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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] NeL Network Engine</H1>
+ <B>Ian Holsman</B>
+ <A HREF="mailto:nevrax%40holsman.net"
+ TITLE="[Nel] NeL Network Engine">nevrax@holsman.net</A><BR>
+ <I>Mon, 26 Feb 2001 12:54:15 -0800</I>
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+<PRE>On 26 Feb 2001, you wrote in games.nevrax:
+
+ &gt;Bernard Hugueney wrote:
+ &gt;
+ &gt;I guess we're raising the question of time sharing (or 'multiplexing',
+ &gt;sounds cool :)). You can let the OS do it for you and use threads
+ &gt;everywhere : BeOS is a good example since everything than can receive
+ &gt;events is in a thread. You can do it all by yourself : use one process
+ &gt;and dispatch the incoming events to functions (ie. WinProc). Why you
+ &gt;would use one more than the other is a matter of design, and also
+ &gt;depends on the type of application and the OS you use. The anwser is
+ &gt;really not simple and won't certainly fit in a mail, but I must admit I
+ &gt;don't have good pointers to give ...
+
+for discussions on different threading models you really should be
+looking at, and drill down to the documents/technical papers.
+you probably don't want to maintain a thread per connected user, but
+have some kind of 'state' information which can be refered to by the
+incoming request.
+
+
+<A HREF="http://www.cs.wustl.edu/~schmidt/ACE.html">http://www.cs.wustl.edu/~schmidt/ACE.html</A>
+
+..Ian
+
+
+</pre>
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