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diff --git a/docs/doxygen/nel/a03242.html b/docs/doxygen/nel/a03242.html new file mode 100644 index 00000000..27decfbf --- /dev/null +++ b/docs/doxygen/nel/a03242.html @@ -0,0 +1,140 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CPSTexturedParticleNoAnim struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CPSTexturedParticleNoAnim Struct Reference</h1><code>#include <<a class="el" href="a06258.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSTexturedParticleNoAnim: +<p><center><img src="a03242.png" usemap="#NL3D::CPSTexturedParticleNoAnim_map" border="0" alt=""></center> +<map name="NL3D::CPSTexturedParticleNoAnim_map"> +<area href="a03194.html" alt="NL3D::CPSFanLight" shape="rect" coords="0,56,211,80"> +<area href="a03226.html" alt="NL3D::CPSRibbon" shape="rect" coords="221,56,432,80"> +<area href="a03230.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="442,56,653,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +this class is an interface for particles that have unanimated textures +<p> + +<p> +Definition at line <a class="el" href="a06258.html#l00396">396</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a03487.html">ITexture</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima0">getTexture</a> (void) const=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03487.html">ITexture</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima1">getTexture</a> (void)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the texture used for this particle <a href="#NL3D_1_1CPSTexturedParticleNoAnima1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03242.html#NL3D_1_1CPSTexturedParticleNoAnima2">setTexture</a> (<a class="el" href="a03408.html">CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > tex)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">set the texture for this particle <a href="#NL3D_1_1CPSTexturedParticleNoAnima2"></a><br><br></td></tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima0" doxytag="NL3D::CPSTexturedParticleNoAnim::getTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticleNoAnim::getTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta43">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona40">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_0">NL3D::CPSRibbonLookAt</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima1" doxytag="NL3D::CPSTexturedParticleNoAnim::getTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticleNoAnim::getTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the texture used for this particle +<p> + +<p> +Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta44">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona41">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_1">NL3D::CPSRibbonLookAt</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPSTexturedParticleNoAnima2" doxytag="NL3D::CPSTexturedParticleNoAnim::setTexture" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSTexturedParticleNoAnim::setTexture </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03408.html">CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > </td> + <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the texture for this particle +<p> + +<p> +Implemented in <a class="el" href="a03194.html#NL3D_1_1CPSFanLighta80">NL3D::CPSFanLight</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona73">NL3D::CPSRibbon</a>, and <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAtz757_2">NL3D::CPSRibbonLookAt</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="a06258.html">ps_particle_basic.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:28:29 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |