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+<hr><h1>animated_value.h</h1><a href="animated_value_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATED_VALUE_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_VALUE_H
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_h.html">nel/misc/vector.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="quat_h.html">nel/misc/quat.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="rgba_h.html">nel/misc/rgba.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace</font> NL3D
+00036 {
+00037
+00038
+<a name="l00047"></a><a class="code" href="class_NL3D__IAnimatedValue.html">00047</a> <font class="keyword">class </font>IAnimatedValue
+00048 {
+00049 <font class="keyword">public</font>:
+00058 <font class="keyword">virtual</font> <font class="keywordtype">void</font> blend (<font class="keyword">const</font> IAnimatedValue&amp; value, <font class="keywordtype">float</font> blendFactor) =0;
+00059
+00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue&amp; value) =0;
+00066 };
+00067
+00068
+00076 template&lt;class T&gt;
+<a name="l00077"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html">00077</a> <font class="keyword">class </font>CAnimatedValueBlendable : <font class="keyword">public</font> IAnimatedValue
+00078 {
+00079 <font class="keyword">public</font>:
+00080 <font class="comment">// NOT TESTED, JUST COMPILED. FOR PURPOSE ONLY.
+</font><a name="l00082"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#a0">00082</a> <font class="comment"> virtual void blend (const IAnimatedValue&amp; value, float blendFactor)</font>
+00083 {
+00084 <font class="comment">// Check types of value</font>
+00085 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00086
+00087 <font class="comment">// Cast</font>
+00088 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;value;
+00089
+00090 <font class="comment">// Blend</font>
+00091 Value=(T) (Value*blendFactor+pValue-&gt;Value*(1.f-blendFactor));
+00092 }
+00093
+<a name="l00099"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#a1">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue&amp; value)<font class="keyword">
+</font>00100 <font class="keyword"> </font>{
+00101 <font class="comment">// Check types of value</font>
+00102 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00103
+00104 <font class="comment">// Cast</font>
+00105 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;value;
+00106
+00107 <font class="comment">// Blend</font>
+00108 Value=pValue-&gt;Value;
+00109 }
+00110
+00111 <font class="comment">// The value read and write</font>
+<a name="l00112"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#m0">00112</a> T Value;
+00113 };
+00114
+00115
+00116
+<a name="l00124"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html">00124</a> <font class="keyword">class </font>CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; : <font class="keyword">public</font> IAnimatedValue
+00125 {
+00126 <font class="keyword">public</font>:
+<a name="l00128"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#a0">00128</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="namespace_NLMISC.html#a218">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; value, <font class="keywordtype">float</font> blendFactor)<font class="keyword">
+</font>00129 <font class="keyword"> </font>{
+00130 <font class="comment">// Check types of value</font>
+00131 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00132
+00133 <font class="comment">// Cast.</font>
+00134 CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CQuat&gt;*)&amp;value;
+00135
+00136 <font class="comment">// blend.</font>
+00137 <font class="comment">// Yoyo: no makeClosest is done, because the result seems to be better when done</font>
+00138 <font class="comment">// before: for all blend values, and not one after one.</font>
+00139 Value= <a class="code" href="class_NLMISC__CQuatT.html#d1">NLMISC::CQuat::slerp</a>(Value, pValue-&gt;Value, 1-blendFactor);
+00140
+00141 }
+00142
+<a name="l00148"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#a1">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue&amp; value)<font class="keyword">
+</font>00149 <font class="keyword"> </font>{
+00150 <font class="comment">// Check types of value</font>
+00151 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00152
+00153 <font class="comment">// Cast</font>
+00154 CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CQuat&gt;*)&amp;value;
+00155
+00156 <font class="comment">// Blend</font>
+00157 Value=pValue-&gt;Value;
+00158 }
+00159
+00160 <font class="comment">// The value</font>
+<a name="l00161"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#m0">00161</a> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a> Value;
+00162 };
+00163
+00164
+<a name="l00172"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html">00172</a> <font class="keyword">class </font>CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; : <font class="keyword">public</font> IAnimatedValue
+00173 {
+00174 <font class="keyword">public</font>:
+<a name="l00176"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#a0">00176</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="namespace_NLMISC.html#a218">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; value, <font class="keywordtype">float</font> blendFactor)<font class="keyword">
+</font>00177 <font class="keyword"> </font>{
+00178 <font class="comment">// Check types of value</font>
+00179 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00180
+00181 <font class="comment">// Cast.</font>
+00182 CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt;*)&amp;value;
+00183
+00184 <font class="comment">// blend.</font>
+00185 Value.<a class="code" href="namespace_NLMISC.html#a217">blendFromui</a> (pValue-&gt;Value, this-&gt;Value, (uint)(255.f*blendFactor));
+00186 }
+00187
+<a name="l00193"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#a1">00193</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue&amp; value)<font class="keyword">
+</font>00194 <font class="keyword"> </font>{
+00195 <font class="comment">// Check types of value</font>
+00196 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00197
+00198 <font class="comment">// Cast</font>
+00199 CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt;*)&amp;value;
+00200
+00201 <font class="comment">// Blend</font>
+00202 Value=pValue-&gt;Value;
+00203 }
+00204
+00205 <font class="comment">// The value</font>
+<a name="l00206"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#m0">00206</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> Value;
+00207 };
+00208
+00209
+00217 template&lt;class T&gt;
+<a name="l00218"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html">00218</a> <font class="keyword">class </font>CAnimatedValueNotBlendable : <font class="keyword">public</font> IAnimatedValue
+00219 {
+00220 <font class="keyword">public</font>:
+<a name="l00222"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#a0">00222</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> blend (<font class="keyword">const</font> IAnimatedValue&amp; value, <font class="keywordtype">float</font> blendFactor)<font class="keyword">
+</font>00223 <font class="keyword"> </font>{
+00224 <font class="comment">// Check types of value</font>
+00225 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00226
+00227 <font class="comment">// Cast</font>
+00228 CAnimatedValueNotBlendable&lt;T&gt; *pValue=(CAnimatedValueNotBlendable&lt;T&gt;*)&amp;value;
+00229
+00230 <font class="comment">// Boolean blend</font>
+00231 <font class="keywordflow">if</font> (blendFactor&lt;0.5f)
+00232 Value=pValue-&gt;Value;
+00233 }
+00234
+<a name="l00240"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#a1">00240</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue&amp; value)<font class="keyword">
+</font>00241 <font class="keyword"> </font>{
+00242 <font class="comment">// Check types of value</font>
+00243 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this));
+00244
+00245 <font class="comment">// Cast</font>
+00246 CAnimatedValueNotBlendable&lt;T&gt; *pValue=(CAnimatedValueNotBlendable&lt;T&gt;*)&amp;value;
+00247
+00248 <font class="comment">// Blend</font>
+00249 Value=pValue-&gt;Value;
+00250 }
+00251
+00252 <font class="comment">// The value</font>
+<a name="l00253"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#m0">00253</a> T Value;
+00254 };
+00255
+00256
+<a name="l00257"></a><a class="code" href="namespace_NL3D.html#a1">00257</a> <font class="keyword">typedef</font> CAnimatedValueNotBlendable&lt;bool&gt; CAnimatedValueBool;
+<a name="l00258"></a><a class="code" href="namespace_NL3D.html#a2">00258</a> <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;sint32&gt; CAnimatedValueInt;
+<a name="l00259"></a><a class="code" href="namespace_NL3D.html#a3">00259</a> <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;float&gt; CAnimatedValueFloat;
+<a name="l00260"></a><a class="code" href="namespace_NL3D.html#a4">00260</a> <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CVector&gt; CAnimatedValueVector;
+<a name="l00261"></a><a class="code" href="namespace_NL3D.html#a5">00261</a> <font class="keyword">typedef</font> CAnimatedValueNotBlendable&lt;std::string&gt; CAnimatedValueString;
+<a name="l00262"></a><a class="code" href="namespace_NL3D.html#a6">00262</a> <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; CAnimatedValueQuat;
+<a name="l00263"></a><a class="code" href="namespace_NL3D.html#a7">00263</a> <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; CAnimatedValueRGBA;
+00264
+00265
+00266 } <font class="comment">// NL3D</font>
+00267
+00268
+00269 <font class="preprocessor">#endif // NL_ANIMATED_VALUE_H
+</font>00270 <font class="preprocessor"></font>
+00271 <font class="comment">/* End of animated_value.h */</font>
+</div></pre>
+
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