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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/animated_value_h-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 29 22:01:03 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animated_value.h</h1><a href="animated_value_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATED_VALUE_H +</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_VALUE_H +</font>00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vector_h.html">nel/misc/vector.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="quat_h.html">nel/misc/quat.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="rgba_h.html">nel/misc/rgba.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace</font> NL3D +00036 { +00037 +00038 +<a name="l00047"></a><a class="code" href="class_NL3D__IAnimatedValue.html">00047</a> <font class="keyword">class </font>IAnimatedValue +00048 { +00049 <font class="keyword">public</font>: +00058 <font class="keyword">virtual</font> <font class="keywordtype">void</font> blend (<font class="keyword">const</font> IAnimatedValue& value, <font class="keywordtype">float</font> blendFactor) =0; +00059 +00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue& value) =0; +00066 }; +00067 +00068 +00076 template<class T> +<a name="l00077"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html">00077</a> <font class="keyword">class </font>CAnimatedValueBlendable : <font class="keyword">public</font> IAnimatedValue +00078 { +00079 <font class="keyword">public</font>: +00080 <font class="comment">// NOT TESTED, JUST COMPILED. FOR PURPOSE ONLY. +</font><a name="l00082"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#a0">00082</a> <font class="comment"> virtual void blend (const IAnimatedValue& value, float blendFactor)</font> +00083 { +00084 <font class="comment">// Check types of value</font> +00085 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00086 +00087 <font class="comment">// Cast</font> +00088 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&value; +00089 +00090 <font class="comment">// Blend</font> +00091 Value=(T) (Value*blendFactor+pValue->Value*(1.f-blendFactor)); +00092 } +00093 +<a name="l00099"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#a1">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue& value)<font class="keyword"> +</font>00100 <font class="keyword"> </font>{ +00101 <font class="comment">// Check types of value</font> +00102 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00103 +00104 <font class="comment">// Cast</font> +00105 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&value; +00106 +00107 <font class="comment">// Blend</font> +00108 Value=pValue->Value; +00109 } +00110 +00111 <font class="comment">// The value read and write</font> +<a name="l00112"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable.html#m0">00112</a> T Value; +00113 }; +00114 +00115 +00116 +<a name="l00124"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html">00124</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CQuat> : <font class="keyword">public</font> IAnimatedValue +00125 { +00126 <font class="keyword">public</font>: +<a name="l00128"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#a0">00128</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="namespace_NLMISC.html#a218">blend</a> (<font class="keyword">const</font> IAnimatedValue& value, <font class="keywordtype">float</font> blendFactor)<font class="keyword"> +</font>00129 <font class="keyword"> </font>{ +00130 <font class="comment">// Check types of value</font> +00131 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00132 +00133 <font class="comment">// Cast.</font> +00134 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value; +00135 +00136 <font class="comment">// blend.</font> +00137 <font class="comment">// Yoyo: no makeClosest is done, because the result seems to be better when done</font> +00138 <font class="comment">// before: for all blend values, and not one after one.</font> +00139 Value= <a class="code" href="class_NLMISC__CQuatT.html#d1">NLMISC::CQuat::slerp</a>(Value, pValue->Value, 1-blendFactor); +00140 +00141 } +00142 +<a name="l00148"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#a1">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue& value)<font class="keyword"> +</font>00149 <font class="keyword"> </font>{ +00150 <font class="comment">// Check types of value</font> +00151 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00152 +00153 <font class="comment">// Cast</font> +00154 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value; +00155 +00156 <font class="comment">// Blend</font> +00157 Value=pValue->Value; +00158 } +00159 +00160 <font class="comment">// The value</font> +<a name="l00161"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html#m0">00161</a> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a> Value; +00162 }; +00163 +00164 +<a name="l00172"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html">00172</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CRGBA> : <font class="keyword">public</font> IAnimatedValue +00173 { +00174 <font class="keyword">public</font>: +<a name="l00176"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#a0">00176</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="namespace_NLMISC.html#a218">blend</a> (<font class="keyword">const</font> IAnimatedValue& value, <font class="keywordtype">float</font> blendFactor)<font class="keyword"> +</font>00177 <font class="keyword"> </font>{ +00178 <font class="comment">// Check types of value</font> +00179 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00180 +00181 <font class="comment">// Cast.</font> +00182 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value; +00183 +00184 <font class="comment">// blend.</font> +00185 Value.<a class="code" href="namespace_NLMISC.html#a217">blendFromui</a> (pValue->Value, this->Value, (uint)(255.f*blendFactor)); +00186 } +00187 +<a name="l00193"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#a1">00193</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue& value)<font class="keyword"> +</font>00194 <font class="keyword"> </font>{ +00195 <font class="comment">// Check types of value</font> +00196 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00197 +00198 <font class="comment">// Cast</font> +00199 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value; +00200 +00201 <font class="comment">// Blend</font> +00202 Value=pValue->Value; +00203 } +00204 +00205 <font class="comment">// The value</font> +<a name="l00206"></a><a class="code" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html#m0">00206</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> Value; +00207 }; +00208 +00209 +00217 template<class T> +<a name="l00218"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html">00218</a> <font class="keyword">class </font>CAnimatedValueNotBlendable : <font class="keyword">public</font> IAnimatedValue +00219 { +00220 <font class="keyword">public</font>: +<a name="l00222"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#a0">00222</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> blend (<font class="keyword">const</font> IAnimatedValue& value, <font class="keywordtype">float</font> blendFactor)<font class="keyword"> +</font>00223 <font class="keyword"> </font>{ +00224 <font class="comment">// Check types of value</font> +00225 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00226 +00227 <font class="comment">// Cast</font> +00228 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value; +00229 +00230 <font class="comment">// Boolean blend</font> +00231 <font class="keywordflow">if</font> (blendFactor<0.5f) +00232 Value=pValue->Value; +00233 } +00234 +<a name="l00240"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#a1">00240</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> affect (<font class="keyword">const</font> IAnimatedValue& value)<font class="keyword"> +</font>00241 <font class="keyword"> </font>{ +00242 <font class="comment">// Check types of value</font> +00243 <a class="code" href="debug_h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*this)); +00244 +00245 <font class="comment">// Cast</font> +00246 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value; +00247 +00248 <font class="comment">// Blend</font> +00249 Value=pValue->Value; +00250 } +00251 +00252 <font class="comment">// The value</font> +<a name="l00253"></a><a class="code" href="class_NL3D__CAnimatedValueNotBlendable.html#m0">00253</a> T Value; +00254 }; +00255 +00256 +<a name="l00257"></a><a class="code" href="namespace_NL3D.html#a1">00257</a> <font class="keyword">typedef</font> CAnimatedValueNotBlendable<bool> CAnimatedValueBool; +<a name="l00258"></a><a class="code" href="namespace_NL3D.html#a2">00258</a> <font class="keyword">typedef</font> CAnimatedValueBlendable<sint32> CAnimatedValueInt; +<a name="l00259"></a><a class="code" href="namespace_NL3D.html#a3">00259</a> <font class="keyword">typedef</font> CAnimatedValueBlendable<float> CAnimatedValueFloat; +<a name="l00260"></a><a class="code" href="namespace_NL3D.html#a4">00260</a> <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CVector> CAnimatedValueVector; +<a name="l00261"></a><a class="code" href="namespace_NL3D.html#a5">00261</a> <font class="keyword">typedef</font> CAnimatedValueNotBlendable<std::string> CAnimatedValueString; +<a name="l00262"></a><a class="code" href="namespace_NL3D.html#a6">00262</a> <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CQuat> CAnimatedValueQuat; +<a name="l00263"></a><a class="code" href="namespace_NL3D.html#a7">00263</a> <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CRGBA> CAnimatedValueRGBA; +00264 +00265 +00266 } <font class="comment">// NL3D</font> +00267 +00268 +00269 <font class="preprocessor">#endif // NL_ANIMATED_VALUE_H +</font>00270 <font class="preprocessor"></font> +00271 <font class="comment">/* End of animated_value.h */</font> +</div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |