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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>primitive_block.h</h1><a href="3d_2primitive__block_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PRIMITIVE_BLOCK_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PRIMITIVE_BLOCK_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include <vector></font> +00031 +00032 <font class="keyword">namespace </font>NLMISC +00033 { +00034 <font class="keyword">class </font>IStream; +00035 }; +00036 +00037 <font class="keyword">namespace </font>NL3D { +00038 +00039 +00044 <font class="comment">/* *** IMPORTANT ********************</font> +00045 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font> +00046 <font class="comment"> * **********************************</font> +00047 <font class="comment"> */</font> +<a name="l00048"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html">00048</a> <font class="keyword">class </font>CPrimitiveBlock +00049 { +00050 <font class="keyword">private</font>: +00051 <font class="comment">// Triangles.</font> +<a name="l00052"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">00052</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>; +<a name="l00053"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">00053</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>; +<a name="l00054"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o2">00054</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o2">_Tri</a>; +00055 +00056 <font class="comment">// Quads</font> +<a name="l00057"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">00057</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>; +<a name="l00058"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">00058</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>; +<a name="l00059"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o5">00059</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o5">_Quad</a>; +00060 +00061 <font class="comment">// Lines</font> +<a name="l00062"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">00062</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>; +<a name="l00063"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">00063</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>; +<a name="l00064"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o8">00064</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o8">_Line</a>; +00065 +00067 <font class="comment">// Strip/Fans</font> +<a name="l00068"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o9">00068</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o9">_StripIdx</a>; +<a name="l00069"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o10">00069</a> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o10">_Strip</a>; +<a name="l00070"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o11">00070</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o11">_FanIdx</a>; +<a name="l00071"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o12">00071</a> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o12">_Fan</a>; +00072 <font class="keyword">public</font>: +<a name="l00073"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a0">00073</a> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a0">CPrimitiveBlock</a>(<font class="keywordtype">void</font>) +00074 {<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>= <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>= 0;}; +<a name="l00075"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a1">00075</a> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a1">~CPrimitiveBlock</a>(<font class="keywordtype">void</font>) {}; +00076 +00077 +00078 <font class="comment">// Lines. A line is 2 uint32.</font> +00079 +00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a2">reserveLine</a>(uint32 n); +<a name="l00083"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a3">00083</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a3">capacityLine</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>;} +00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a4">setNumLine</a>(uint32 n); +<a name="l00087"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a5">00087</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a5">getNumLine</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>;} +00088 +00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a6">setLine</a>(uint lineIdx, uint32 vidx0, uint32 vidx1); +00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a7">addLine</a>(uint32 vidx0, uint32 vidx1); +00093 +00094 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a8">getLinePointer</a>(<font class="keywordtype">void</font>); +00095 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a8">getLinePointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ; +00096 +00097 +00098 +00099 <font class="comment">// Triangles. A triangle is 3 uint32.</font> +00100 +00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a10">reserveTri</a>(uint32 n); +<a name="l00104"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a11">00104</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a11">capacityTri</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>;} +00106 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a12">setNumTri</a>(uint32 n); +<a name="l00108"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a13">00108</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a13">getNumTri</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>;} +00109 +00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a14">setTri</a>(uint triIdx, uint32 vidx0, uint32 vidx1, uint32 vidx2); +00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a15">addTri</a>(uint32 vidx0, uint32 vidx1, uint32 vidx2); +00114 +00115 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a16">getTriPointer</a>(<font class="keywordtype">void</font>); +00116 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a16">getTriPointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ; +00117 +00118 +00119 +00120 +00121 <font class="comment">// Quads (a quad is 4 uint32)</font> +00122 +00126 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a18">reserveQuad</a>(uint32 n); +00127 +<a name="l00131"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a19">00131</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a19">capacityQuad</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>; } +00132 +00136 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a20">setNumQuad</a>(uint32 n); +00137 +<a name="l00141"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a21">00141</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a21">getNumQuad</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>; } +00142 +00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a22">setQuad</a>(uint quadIdx, uint32 vidx0, uint32 vidx1, uint32 vidx2, uint32 vidx3); +00147 +00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a23">addQuad</a>(uint32 vidx0, uint32 vidx1, uint32 vidx2, uint32 vidx3); +00150 +00154 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a24">getQuadPointer</a>(<font class="keywordtype">void</font>); +00155 +00157 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a24">getQuadPointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ; +00158 +<a name="l00160"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a26">00160</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a26">getNumTriangles</a> () +00161 { +00162 <font class="comment">// Return number of triangles in this primitive block</font> +00163 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>+2*<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>+<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>; +00164 } +00165 +00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a27">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00167 }; +00168 +00169 +00170 } <font class="comment">// NL3D</font> +00171 +00172 +00173 <font class="preprocessor">#endif // NL_PRIMITIVE_BLOCK_H</font> +00174 <font class="preprocessor"></font> +00175 <font class="comment">/* End of primitive_block.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |