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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>animated_value.h</h1><a href="animated__value_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATED_VALUE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATED_VALUE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038
+<a name="l00047"></a><a class="code" href="classNL3D_1_1IAnimatedValue.html">00047</a> <font class="keyword">class </font>IAnimatedValue
+00048 {
+00049 <font class="keyword">public</font>:
+00058 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor) =0;
+00059
+00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IAnimatedValue.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue&amp; value) =0;
+00066 };
+00067
+00068
+00076 <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt;
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html">00077</a> <font class="keyword">class </font>CAnimatedValueBlendable : <font class="keyword">public</font> IAnimatedValue
+00078 {
+00079 <font class="keyword">public</font>:
+00080 <font class="comment">// NOT TESTED, JUST COMPILED. FOR PURPOSE ONLY.</font>
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">00082</a> <font class="comment"> virtual void blend (const IAnimatedValue&amp; value, float blendFactor)</font>
+00083 {
+00084 <font class="comment">// Check types of value</font>
+00085 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00086
+00087 <font class="comment">// Cast</font>
+00088 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00089
+00090 <font class="comment">// Blend</font>
+00091 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=(T) (<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>*blendFactor+pValue-&gt;Value*(1.f-blendFactor));
+00092 }
+00093
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00100 {
+00101 <font class="comment">// Check types of value</font>
+00102 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00103
+00104 <font class="comment">// Cast</font>
+00105 CAnimatedValueBlendable&lt;T&gt; *pValue=(CAnimatedValueBlendable&lt;T&gt;*)&amp;value;
+00106
+00107 <font class="comment">// Blend</font>
+00108 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue-&gt;Value;
+00109 }
+00110
+00111 <font class="comment">// The value read and write</font>
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">00112</a> T <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
+00113 };
+00114
+00115
+00116
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html">00124</a> <font class="keyword">class </font>CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; : <font class="keyword">public</font> IAnimatedValue
+00125 {
+00126 <font class="keyword">public</font>:
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a0">00128</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
+00129 {
+00130 <font class="comment">// Check types of value</font>
+00131 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00132
+00133 <font class="comment">// Cast.</font>
+00134 CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CQuat&gt;*)&amp;value;
+00135
+00136 <font class="comment">// blend.</font>
+00137 <font class="comment">// Yoyo: no makeClosest is done, because the result seems to be better when done</font>
+00138 <font class="comment">// before: for all blend values, and not one after one.</font>
+00139 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>= <a class="code" href="classNLMISC_1_1CQuatT.html#z317_1">NLMISC::CQuat::slerp</a>(<a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>, pValue-&gt;Value, 1-blendFactor);
+00140
+00141 }
+00142
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#a1">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00149 {
+00150 <font class="comment">// Check types of value</font>
+00151 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00152
+00153 <font class="comment">// Cast</font>
+00154 CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CQuat&gt;*)&amp;value;
+00155
+00156 <font class="comment">// Blend</font>
+00157 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue-&gt;Value;
+00158 }
+00159
+00160 <font class="comment">// The value</font>
+<a name="l00161"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CQuat_01_4.html#m0">00161</a> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
+00162 };
+00163
+00164
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html">00172</a> <font class="keyword">class </font>CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; : <font class="keyword">public</font> IAnimatedValue
+00173 {
+00174 <font class="keyword">public</font>:
+<a name="l00176"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a0">00176</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a0">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
+00177 {
+00178 <font class="comment">// Check types of value</font>
+00179 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00180
+00181 <font class="comment">// Cast.</font>
+00182 CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt;*)&amp;value;
+00183
+00184 <font class="comment">// blend.</font>
+00185 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>.blendFromui (pValue-&gt;Value, this-&gt;Value, (uint)(256.f*blendFactor));
+00186 }
+00187
+<a name="l00193"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#a1">00193</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#a1">affect</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00194 {
+00195 <font class="comment">// Check types of value</font>
+00196 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00197
+00198 <font class="comment">// Cast</font>
+00199 CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; *pValue=(CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt;*)&amp;value;
+00200
+00201 <font class="comment">// Blend</font>
+00202 <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>=pValue-&gt;Value;
+00203 }
+00204
+00205 <font class="comment">// The value</font>
+<a name="l00206"></a><a class="code" href="classNL3D_1_1CAnimatedValueBlendable_3_01NLMISC_1_1CRGBA_01_4.html#m0">00206</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CAnimatedValueBlendable.html#m0">Value</a>;
+00207 };
+00208
+00209
+00217 <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt;
+<a name="l00218"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html">00218</a> <font class="keyword">class </font>CAnimatedValueNotBlendable : <font class="keyword">public</font> IAnimatedValue
+00219 {
+00220 <font class="keyword">public</font>:
+00221 <font class="keyword">virtual</font> ~CAnimatedValueNotBlendable&lt;T&gt;() {}
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">00223</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a1">blend</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, <font class="keywordtype">float</font> blendFactor)
+00224 {
+00225 <font class="comment">// Check types of value</font>
+00226 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00227
+00228 <font class="comment">// Cast</font>
+00229 CAnimatedValueNotBlendable&lt;T&gt; *pValue=(CAnimatedValueNotBlendable&lt;T&gt;*)&amp;value;
+00230
+00231 <font class="comment">// Boolean blend</font>
+00232 <font class="keywordflow">if</font> (blendFactor&lt;0.5f)
+00233 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue-&gt;Value;
+00234 }
+00235
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">00241</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#a2">affect</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00242 {
+00243 <font class="comment">// Check types of value</font>
+00244 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (value)==<font class="keyword">typeid</font>(*<font class="keyword">this</font>));
+00245
+00246 <font class="comment">// Cast</font>
+00247 CAnimatedValueNotBlendable&lt;T&gt; *pValue=(CAnimatedValueNotBlendable&lt;T&gt;*)&amp;value;
+00248
+00249 <font class="comment">// Blend</font>
+00250 <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>=pValue-&gt;Value;
+00251 }
+00252
+00253 <font class="comment">// The value</font>
+<a name="l00254"></a><a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">00254</a> T <a class="code" href="classNL3D_1_1CAnimatedValueNotBlendable.html#m0">Value</a>;
+00255 };
+00256
+00257
+00258 <font class="keyword">typedef</font> CAnimatedValueNotBlendable&lt;bool&gt; <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a>;
+00259 <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;sint32&gt; <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a>;
+00260 <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;float&gt; <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>;
+00261 <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CVector&gt; <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>;
+00262 <font class="keyword">typedef</font> CAnimatedValueNotBlendable&lt;std::string&gt; <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a>;
+00263 <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CQuat&gt; <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>;
+00264 <font class="keyword">typedef</font> CAnimatedValueBlendable&lt;NLMISC::CRGBA&gt; <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a>;
+00265
+00266
+00267 } <font class="comment">// NL3D</font>
+00268
+00269
+00270 <font class="preprocessor">#endif // NL_ANIMATED_VALUE_H</font>
+00271 <font class="preprocessor"></font>
+00272 <font class="comment">/* End of animated_value.h */</font>
+</pre></div>
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