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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Network Connections</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Network Connections">archer@nevrax.com</A><BR>
+ <I>Thu, 1 Mar 2001 11:46:35 +0100</I>
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+<PRE>According to Tom wright:
+&gt;<i> 1) i think you are going to find it very difficult to scale a server
+</I>&gt;<i> to 5000 concurrent users, using any kind of scheme unless its a BIG
+</I>&gt;<i> server. Look at EQ currently, they struggle with 2000. But this is
+</I>&gt;<i> just my opinion :-) so feel free to ignore it.
+</I>
+EQ doesn't struggle with 2000 because of server size. A &quot;server&quot; on EQ
+consists (to the best of my knowledge) of about 15 or so quadriprocessor
+RISC boards, with all nearly 100 zones (now) spread of these. They
+struggle not because the server can't handle the load, but because the
+content of the game can't handle the load (i.e. problems stem not from
+too many people for CPU time, they stem from too many people for not
+enough spawns).
+
+No MMOG so far can use a single server, no matter how big it is. What
+we term server, or shard, or whatever, typical technical litterature
+terms 'cluster'. And using the right architecture can make a cluster
+very large, until it collapses not from load, but when adding a new
+note consumes more CPU spent in inter-node communications than the node
+itself adds to the whole.
+
+&gt;<i> 2) On windows NT/2k, using async sockets with events is...
+</I>...
+&gt;<i> 3) Windows did support something called micro threads, which had...
+</I>
+All these optimisation techniques are nice. But they're heavily dependent
+on Windows itself. We do want our server to run under windows, for debugging
+purpose (and for the odd amateur out there who would want to run a
+smallish server on his home machine), but we clearly do NOT intend our
+production servers to run under windows.
+
+Which is why we're looking at a reasonably portable architecture, and why
+these suggestions, as nice as they are, cannot be used, because they tie
+too much the architecture :(
+
+&gt;<i> PS A binary of the next release for windows would be nice, takes HOURS to build :-)
+</I>
+As much as people would love one, it's right now a &quot;marketing&quot; decision,
+so that we attract people that really want to look at the source, and not
+just people who want to look at the finished product without caring about
+how it's done :)
+
+(However, some Nevrax people, and maybe external people as well, have set
+ up binary archives on their own private home pages. Ask, and you'll
+ probably find it. But officially, we do not support or provide these
+ releases. Yet)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
+
+
+
+
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