a> <font class="keyword">class </font>CAnimationPlaylist : <font class="keyword">public</font> NLMISC::CRefCount
+00044 {
+00045 <font class="keyword">public</font>:
+00046 <font class="keyword">enum</font>
+00047 {
+00048 <font class="comment">// </font>
+00049 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s5s0">empty</a>=0xffffffff
+00050 };
+00051
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">00053</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a>
+00054 {
+00056 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s1">Clamp</a>=0,
+00057
+00059 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s2">Repeat</a>,
+00060
+00062 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s3">Disable</a>,
+00063
+00064 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6s4">WrapModeCount</a>
+00065 };
+00066
+00068 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a0">CAnimationPlaylist</a>();
+00069
+00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a1">emptyPlayList</a> ();
+00074
+00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a2">setAnimation</a> (uint8 slot, uint animation);
+00082
+00089 uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a3">getAnimation</a> (uint8 slot) <font class="keyword">const</font>;
+00090
+00098 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a4">setSkeletonWeight</a> (uint8 slot, uint skeletonId, <font class="keywordtype">bool</font> inverted=<font class="keyword">false</font>);
+00099
+00107 uint <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a5">getSkeletonWeight</a> (uint8 slot, <font class="keywordtype">bool</font> &amp;inverted) <font class="keyword">const</font>;
+00108
+00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a6">setTimeOrigin</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> timeOrigin);
+00117
+00125 <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a7">getTimeOrigin</a> (uint8 slot) <font class="keyword">const</font>;
+00126
+00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a8">setSpeedFactor</a> (uint8 slot, <font class="keywordtype">float</font> speedFactor);
+00135
+00143 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a9">getSpeedFactor</a> (uint8 slot) <font class="keyword">const</font>;
+00144
+00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a10">setStartWeight</a> (uint8 slot, <font class="keywordtype">float</font> startWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time);
+00154
+00163 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a11">getStartWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time) <font class="keyword">const</font>;
+00164
+00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a12">setEndWeight</a> (uint8 slot, <font class="keywordtype">float</font> endWeight, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time);
+00174
+00183 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a13">getEndWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>&amp; time) <font class="keyword">const</font>;
+00184
+00194 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a14">setWeightSmoothness</a> (uint8 slot, <font class="keywordtype">float</font> smoothness);
+00195
+00205 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a15">getWeightSmoothness</a> (uint8 slot) <font class="keyword">const</font>;
+00206
+00216 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a16">setupMixer</a> (CChannelMixer&amp; mixer, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) <font class="keyword">const</font>;
+00217
+00228 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#d0">getWeightValue</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> startWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> endWeightTime, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">float</font> startWeight, <font class="keywordtype">float</font> endWeight, <font class="keywordtype">float</font> smoothness);
+00229
+00236 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a17">setWrapMode</a> (uint8 slot, <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> wrapMode);
+00237
+00244 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a18">getWrapMode</a> (uint8 slot) <font class="keyword">const</font>;
+00245
+00254 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a19">getLocalTime</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime, <font class="keyword">const</font> CAnimationSet&amp; animSet) <font class="keyword">const</font>;
+00255
+00264 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a20">getLocalWeight</a> (uint8 slot, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> globalTime) <font class="keyword">const</font>;
+00265
+00269 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#a21">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f);
+00270
+00271 <font class="keyword">private</font>:
+00272
+00273 <font class="comment">// Animation in slot</font>
+<a name="l00274"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">00274</a> uint32 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o0">_Animations</a>[CChannelMixer::NumAnimationSlot];
+00275
+00276 <font class="comment">// Skeleton weight in slot</font>
+<a name="l00277"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">00277</a> uint32 <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o1">_SkeletonWeight</a>[CChannelMixer::NumAnimationSlot];
+00278
+00279 <font class="comment">// Invert Skeleton weight in slot</font>
+<a name="l00280"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">00280</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o2">_InvertWeight</a>[CChannelMixer::NumAnimationSlot];
+00281
+00282 <font class="comment">// Time origin in slot</font>
+<a name="l00283"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">00283</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o3">_TimeOrigin</a>[CChannelMixer::NumAnimationSlot];
+00284
+00285 <font class="comment">// Speed factor in slot</font>
+<a name="l00286"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">00286</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o4">_SpeedFactor</a>[CChannelMixer::NumAnimationSlot];
+00287
+00288 <font class="comment">// Start weight</font>
+<a name="l00289"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">00289</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o5">_StartWeight</a>[CChannelMixer::NumAnimationSlot];
+00290
+00291 <font class="comment">// Start weight time</font>
+<a name="l00292"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">00292</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o6">_StartWeightTime</a>[CChannelMixer::NumAnimationSlot];
+00293
+00294 <font class="comment">// End weight</font>
+<a name="l00295"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">00295</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o7">_EndWeight</a>[CChannelMixer::NumAnimationSlot];
+00296
+00297 <font class="comment">// End weight time</font>
+<a name="l00298"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">00298</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o8">_EndWeightTime</a>[CChannelMixer::NumAnimationSlot];
+00299
+00300 <font class="comment">// Smoothness of the </font>
+<a name="l00301"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">00301</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o9">_Smoothness</a>[CChannelMixer::NumAnimationSlot];
+00302
+00303 <font class="comment">// Wrap mode</font>
+<a name="l00304"></a><a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">00304</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#s6">TWrapMode</a> <a class="code" href="classNL3D_1_1CAnimationPlaylist.html#o10">_WrapMode</a>[CChannelMixer::NumAnimationSlot];
+00305 };
+00306
+00307
+00308 } <font class="comment">// NL3D</font>
+00309
+00310
+00311 <font class="preprocessor">#endif // NL_ANIMATION_PLAYLIST_H</font>
+00312 <font class="preprocessor"></font>
+00313 <font class="comment">/* End of animation_playlist.h */</font>
+</pre></div>
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