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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>primitive_block.h</h1><a href="3d_2primitive__block_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PRIMITIVE_BLOCK_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PRIMITIVE_BLOCK_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include &lt;vector&gt;</font>
+00031
+00032 <font class="keyword">namespace </font>NLMISC
+00033 {
+00034 <font class="keyword">class </font>IStream;
+00035 };
+00036
+00037 <font class="keyword">namespace </font>NL3D {
+00038
+00039
+00044 <font class="comment">/* *** IMPORTANT ********************</font>
+00045 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
+00046 <font class="comment"> * **********************************</font>
+00047 <font class="comment"> */</font>
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html">00048</a> <font class="keyword">class </font>CPrimitiveBlock
+00049 {
+00050 <font class="keyword">private</font>:
+00051 <font class="comment">// Triangles.</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">00052</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>;
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">00053</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>;
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o2">00054</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o2">_Tri</a>;
+00055
+00056 <font class="comment">// Quads</font>
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">00057</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>;
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">00058</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>;
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o5">00059</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o5">_Quad</a>;
+00060
+00061 <font class="comment">// Lines</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">00062</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>;
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">00063</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>;
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o8">00064</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o8">_Line</a>;
+00065
+00067 <font class="comment">// Strip/Fans</font>
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o9">00068</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o9">_StripIdx</a>;
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o10">00069</a> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o10">_Strip</a>;
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o11">00070</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o11">_FanIdx</a>;
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o12">00071</a> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o12">_Fan</a>;
+00072 <font class="keyword">public</font>:
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a0">00073</a> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a0">CPrimitiveBlock</a>(<font class="keywordtype">void</font>)
+00074 {<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>= <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>=<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>= 0;};
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a1">00075</a> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a1">~CPrimitiveBlock</a>(<font class="keywordtype">void</font>) {};
+00076
+00077
+00078 <font class="comment">// Lines. A line is 2 uint32.</font>
+00079
+00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a2">reserveLine</a>(uint32 n);
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a3">00083</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a3">capacityLine</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o7">_LineCapacity</a>;}
+00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a4">setNumLine</a>(uint32 n);
+<a name="l00087"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a5">00087</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a5">getNumLine</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>;}
+00088
+00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a6">setLine</a>(uint lineIdx, uint32 vidx0, uint32 vidx1);
+00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a7">addLine</a>(uint32 vidx0, uint32 vidx1);
+00093
+00094 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a8">getLinePointer</a>(<font class="keywordtype">void</font>);
+00095 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a8">getLinePointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ;
+00096
+00097
+00098
+00099 <font class="comment">// Triangles. A triangle is 3 uint32.</font>
+00100
+00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a10">reserveTri</a>(uint32 n);
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a11">00104</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a11">capacityTri</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o1">_TriCapacity</a>;}
+00106 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a12">setNumTri</a>(uint32 n);
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a13">00108</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a13">getNumTri</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>;}
+00109
+00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a14">setTri</a>(uint triIdx, uint32 vidx0, uint32 vidx1, uint32 vidx2);
+00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a15">addTri</a>(uint32 vidx0, uint32 vidx1, uint32 vidx2);
+00114
+00115 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a16">getTriPointer</a>(<font class="keywordtype">void</font>);
+00116 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a16">getTriPointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ;
+00117
+00118
+00119
+00120
+00121 <font class="comment">// Quads (a quad is 4 uint32)</font>
+00122
+00126 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a18">reserveQuad</a>(uint32 n);
+00127
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a19">00131</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a19">capacityQuad</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o4">_QuadCapacity</a>; }
+00132
+00136 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a20">setNumQuad</a>(uint32 n);
+00137
+<a name="l00141"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a21">00141</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a21">getNumQuad</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>; }
+00142
+00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a22">setQuad</a>(uint quadIdx, uint32 vidx0, uint32 vidx1, uint32 vidx2, uint32 vidx3);
+00147
+00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a23">addQuad</a>(uint32 vidx0, uint32 vidx1, uint32 vidx2, uint32 vidx3);
+00150
+00154 uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a24">getQuadPointer</a>(<font class="keywordtype">void</font>);
+00155
+00157 <font class="keyword">const</font> uint32* <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a24">getQuadPointer</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ;
+00158
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a26">00160</a> uint32 <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a26">getNumTriangles</a> ()
+00161 {
+00162 <font class="comment">// Return number of triangles in this primitive block</font>
+00163 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o0">_NbTris</a>+2*<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o3">_NbQuads</a>+<a class="code" href="classNL3D_1_1CPrimitiveBlock.html#o6">_NbLines</a>;
+00164 }
+00165
+00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPrimitiveBlock.html#a27">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00167 };
+00168
+00169
+00170 } <font class="comment">// NL3D</font>
+00171
+00172
+00173 <font class="preprocessor">#endif // NL_PRIMITIVE_BLOCK_H</font>
+00174 <font class="preprocessor"></font>
+00175 <font class="comment">/* End of primitive_block.h */</font>
+</pre></div>
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