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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animated_value.h</h1><a href="animated__value_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATED_VALUE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_VALUE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 +<a name="l00047"></a><a class="code" href="classNL3D_1_1IAnimatedValue.html">00047</a> <font class="keyword">class </font>IAnimatedValue +00048 { +00049 <font class="keyword">public</font>: +00058 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) =0; +00059 +00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& value) =0; +00066 }; +00067 +00068 +00076 <font class="keyword">template</font><<font class="keyword">class</font> T> +<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html">00077</a> <font class="keyword">class </font>CAnimatedValueBlendable : <font class="keyword">public</font> IAnimatedValue +00078 { +00079 <font class="keyword">public</font>: +00080 <font class="comment">// NOT TESTED, JUST COMPILED. FOR PURPOSE ONLY.</font> +<a name="l00082"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">00082</a> <font class="comment"> virtual void blend (const IAnimatedValue& value, float blendFactor)</font> +00083 { +00084 <font class="comment">// Check types of value</font> +00085 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00086 +00087 <font class="comment">// Cast</font> +00088 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>; +00089 +00090 <font class="comment">// Blend</font> +00091 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=(T) (<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>*blendFactor+pValue->Value*(1.f-blendFactor)); +00092 } +00093 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00100 { +00101 <font class="comment">// Check types of value</font> +00102 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00103 +00104 <font class="comment">// Cast</font> +00105 CAnimatedValueBlendable<T> *pValue=(CAnimatedValueBlendable<T>*)&value; +00106 +00107 <font class="comment">// Blend</font> +00108 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value; +00109 } +00110 +00111 <font class="comment">// The value read and write</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">00112</a> T <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>; +00113 }; +00114 +00115 +00116 +<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html">00124</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CQuat> : <font class="keyword">public</font> IAnimatedValue +00125 { +00126 <font class="keyword">public</font>: +<a name="l00128"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a0">00128</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) +00129 { +00130 <font class="comment">// Check types of value</font> +00131 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00132 +00133 <font class="comment">// Cast.</font> +00134 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value; +00135 +00136 <font class="comment">// blend.</font> +00137 <font class="comment">// Yoyo: no makeClosest is done, because the result seems to be better when done</font> +00138 <font class="comment">// before: for all blend values, and not one after one.</font> +00139 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>= <a class="code" href="classNLMISC_1_1CQuatT.html#z317_1">NLMISC::CQuat::slerp</a>(<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>, pValue->Value, 1-blendFactor); +00140 +00141 } +00142 +<a name="l00148"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a1">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00149 { +00150 <font class="comment">// Check types of value</font> +00151 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00152 +00153 <font class="comment">// Cast</font> +00154 CAnimatedValueBlendable<NLMISC::CQuat> *pValue=(CAnimatedValueBlendable<NLMISC::CQuat>*)&value; +00155 +00156 <font class="comment">// Blend</font> +00157 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value; +00158 } +00159 +00160 <font class="comment">// The value</font> +<a name="l00161"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#m0">00161</a> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>; +00162 }; +00163 +00164 +<a name="l00172"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html">00172</a> <font class="keyword">class </font>CAnimatedValueBlendable<NLMISC::CRGBA> : <font class="keyword">public</font> IAnimatedValue +00173 { +00174 <font class="keyword">public</font>: +<a name="l00176"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a0">00176</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) +00177 { +00178 <font class="comment">// Check types of value</font> +00179 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00180 +00181 <font class="comment">// Cast.</font> +00182 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value; +00183 +00184 <font class="comment">// blend.</font> +00185 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>.blendFromui (pValue->Value, this->Value, (uint)(256.f*blendFactor)); +00186 } +00187 +<a name="l00193"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a1">00193</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00194 { +00195 <font class="comment">// Check types of value</font> +00196 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00197 +00198 <font class="comment">// Cast</font> +00199 CAnimatedValueBlendable<NLMISC::CRGBA> *pValue=(CAnimatedValueBlendable<NLMISC::CRGBA>*)&value; +00200 +00201 <font class="comment">// Blend</font> +00202 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue->Value; +00203 } +00204 +00205 <font class="comment">// The value</font> +<a name="l00206"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#m0">00206</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>; +00207 }; +00208 +00209 +00217 <font class="keyword">template</font><<font class="keyword">class</font> T> +<a name="l00218"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html">00218</a> <font class="keyword">class </font>CAnimatedValueNotBlendable : <font class="keyword">public</font> IAnimatedValue +00219 { +00220 <font class="keyword">public</font>: +00221 <font class="keyword">virtual</font> ~CAnimatedValueNotBlendable<T>() {} +<a name="l00223"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">00223</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">blend</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) +00224 { +00225 <font class="comment">// Check types of value</font> +00226 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00227 +00228 <font class="comment">// Cast</font> +00229 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value; +00230 +00231 <font class="comment">// Boolean blend</font> +00232 <font class="keywordflow">if</font> (blendFactor<0.5f) +00233 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue->Value; +00234 } +00235 +<a name="l00241"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">00241</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">affect</a> (<font class="keyword">const</font> IAnimatedValue& <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00242 { +00243 <font class="comment">// Check types of value</font> +00244 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>)); +00245 +00246 <font class="comment">// Cast</font> +00247 CAnimatedValueNotBlendable<T> *pValue=(CAnimatedValueNotBlendable<T>*)&value; +00248 +00249 <font class="comment">// Blend</font> +00250 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue->Value; +00251 } +00252 +00253 <font class="comment">// The value</font> +<a name="l00254"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">00254</a> T <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>; +00255 }; +00256 +00257 +00258 <font class="keyword">typedef</font> CAnimatedValueNotBlendable<bool> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a>; +00259 <font class="keyword">typedef</font> CAnimatedValueBlendable<sint32> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a>; +00260 <font class="keyword">typedef</font> CAnimatedValueBlendable<float> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>; +00261 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CVector> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>; +00262 <font class="keyword">typedef</font> CAnimatedValueNotBlendable<std::string> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a>; +00263 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CQuat> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>; +00264 <font class="keyword">typedef</font> CAnimatedValueBlendable<NLMISC::CRGBA> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>; +00265 +00266 +00267 } <font class="comment">// NL3D</font> +00268 +00269 +00270 <font class="preprocessor">#endif // NL_ANIMATED_VALUE_H</font> +00271 <font class="preprocessor"></font> +00272 <font class="comment">/* End of animated_value.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |